First and foremost, congratulations to the devs for this character looking so sick. His armor, weapons, fighting style are really amazing and really fun to play. But i thimk i understand the motive of some problems, he is basicaly Zanhu when he came out(Only diference is thar is kit is more viable than the old zanhu). I think i understand that ubi wanted to play safe with numbers because of tha backlasgh from gryphon and warmonger but kyoshin needs a serious numbers buff.

First his Chain Links are too slow, he feels too clunky.

Second his hitbox are terrible, there was more than one time that my atack phased trough the oponnents body without he even dodging.

Third his heavy ublocable needs to do more dammage, take the 8 damage away from the last link of fujin forest, maybe 15 for the unblocable and add only 3 or 4 for the last hit or make the unblocable and crushing give 17 damage and the multi hits only give one. Because more than enough times i could already have killed the oponnent if the dammage on the start up wasnt so low(And that helps to execute more often too). We have another problem too that just makes this one worse. His stamina is terrible,one counter into full combo leaves you with half of your stamina, half of your stamina for 20 dammage, that is just absurd.

Other is not beeing able to feint the normal atacks from the downstance making them too predictable. Make all atacks from down stance fast heavys so he can be more viable. Other thing is his flow from Downstance on missed atack. That second heavy is always from the right side making it really easy to parry and predict, give us the choice to choose the side that is comming from on combo.

Nex thing is that his recoverys are all around really bad, if you dont time your bait correclty you just eat the atack without beeing able to flow to downstance. Just give him the Zanhu and Aramusha treatment and maje so he can cancel his recovery into downstance more fast.

Another thing would be to increase his tracking, his bash mid combo tracks really bad and some of his atacks miss the oponnent when they clearly shouldnt.

Another thing would to lessen the recovery on his downstance so he wouldnt be so vulnerable, is really easy to just bash him out of his stance. A thing i have in mind is to lower the recovery and giving the stance more capabilities, like unblocables activating the crushing counter too and bashes just getting shruged off (Like that scene in Aquaman where he spins is trident and the oponent gest pushed away, something like that but without giving dammage).


Another thing is thar his Crushing Counters from All block should be armored, is really easy to interupt him.

All arround the potential is here,but he needs a serious buff quick. Because now most people will do fine with him because he is a new character, but in medium to high level he is already beeing kicked and using him is really hard because of his many flaws. The ideia is really damm good but it needs to be polished.