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  1. #1

    Ideas for new Daily Faction missions

    BP lack of replayability and the same schemes of saturated missions little help to keep the players in the game, here are some ideas that can be tweaked or work to inspire the devs:

    Infiltration/Undercover missions: our ghost will start this mission when it arrives at the outpost/settlement controlled by our allied forces or where the package is, the player has to deliver the package/VIP to some point or area BUT it has to be by foot and he/she can't use a vehicle because the only reason to fail this mission it is to alert enemy patrols or start a fight, the distance to walk from one point to another should be + or - that 2km.
    On rail missions: the player has to ride to a turret in a vehicle driven by an NPC ally and we have to defend this by eliminating any threat that it is pursuing us, it can be done only with wheeled vehicles.

    Aerial support: the player has the option to achieve this mission by riding some helicopter handle by allies AI to give support to land resistance on their assault to minor bases and settlement/outpost kept by the enemy forces (because the big bases have many snipers and turrets to take down easily the player heli). The player since the turret will give support to might be one assault to one base or if the mission it is designed, to one or two more assaults near the player landing area and or after and assault the player might to destroy an enemy convoy since the helicopter while this last pursue the convoy.

    The capture of VIPs that retrieve information to Sentinel: we already have missions where we have to infiltrate in some area and command the civilian/worker to follow us, I am aware, but those VIPs are friendly to the occupation forces and endanger the operations of the local resistance or they are being threatened by Sentinel forces of they will do damage to their family if the VIP run away by his/her own will, so we cant command then, we have to knock out them, the idea it is due to the already vanilla missions of Vips is easy in the game, the player in these missions have to be smarter and be sure the area is clean because while he/she carries the body of a VIP he/she couldn't handle his/her weapon and only will be using the handgun. This mission scheme was a funny idea that happened in my mind when playing and I thought that the player barely use the handgun when it is not hurt or it isn't carrying a body because usually to carry a body lack happening and passes only punctually.

    Sniper missions: the player, since some high ground and with a rifle of his/her own election, have to give support to resistance/outcast forces that are resisting waves of Sentinel and Wolves troops, by some 2 minutes.

    What idea do you the community have in mind?
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  2. #2
    You can read my whole past posts to read about my ideas.

    I agree that daily missions of Schultz and Haruhi Ito Outcasts/Resistance Troops are necessary daily.

    The issue is that the prescense of Azrael Drones while you are using the World settings of Resistance must be added.

    Do you agree that more female combat troops can be a good idea for Ghost Recon Breakpoint?

    I requested that in my past posts.
    Thanks.
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