Hi all,

As the title suggests, I would like to propose some ideas for upcomming updates or titles regarding the consistency and continuity in the game.

The Beartrap One example (small) example is the returning conversation between sentinels regarding one of their collegues leg being almost torn off by what looks like a homemade beartrap that was put there by some who appeared and disappeared very quickly. In my interpertation this conversation would be about Nomad. Although there are beartrap objects in the game, players can't interact with them, nor are they used by NPC's. It would be great if narratives in the game are based on situations that did occur or can actually happen. And not just those small conversations between NPC's.

Storylines The pitfall with an openworld game is that although there is a storyline, allowing players to choose the order of certain mission causes some weird conversations. NPC's talking to you that Stone is going to this and that, whilst you already killed him a while ago is just one of the examples. In my opinion it would be great if in future updates or new GR titles, having a mission completed, failed or not started affects the conversations in the storyline / missions.

Missions In addition, it would be even more great if completing/failing or not starting certain missions, would affect other missions as well. By this, I do not mean the current system of having to do one mission before unlocking the next, that is perfectly fine if you ask me. What I do mean, is that succes/failure or an unattempted mission would for example have an effect on the amount of hostiles in enemy camps, the amount of roadblocks, the amount of hostiles patrolling or areas/buildings that can or cannot be accessed etc.

Friendly AI Support In addition, it would be great if there are certain actions and mission you can do to increase or decrease the amount of support from friendly AI. For example, releasing them from prisons or capture would increase the amount of support. Killing civilians or resistance members and destroying their vehicles would decrease the support etc Failing or succeeding certain missions would decrease or increase support as well. etc.. The amount of support could affect the amount of friendly AI that helps you in shooting during certain missions, being able to play certain missions, prices in Maria's store, having acces to Erewhon and even AI snitching your location to Sentinels/Wolves if they spot you.

Wondering if you have any additions regarding this matter that you would like to be added or adjusted.