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  1. #11
    Originally Posted by Sanguinius-IX- Go to original post
    Calling him S-level is simply wrong, his offensive stance no longer works properly against half the heroes, so he can't be considered S-level at all..
    Link where he shows you that the offensive position no longer works properly:
    https://www.reddit.com/r/Competitive...is_yet_credit/

    The reason why there are people who define him as S level is because there are players who after a huge effort have learned to use this hero at his best, also exploiting his tech bugs to win.

    Example: Like "King Aramusha" on Youtube, this player used Aramusha in duels (and I'm talking about Aramusha before he received his rework + buff, so when Aramusha was weak) and despite having a weak hero, he always won, the fact that he always won doesn't mean that Aramusha is a strong hero, but it means that the player has worked hard to learn how to use it properly in duels.


    Small general description of his problems:
    First of all I would like to talk about his unbearable running speed, it's the worst feeling to see a fully armed player like the Lawbringer being able to run as fast as a class of assassins (Go check his Sprint Speed is the same as Berserker 7m/s), but Highlander who is dressed in a skirt and a few pieces of skin can't even move as fast as the Kensei.
    Highlander really suffer not being able to escape from ganks or even just running to assist my teammates because when I arrive either the battle is over or they are already all dead.
    Another thing I've noticed, most of the times I'm about to kill an assassin hero with Highlander, in Domain or Breach game mode, my enemy runs away for the map knowing that I'll never reach him.

    His defensive stance has nothing special about it to make it defensive other than crushing counters. He has 1000ms opener heavies with 700ms-800ms hyper armor activation. The feint windows on his attacks are not believable at all and his opener heavies are useless. His backstep lights are frustrating to go against. His zone attack seems to have a broken hitbox as the attack has gone through minions in dominion as well as it consumes a large amount of stamina while being 700ms. He only gets a light on guard break which makes his gb punishes weak unless theres a wall nearby. His hyper armor on defensive stance makes you want to trade with attacks to get into offensive stance yet his low health pool says otherwise in this regard.

    His offensive stance is plagued with horrible bugs that make it inconsistent if you dont know about them. If you do know about them then you can use them to recreate scenarios that break his stance causing him to be able to do things he wasnt intended to do. A simple undodgeable or quick light shuts down all offensive pressure from him due to the nature of dodging is his only defense in this stance. His damage is lower than before but because of the nature of how his dodging and lack of true pressure unless the opponent is out of stamina, this makes his "offensive stance" really a dodge turtle whiff punishing stance that can punish a missed light or heavy for 30 dmg which is pretty unhealthy if im honest.

    His kick grab 50/50 can be rolled away from with no way for highlander to catch a roll. There's a dodge timing that you can actually use right now that covers both kick and grab feint options. Someone can dodge a kick and then roll from the grab when they see it and beat all options highlander may have. All dodge attacks counter kick to grab besides valk, pk, and zhanhu. They dodge when they see kick and there's nothing that can be done and you eat the attack. Couple all of this with the fact that highlander uses up to 2/3rds of his stamina trying to do one kick grab mix up, and highlander does more staring and turtling than actual pressure and offense.

    He gets hit out of offensive stance in ganks by teammates limiting his ganking potential. He feeds a lot of revenge in ganks and he has one of the lowest if not the lowest movement speed in the game limiting his chase and movement potential in 4s. His feats arent bad. He has fury and fire flask. Spear storm is a tactical nuke and kinda on par with old catapult.

    Highlander right now is a mess. He stomps lower skilled players so a chunk of the community think hes over powered. Others are fine so they think he is fine. In reality he cant hang with most of the cast of characters.

    He has more negative match ups then neutral and positive ones put together.The situation has worsened with the new reworkings of the characters in the test camps as at this point all heroes will be able to counter Highlander. He needs help.
    If King aramusha can thats actually cuz its posible but tipical mindset of asking for EVEN more ez mode instead of getting good. The Game was about reads when i started and now its like hack and Slash. Pp want strong héroes with every move so instead of adapt or change style they just spam random and different attacks each time without worry about the oppenent. Besides maybe 5 héroes that are even better. Hes a monster on duels and team fights
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  2. #12
    Originally Posted by wolfocezosu Go to original post
    Hes a monster on duels and team fights
    If you are referring to Highlander you are simply mistaken. I gave a detailed description of his problems. Did you at least read my post?
    I repeat, Highlander is a disaster right now. He tramples on less qualified players, so part of the community thinks he's too powerful. The others are fine, so they think he's fine. He actually can't hang with most of the cast of characters.

    I could also add this as in the description I made above:
    -Highlander doesn't really have a good way to stay inside offensive form whiffing his bashes forces him to exit OF.
    -Defensive form has some issues. The opening heavies are far too slow, the zone is very poor as an option select tool, and can only get a light for a GB punish.
    -Highlander can't be very offensive in his OF because a lot of things either avoid or punish the limited options he has. Forcing Highlander to turtle with his dodges to punish with a kick that rewards high damage.

    Overall his kit flow is pretty poor. You want to be in OF because the defensive shape is clunky and cumbersome. Yet OF can't actually be offensive because it's too easy to slip out and most of what you can do can be avoided and punished easily. So you try to get into OF and stay there by being defensive which seems the opposite of the goals for the kit.
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  3. #13
    Sanguinius
    we will continue to insist on buffs to Jorm and Highlander...
    One day they might just do them for us to shut up...
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  4. #14
    Originally Posted by Sanguinius-IX- Go to original post
    If you are referring to Highlander you are simply mistaken. I gave a detailed description of his problems. Did you at least read my post?
    I repeat, Highlander is a disaster right now. He tramples on less qualified players, so part of the community thinks he's too powerful. The others are fine, so they think he's fine. He actually can't hang with most of the cast of characters.

    I could also add this as in the description I made above:
    -Highlander doesn't really have a good way to stay inside offensive form whiffing his bashes forces him to exit OF.
    -Defensive form has some issues. The opening heavies are far too slow, the zone is very poor as an option select tool, and can only get a light for a GB punish.
    -Highlander can't be very offensive in his OF because a lot of things either avoid or punish the limited options he has. Forcing Highlander to turtle with his dodges to punish with a kick that rewards high damage.

    Overall his kit flow is pretty poor. You want to be in OF because the defensive shape is clunky and cumbersome. Yet OF can't actually be offensive because it's too easy to slip out and most of what you can do can be avoided and punished easily. So you try to get into OF and stay there by being defensive which seems the opposite of the goals for the kit.
    First of all they already speed up the lights on defensive stance. Your post is a video showing how they avoid and punish the grab but that is only cuz they expected that move. Why you dont feint and just light parry that? You complain about how hard is too stay in offensive. Why you dont use It in the right situation? Like if a enemy parry a teanmate attack you time It and grab him bf he punish your teanmate. Basically he has 2 stances but you want 1 for everything? Sounds like easy mode seriously. You want to be able to stay in offensive and dodge attack for 30 after the kick every time? Too bad theres no crossplay seriously at least with new gen. activate if prefered or not so i can delete your 80% of the roster with him easy. But no offense just my opinion.
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  5. #15
    Hahahahahahahahaha!

    No.

    Nerf his hyper armor lights & his dodge speed. /TheEnd
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  6. #16
    Originally Posted by wolfocezosu Go to original post
    Your post is a video showing how they avoid and punish the grab but that is only cuz they expected that move. Why you dont feint and just light parry that?
    The video was to make you understand that his offensive positioning doesn't work properly, and by now HL is countered very easily by almost half of the heroes. By now the maining highlander is that he is not allowed to do anything half the time.
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  7. #17
    Originally Posted by PicoAncus Go to original post
    Sanguinius
    we will continue to insist on buffs to Jorm and Highlander...
    One day they might just do them for us to shut up...
    Thanks for the support.

    I'd love to see a rework on Jorm, he's a character that really needs it.
    Highlander I'd love to see them rework him to fix all his teck bugs, but also because he's a hero I'd love to use in combat, I abandoned him after CCU.
    The problem is that there are a lot of salty people who hate this hero, due to the fact that there are a lot of players who exploit his banged up animations to get easy wins, like when they perform "light spam", for newbies it's a real nightmare this hero since they don't know how to properly deal with hyperarmor.
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