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  1. #1

    More operator ability ideas

    19 operator ability ideas

    1. Attacker
    Ability, spiked grenade
    When thrown, cannot be cooked, detonation time is 3 sec and when in 4m radius instant kill, any further the dmg decreases, if deployed on hard floor around half of the spikes do nothing except for looks but if deployed on hatch, breaks it and on soft floor spikes go through the floor unless it hits the metal beams, and when detonated near a unreinforced soft wall makes small punch-size holes while doing reduced dmg unless in radius

    2. Attacker/Defender
    Ability, Corner shot gun, the guns ability, like bucks is apart of the gun and can shoot around corners but can be shot and destroyed, at the cost of the gun or the gun has a second phase that takes 8 sec to change to and the second phase has less ammo, worse dmg range

    3. Attacker/Defender (most likely Attacker)
    Ability, support drone, when this operator is in play the attacking operators have a extra drone following them by hovering, making some noise, but the operator can take control of them and scout for them if the operator times it, and if the operator is dead each operator can take control of the drone that is following them and if a operator dies the drone hovers and stays where the person died

    4. Person with a launched canister than has the ability to explode on one side and emit smoke on the other, operator can switch which side the explosion/smoke is on

    5. A defender with a fog machine, with limited radius of course and making anything at prone level very hard to see wether it be traps, cams, even operators

    6. An attacker with a launch able tear gas canister, this gas makes operators eyes blurry except for this operator (if smoke was immune that would be cool)

    7. An attacker with a launch able toxic gas, different color than smokes gas, where at first it's a small radius with more damage per second, but with more time the gas spreads at the cost of it dealing less damage and being more visible to see through

    8. Attacker/defender with a oil type gadget where if it was the attacker they would launch it and spread over a small space leaving tracks if anyone goes over it (if it had a slippery effect that would be cool, where they stop on the oil when running or fast walking they slide a bit when they stop in it) also it can be lit on fire, whether it be by this operator or someone else is up for debate

    9. Attacker operator that can deploy a trap on window frames, door frames, and hatches, this trap is semi-hard to spot otherwise it would be too easy to destroy, acts like a frost trap except the operator can get themselves free and the health when free from trap is the same as the frost trap.
    also where the trap can be deployed is not limited to a specific spot just somewhere on the doorway/window/hatch (hatch it can only be deployed on the top of hatches, don't know how they could get free from just hanging from hatches)

    10. Attacker, I've seen this idea quite a bit, an ability like cav/vigil where it's limited but charges again over time, the ability disables electronics around this operator ability lasts for 8-9 secs and effects last for 1-2 secs, radius 7-11m.
    Could use ability against the operator knowing the general area of the operator

    11. Attacker/Defender where as the attacker has 2 drones able to make sound, the attacker has to be on the drone to make the audio cue
    Defender just has to deploy it then press the ability button again to make the sound, has a cool down, 2-3 of them, and if deployed only 1-2 of them tap to make the noise and hold to deploy a new one, each gadget has their cool down if deployed separately, and if all were deploy and not activated yet and the sound cue is activated all activate

    12. Defender, I've seen this idea a few times (with the bow and upped senses) where this operator is a native american, 2 armor 2 speed, that their ability is a bow with more accurate hearing, up in speed, and sees operators more clearly, this operator has 11 arrows (probably more will be added) can go back and forth to bow and gun, the bow instantly downs people

    13. Attacker with a spider drone, able to climb walls and go on ceilings, and go through soft walls, speed is about the same as normal drones

    14. Attacker with a drone that acts like a mute jammer but with a smaller range of jamming, also only activates when stationary

    15. Defender holographic walls, has 2 projectors, where on the opposing side it appears normal (with debris and the explosion mark around it still visible...maybe) but on the projector side you can barely see on the other side with blue holographic vision in the way

    16. Defender operator that is like rook that they can give out a drone able to follow them and destroy any projectiles in their area

    17. Defender operator with a electric gadget able to go on reinforced walls, but doesn't electrocute until it detected something then it will burst with electricity
    and whether it be operators, gadgets, drones also the damage is increased to 30 and the cooldown is 10 sec (also the detection system could wait until the gadget on the wall can be destroyed, if not the next thing will be thermite tricking)

    18. Defender that deploys a gadget like Kapkan but not lethal, placed at the bottom of the doorway slows attackers down and placed at the middle of the doorway it blinds for 2-3 sec

    19. Operator that has a gadget that ejects from it a spider-web like substance that when stepped on slows down the operator and pings when activated, can be shot to cancel the ping, and the substance after the device has been destroyed only lasts for 9-15 sec (works for attacker or defender)
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  2. #2
    Added some new ideas
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  3. #3
    Just gonna throw this here...

    2. Being shot by a gun, but being unable to shoot the guy back is not fun.

    3. This is Iana in some ways

    4. Smoke Granade, Granade, Capitao

    6. Ela Echo Smoke ain't enough

    8. That's just more powerful Gridlock

    10. Sounds like infinite Thatcher

    16. Broken Jäger

    18. Can't wait to go Through Lesion, Kapkan, Caveira, Cameras, Barbed wire, Melusi and now this

    19. Gridlock + Melusi
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  4. #4
    2. You can shoot the gun, and it would be rather easy to shoot if you see were their shooting from, and if shot the gun drastically worsens

    3. Yes in some ways, but other operators are similar in other ways too

    6. I was thinking it would be an attacker to flush out defenders, and it doesn't do damage like ela, echo similar visual disorentation

    8. Well if it can be lit on fire yes but if it just makes tracks for people to see(and if the slippery effect were in place too it would be better)

    16. It's a one time use, and it makes noise right were the operator is, risk reward

    18. IDK, you could put it on attack for a anti flank

    19. Yes you could say it's both put together, but you just have to use one bullet to destroy it wait for the thing to disappear, personally I think it's a slowing down proximity alarm
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  5. #5
    your gadgets are too strong or most of them

    and the "other operators are similar too" excuse doesn't apply because the more similar ops they make the more boring the game is because there is nothing new
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