I think ideally, it would be something like, you have different levels of body armor. I wouldnt personally have a system where you take NO damage from being hit, just a reduction. Numbers just as an exampleOriginally Posted by martbloke88 Go to original post
Lv1: 20% Dmg reduction, No speed penalties
Lv2: 50% Dmg reduction, 15% speed penalties
Lv3: 80% dmg reduction, 30% speed penalties.
However, within those armor levels, not the whole armor piece would be that grade, as is im sure the case in real life armor. JUst cuz you put on a vest, doesnt mean the whole thing is a ballistic plate. Sooooo, there would be main portions of the armor like in the case of a lvl 3 plate, you would get the chest, side plates along your flanks and a back plate, the main frontal chest plate would offer 80%, the flank plates and back would be down graded to lvl 2 offering only 50%. Then the other non-armored areas of the armor would be down graded to lvl 1, being only kevlar, so only offering 20%. Then naturally, you would have areas of the armor that is open, like under the arm pits, around the neck, maybe the edges around the armor plates. This would trickle down as you go down in armor protection. Wearing a lvl 1 vest would offer only 20% to the main portion and nothing to the other areas.
And when I think of, as in my example, of a lvl 3 full body armor soldier, just look up "Heavy IBA" and look for the IOTVs or guys who have the whole gambit, the shoulder guards, the groin guard, the heavy full face plate helmet, kinda think Riot police or something. Obviously, in real life, half of that stuff isnt actually rated to stop rifle rounds....but still.... Or like what you can do in RB6 New Vegas 2, where you can put your armor kit together piece by piece. Go full heavy armor and your basically encased in various ballistic plates andstuff....thats what I envision as lvl 3, full body protection. It would offer way more durabiltiy than what we get in that game lol...
https://i.ebayimg.com/images/g/mFoAA...E0x/s-l300.jpg
Something like that lol
So just on that 80% reduction. That seems potentially too bullet spongey imo. If we say as an example, that a gun dishing out 20 dmg points kills an unprotected person in 3 shots to the chest so let's say their overall health point is 60, then an 80% armour protection on the chest means what, each bullet to the chest = 4 dmg points? So that means you'd have to pummel 15 chest shots to kill them?
I dunno. Maybe it's OK but maybe not. I'm in 2 minds. On 1 hand would 15 bullets to kill someone be seen as too spongey? on the other, maybe with the current injury mechanic upgraded it would work where you hit them 5 times in the chest and you get a minor injury like it's mimicking either 1 bullet getting through or just the impacts causing a broken rib. Then another 5 causing a level 2 injury like a few bullets getting through in non critical locations puncturing a lung where you're struggling for breath and so your aim (speed of aiming and actual accuracy), general speed and agility is affected.
Injuries have to also be animated dependent on where hit for this all to work. Hitting arms means trouble holding your weapon and aiming or throwing grenades and such. Legs slow you down and maybe can't sprint (like current level 2 injury perhaps) and so on (head = dead though).
A body shot should put you down, 15 for kill?
Sounds more like the division bs
Why must every game be the same?
Stat for injury system should be based on 100-120 rnds vs 1000+ of this bullet sponge festival
Meaning
Npc have to be smarter than current model by a huge margin
Which is quicker and cheaper
A, create real AI for npc vs garbage bots
B, bullet sponge model
Ubi will choose option b everytime
You know, if the future gear system could be an armored vest, and/or pants would provide more armor, but decreased your sprint duration that could work. Heck, the first Army of Two, R6 Vegas 2, and Killzone: Mercenary did that in some fashion. Just equip myself with what worked best. That can work, but personally, I prefer the weight system to only be affected by armor. Not to mention, like R6V2, each piece of armor increased your protection amount while decreasing sprint duration.
Another thing, do we need backpacks in a future title? With WL/BP it was okay, but with others before it, we didn't need to worry about it.