Just think about this, Thundirbird is an operator with an assault rifle or a semi auto shotgun as primary with a secondary machine pistol, and an ability that gives defenders unlimited health while she can still run around with a C4 or IMPACTS as a 3 speed. Then there is doc, a 1 speed who has to move around to heal people and has max 3 heals, then he has one of the weakest primary guns in the game with a basic pistol, how does this make sense like, in anyway
I can agree with you to a good degree but not completely, and the reason it's because her gadget can also heal attackers as well, but I do agree that some sort of nerf would be needed but not weapon related due to the fact that she shares weapons with other operators, so if anything a good nerf would be to remove her Nitro Cell from her loadout. But overall, she's not as overpowered as she seems. And when it comes to Doc, he's fine the way he is because, as I've said it before, he's an anchor operator who's meant to hold site, but I do agree that he isn't as reliable as Thunderbird because Defenders are forced to go to Doc in order to get stimmed but that's also where the divide is because honestly, if you bring Doc then someone should bring Thunderbird only for the fact that Doc can just rely on himself and his gadget to heal himself to hold site while also healing any other defender (anchor operators) that's holding site, and Thunderbird can help heal roamers by placing her gadget in spots the roamers can get to. Maybe a good buff for Doc would be to either give him an extra Stim or give him access to impact grenades. These are just my suggestions, I understand that some or allot of people may not agree with me, so if there are any other suggestions then I would love to read those too