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View Poll Results: Do you want this feature in the game?

Voters
7. You may not vote on this poll
  • Yes, please!

    5 71.43%
  • Meh, I remain neutral.

    0 0%
  • No!

    2 28.57%
  1. #1

    Long press the GIVE UP when playing COTD to avoid accidental DNF

    Hello, I have a suggestion aimed to avoid some frustration.

    When there is a risk of an accidental and unwanted DNF (for example, when playing COTD), the GIVE UP button should require a 2s long press. If you just press the button, a message should appear on screen to avoid user confusion on those who really want to DNF, something like "to abandon this round, long press the GIVE UP button".
     4 people found this helpful

  2. #2
    Montetatil's Avatar Member
    Join Date
    Nov 2020
    Location
    Isere, france
    Posts
    121
    Like a lot of people, I experienced this prolem. And you know what? I rebinded the "suppr" key in a location as far as possible from the "accelerate" and "brake" input.

    Your should try this

  3. #3
    Originally Posted by Montetatil Go to original post
    Like a lot of people, I experienced this prolem. And you know what? I rebinded the "suppr" key in a location as far as possible from the "accelerate" and "brake" input.

    Your should try this
    Well, I play with controller, so any button is easily accesible.

    Anyways, I think this is a harmless thing to do that can only help players. I see no downsides if implemented.

  4. #4
    While a long press would be good, a popup confirming to DNF would be even better.
     1 people found this helpful

  5. #5
    Fowst2010's Avatar Banned
    Join Date
    Nov 2010
    Posts
    238
    Yep I agree. It wouldn't hurt to change the keybind to a ~1.5 second button press, or make the player confirm with another button.

  6. #6
    Well, if it's really so important for you, just unbind your dnf-key in warm up phase.

  7. #7
    I just think is a design flaw if players accidentaly get out of any round-based game mode, like COTD. Every COTD I see players whinning about accidentaly DNF. So, it is a design flaw. I proposed a solution. Is not hard to implement.