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  1. #31
    Mars388502's Avatar Senior Member
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    Just a quick question: how do we define "tactical shooter", the important word being tactical?

    For me tactical implies tactics, therefore the use of certain means in a certain fashion to obtain the desired effect. This includes and isn't limited to (for me):
    -equipment (having the right tools for the job)
    -manœuvre (placing your elements to maximise their effect)
    -planning and planification (insertion/exfiltration means and points, route and itineraries)

    I'm curious to read what you all come up with since I believe we all have different opinions on what tactical means in a video game.
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  2. #32
    Keltimus's Avatar Senior Member
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    Originally Posted by Mars388502 Go to original post
    Just a quick question: how do we define "tactical shooter", the important word being tactical?

    For me tactical implies tactics, therefore the use of certain means in a certain fashion to obtain the desired effect. This includes and isn't limited to (for me):
    -equipment (having the right tools for the job)
    -manœuvre (placing your elements to maximise their effect)
    -planning and planification (insertion/exfiltration means and points, route and itineraries)

    I'm curious to read what you all come up with since I believe we all have different opinions on what tactical means in a video game.
    When I think tactical shooter, I think slow paced where mistakes have drastic consequences. Every decision is vital, from equipping weapons and gear to where to move, when to move, and when to take the shot. I think of milsim or milsim light, something much closer to real world. The enemy appear less scripted and more autonomous and more challenging based on their strategies rather than sponginess. The missions also do not appear linear or scripted, allowing the player as much freedom as possible to complete the objective in a variety of ways. There s no hand-holding. Either there is 0 HUD, or its very minimal.
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  3. #33
    Kean_1's Avatar Senior Member
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    Originally Posted by Mars388502 Go to original post
    Just a quick question: how do we define "tactical shooter", the important word being tactical?

    For me tactical implies tactics, therefore the use of certain means in a certain fashion to obtain the desired effect. This includes and isn't limited to (for me):
    -equipment (having the right tools for the job)
    -manœuvre (placing your elements to maximise their effect)
    -planning and planification (insertion/exfiltration means and points, route and itineraries)

    I'm curious to read what you all come up with since I believe we all have different opinions on what tactical means in a video game.
    It's not that difficult IMO. Read the definitions of tactical and many refer to descriptions that can be summed up as careful or thoughtful actions, planning, etc. A good definition I found that encompasses several of these others is the following:

    "characterized by skillful tactics or adroit maneuvering or procedure: tactical movements. of or relating to a maneuver or plan of action designed as an expedient toward gaining a desired end or temporary advantage. expedient; calculated. prudent; politic."

    Let's not forget though that we're talking about "tactical shooters" which make the focus even more specific. ....which implies a shooter with tactical aspects.

    I think @Keltimus is spot on in his description that a game in this genre should have a slower pace overall. Movements are calculated, team based play relies on communication and teamwork, etc. I think of tactical shooters as those that allow (or reward) a more tactical approach to movement and gunplay. .....at least that's what I expect. Not "run & gun" aspects.
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  4. #34
    Eagle-eyezx's Avatar Member
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    Originally Posted by Conan.O.Awesome Go to original post
    A lot of the games coming out today are fast paced, battle royale-ish, cartooney style experiences. Although these have a place and a following, I feel they reach a larger audience (even though I don’t agree with or like that game style).

    I tend to lean towards the tactical genere and enjoy the slow paced, methodical gameplay when it comes to military shooters, as I know a lot of us in these forums do as well.

    I’m curious to hear what you think. Do you think Ubi has moved away from the tactical side of gameplay to reach a larger audience? I’m doing so, is it stating that the tactical shooter market is just too niche? Thoughts?

    p.s. let’s play nice in here. K?
    Let's make this more niche.

    How about squad based tactical shooters?How many new squad based tactical shooters have you seen in the last 5 years?

    I think Ubisoft does what it wants because it's competing with itself and regardless of how much we complain, we will still give them our money.
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  5. #35
    Originally Posted by Eagle-eyezx Go to original post
    Let's make this more niche.

    How about squad based tactical shooters?How many new squad based tactical shooters have you seen in the last 5 years?

    I think Ubisoft does what it wants because it's competing with itself and regardless of how much we complain, we will still give them our money.
    To the bold... I am going to beg to differ, you may give them your money, I'll be damn if they will get a cent from me until such time they come up with a proper GR shooter. They have not seen a cent from me since GRAW and they will continue to do so for as long as it takes. Sure, they are not going to care for little ole me but, when they see that Epic or Steam or even their cumbersome Connect Store is only getting less than 10 dollars for a game they were charging 60 not 30 days ago, they will have to change their tune.
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  6. #36
    Eagle-eyezx's Avatar Member
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    Originally Posted by FcAc-No-Moe Go to original post
    To the bold... I am going to beg to differ, you may give them your money, I'll be damn if they will get a cent from me until such time they come up with a proper GR shooter. They have not seen a cent from me since GRAW and they will continue to do so for as long as it takes. Sure, they are not going to care for little ole me but, when they see that Epic or Steam or even their cumbersome Connect Store is only getting less than 10 dollars for a game they were charging 60 not 30 days ago, they will have to change their tune.
    If we all in the community can take that stance, we will begin to see the change we want or see an end to the franchise. I hope it would be the first.

    With that said friend, I have zero excitement for the future of this franchise. Not for motherland or for the next game.
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  7. #37
    Originally Posted by Eagle-eyezx Go to original post
    If we all in the community can take that stance, we will begin to see the change we want or see an end to the franchise. I hope it would be the first.
    I doubt very much, people are pretty spineless when it comes to taking a stand. Then again, whichever change it is, if the next game will be something similar to BP, I rather they just tossed the Franchise into a dark corner and let it die with honor and respect instead of running the mock with it.

    Originally Posted by Eagle-eyezx Go to original post
    With that said friend, I have zero excitement for the future of this franchise. Not for motherland or for the next game.
    That you and I can agree 100%
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  8. #38
    Kean_1's Avatar Senior Member
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    Originally Posted by Eagle-eyezx Go to original post
    If we all in the community can take that stance, we will begin to see the change we want or see an end to the franchise. I hope it would be the first.
    Many fans did take a stance with BP as many like me chose not to buy the game. ....and it was a failure as a result. All we need are more failures like that and maybe Ubi might seriously rethink their vision for the franchise and maybe the TC IP in general.
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  9. #39
    Originally Posted by Kean_1 Go to original post
    Many fans did take a stance with BP as many like me chose not to buy the game. ....and it was a failure as a result. All we need are more failures like that and maybe Ubi might seriously rethink their vision for the franchise and maybe the TC IP in general.
    Yes, and even after all of that when It was confirmed that the game was that after all: a failure, there were a lot of people of this forum ( I include there myself) that purchased the game one year later when Episode 2 and the improvements to the vanilla gameplay with immersive mode was released and in sale, the game came closer to become a sequel to WL. For you, the feedback and suggestion are less worthy if they purchased the game in sales? they don't count like the community that take a stance for the future of the franchise? for the game return to roots?

    There were cases where the game was a failure at release because it didn't arrive at the high expectations of the company but they generated huge profits with MTX and later sales. If we look at the info after the Amber Sky operation, the game had a high activity like when it was released.
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  10. #40
    Hey Quimera,
    If what you're saying is true, does that mean that BP is getting more of a player base than at launch? I hope so, because I believe the devs are still doing their best by players and I personally want to see this game do well.
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