Seeing the new character specific feats that add passive benefits to the already existing moveset (like kyoshin) which feat would you rework and how
for example i'd rework one simple feat to make it worth picking.
Regeneration
You start regeneration health while out of combat.
While below 50% health you regenerate health and the lower your health is the more health you regenerate.
Regeneration formula (applies when below 50% health) > 2+10%(50-currentHealth%) every 1-1%(50-currentHealth%) seconds
Regeneration value at > 50% = 2+10%(50-50) every 1-1%(50-50)s = 2+10%(0) every 1-1%(0)s = 2hp every 1s => 2hp/s
Regeneration value at > 40% = 2+10%(50-40) every 1-1%(50-40)s = 2+10%(10) every 1-1%(10)s = 3hp every 0.9s => 3.3hp/s
Regeneration value at > 30% = 2+10%(50-30) every 1-1%(50-30)s = 2+10%(20) every 1-1%(20)s = 4hp every 0.8s => 5hp/s
Regeneration value at > 20% = 2+10%(50-20) every 1-1%(50-20)s = 2+10%(30) every 1-1%(30)s = 5hp every 0.7s => 7.1hp/s
Regeneration value at > 10% = 2+10%(50-10) every 1-1%(50-10)s = 2+10%(40) every 1-1%(40)s = 6hp every 0.6s => 10hp/s
These values might be too high or too low but considering its a tier 4 feat and assuming everyone else has their tier 4 feat unlocked it shouldn't be too outrageous + the feat itself should be viable and the player should be given an option between Regeneration and their character specific T4 feat.
And if this rework is considered not only will it go through internal testing it will also appear on TG alongside other reworked feats that you guys will be posting!