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  1. #1

    How would you REWORK an OLD FEAT

    Seeing the new character specific feats that add passive benefits to the already existing moveset (like kyoshin) which feat would you rework and how
    for example i'd rework one simple feat to make it worth picking.

    Regeneration
    You start regeneration health while out of combat.
    While below 50% health you regenerate health and the lower your health is the more health you regenerate.
    Regeneration formula (applies when below 50% health) > 2+10%(50-currentHealth%) every 1-1%(50-currentHealth%) seconds
    Regeneration value at > 50% = 2+10%(50-50) every 1-1%(50-50)s = 2+10%(0) every 1-1%(0)s = 2hp every 1s => 2hp/s
    Regeneration value at > 40% = 2+10%(50-40) every 1-1%(50-40)s = 2+10%(10) every 1-1%(10)s = 3hp every 0.9s => 3.3hp/s
    Regeneration value at > 30% = 2+10%(50-30) every 1-1%(50-30)s = 2+10%(20) every 1-1%(20)s = 4hp every 0.8s => 5hp/s
    Regeneration value at > 20% = 2+10%(50-20) every 1-1%(50-20)s = 2+10%(30) every 1-1%(30)s = 5hp every 0.7s => 7.1hp/s
    Regeneration value at > 10% = 2+10%(50-10) every 1-1%(50-10)s = 2+10%(40) every 1-1%(40)s = 6hp every 0.6s => 10hp/s

    These values might be too high or too low but considering its a tier 4 feat and assuming everyone else has their tier 4 feat unlocked it shouldn't be too outrageous + the feat itself should be viable and the player should be given an option between Regeneration and their character specific T4 feat.
    And if this rework is considered not only will it go through internal testing it will also appear on TG alongside other reworked feats that you guys will be posting!
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  2. #2

    yes

    I agree with your opoinion since currently regeneration seems out of place for me.It is a mediocre feat for t4 and after me its more suited for t3 maybe since it has almost no use compared to things like catapult which can make or break teamfights.If regeneration had a cap like this but worked in combat it would be a better feat and i think this si a better design.
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  3. #3
    Originally Posted by Aledian Go to original post
    I agree with your opoinion since currently regeneration seems out of place for me.It is a mediocre feat for t4 and after me its more suited for t3 maybe since it has almost no use compared to things like catapult which can make or break teamfights.If regeneration had a cap like this but worked in combat it would be a better feat and i think this si a better design.
    well the reworked version does work in combat that's why it might be a bit too powerful but it remains to be seen as many T4 feats are strong.
    In the old version its specifically mentioned that it works while out of combat but with the new, reworked version it does not so think of it as a strong natural regeneration that many tanks have access to.
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  4. #4
    Gaser.'s Avatar Senior Member
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    I don’t see a reason to rework Regen, it’s supposed to basically just give you the healing zone effect when your out of combat and not running around.

    Honestly there is a truck load of feats that I would like reworked. (Mainly dmg feats because there balance is all over the place and terrible)


    But the feat set that I would like reworked the most is corruption cause it’s current gimmick is unhealthy and impossible to balance.

    I had idea back a while ago gonna post it here.

    https://forums.ubisoft.com/showthrea...ite-Corruption
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