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  1. #1

    Pathetic spawn system must vanish

    Enemies spawning in 30 meters behind you during shootouts, vehicles disappearing, bodies, wandering traders and entire situations despawn and respawn on themselves...


    NOTHING should spawn in or out within 200 meters, so >>>BAD<<< UBISOFT if this disgusting glitch fest returns in FC6.
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  2. #2
    Enemy spawning in front of you is a problem of many games.
    There is nothing extraordinary or unusual.

    Wide spread trouble.
    Trouble that should be solved, if possible.


    There is another problem with enemies spawning....

    How many enemies should be per square kilometer of game space?
    10, 20.....100...?

    High concentration of enemies and the game turns into annoying mess.
    Low concentration of enemies and the game turns into boredom.

    How to catch that elusive balance?


    It can be done only empirically.
    Developers should play their own game and ,along the way, increase or decrease concentration of enemies.

    Much is dependent upon that.
    The feeling of the game, its difficulty, the general climate.


    The concentration of enemies should vary from region to region.
    And the closer to the capital the greater concentration.


    It shouldn't be forgotten that our enemies are not only people but also animals.

    Enemies = people + animals.

    For instance, eneimies in the wilderness and rural areas - 70% animals + 30% people
    closer to civilization - 60% animals + 40% people,
    then - 50% animals + 50% people
    - 40% animals + 60% people
    - 30% animals + 70% people...

    But the game shouldn't be felt like - 70% animals + 70% people!
    Balance should be kept.

    1 - General Balance: Total concentration of enemies. (people + animals combined)
    2 - Balance between people and animals attacks.
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  3. #3
    That should earn you a guided tour at Ubi Toronto, can't add much to it. Each spawn point can have a cooldown of 5-30 minutes before a new spawn occurs- regardless how far you travel from it- and unless the cooldown time runs out, that spawn situation you left should remain if you come back.
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  4. #4
    modmcsupersport's Avatar Member
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    Hey, don't forget the planes above you spawning in while you watch to then spot you and start attacking.....it is kinda funny in FC5 to hear the engine actually start up, look up and see a plane slowly phase into being.....
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  5. #5
    that's often the first sound you hear from them, yeah it's pretty funny. spawn glitches aside though, the planes were really well implemented I think
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  6. #6
    It's the rampant spawning that annoys me.
    It's funny because everyone complained about how frequently the enemies were spawning in Far Cry 5...the series has always been like that. It was only noticeable in FC5 because enemies would attack NPC quest givers as you were talking to them, interrupting the conversation.
    The pacing of encounters needs an overhaul. You can't take in the beautiful world or just explore without being chased halfway through the map. They should look to the Fallout series.
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  7. #7
    I remember this foul spawning in FC3. Just north of that Rakyat town there's a road curve. Road blocks and hostage situation would wildly spawn in that curve only dozens of meters away whenever you'd turn the blind eye. Seems FC4 had a better spawning system, though the removal distance of bodies/cadavers was horrible.

    Yes, both fallout 3 &4 had good spawning systems.
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  8. #8
    I remember this utter nonsense in FC5. I would be mid fight and see enemy AI teleport into the area!

    Can we from now on have the game actually make the DRIVE at realistic speeds from another location instead of this GTA5 style teleport stuff!
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