This is a new request for Ubisoft Ghost Recon Developing team:

Please make the players character of Nomad all of the AI Teammates of Ghost Recon Breakpoint, Rainbow Six and all the new AI Teamates that I requested for Ghost Recon Breakpoint to be Black Belt First Dan in Judo, Jiu Jitsu, Brazillian Jiu Jitsu, Cuban Operative Karate, Karate, Aikido, Ninjutsu, Kickboxing, Boxing, Taekwondo and Krav Maga, Kendo, Kempo Karate, all the Judo Atemi Waza Techniques including the Knife Hand Strike Judo Atemi Waza Technique and all The Karate and Jiu Jitsu Atemi Waza Techniques and Samurai Katana Sword Usage without combining them with Eastern oriental mediation techniques and put an option that allows the players to make the players character of Nomad all of the AI Teammates of Ghost Recon Breakpoint, Rainbow Six and all the new AI Teamates that I requested for Ghost Recon Breakpoint use all of their Black Belt First Dan skills in all of those martial arts in hand to hand combat and self-defense and in melee attacks by removing the knife from all of them, simply by pressing into an option's button that allows the players to put back the knife into the players character of Nomad all of the AI Teammates of Ghost Recon Breakpoint, Rainbow Six and all the new AI Teamates that I requested for Ghost Recon Breakpoint .

Also I request this new weapons to Ghost Recon Breakpoint without taking out the default weapons of all the factions on Ghost Recon Breakpoint and of the new weapons for all the default factions in Ghost Recon Breakpoint and all the default weapons and all of the new weapons for all the new factions in Ghost Recon Breakpoint and all the new weapons that I requested recently in these days for Ghost Recon Breakpoint: M16A1, M16A1E1, M16A3, M16A4, M60, M60D, M60E1, M60E2, M60E3, M60E4, M60E6, FN MAG, IWI NEGEV, M240B BRAVO, M249 and all it's variants, AK-103, AK-104, AK-105, AK-106, AK-102, AK-203, AK-15, AK-107, AK-101, M16A2 Carbine Colt Commando Model 733, FN MINIMI and all it's variants, FN MAG and all it's variants,
M16A2 Model 711, M16A2 Model 715,
M16A2 9Mm Milimiters SMG (Sub Machine Gun),
SAKO M92S,
AMD-65,
AK-74M,
AK-74 with former soviet wood furniture and wood rifle butstock, RPK , RPKS, RPKS-74, RPK-74,
RPK-74M, RPK-201, RPKM (A.K.A. RPK-203) chambered in 7.62×39mm,
AK-74U,
AKMSU,
Valmet RK-62,
RK 62M2 - Modernized assault rifle,
MP5K,
Macro Uzi,
Mini Uzi,
RK-62,
Heckler & Koch G36,
Heckler & Koch G36K,
Heckler & Koch G36C, MG36,
G36V, G36KV,
MG36E,
G36A2,
G36A1,
HK416 A7,
HK416 A5,
M27 Infantry Automatic Rifle,
HK416C,
HK417 12″ 'Assaulter': carbine with 304.8 mm (12 in) standard barrel,
HK417 16″ 'Recce': "Recon" rifle with 406.4 mm (16 in) standard or accurized barrel,
HK417 20″ 'Sniper': "full size" rifle with 508.0 mm (20 in) accurized barrel,
HK417A2,
HK417A2 - 13″: carbine with 330.2 mm (13 in) barrel,
HK417A2 - 16.5″: rifle with 419.1 mm (16.5 in) barrel,
HK417A2 - 20″: "full size" rifle with 508.0 mm (20 in) barrel,
G28,
RPKN, RPKSN, RPK-74N, RPKS-74N,
Sig Sauer 556 XI Modular Rifle with the hability of changing the calibers that players want to use on it (7.62*39 mm, 5.56×45mm NATO (official NATO nomenclature 5.56 NATO), 5.45*39 mm)
M110A1,
MR308,
MR223,
MR762A1,
MR556A1,
AK-63,
RPG-7,
Dragunov Sniper Rifle (soviet wood variant),
T65 assault rifle and all it's variants and all it's carbine variants,
T81 cabine and all it's variants and
T91 carbine and all it's variants,
all the weapons of The Division, The Division 2, Ghost Recon Future Soldier, Ghost Recon Narco Road, Ghost Recon Fallen Ghosts and Ghost Recon Wildlands must also be included and must become part of the weaponry of Ghost Recon Breakpoint for the players character, for all if the the AI Teammates of Ghost Recon Breakpoint, Rainbow Six and all the new AI Teamates that I requested for Ghost Recon Breakpoint and for all the default factions and all the new factions that I requested for Ghost Recon Breakpoint without taking out all the actual deffault weapons and all the new weapons that I requested for all of them in past posts.

Also put infinitive capacity of weapons storage in the players and all the AI Teammates of Ghost Recon Breakpoint, Rainbow Six and all the new AI Teamates that I requested for Ghost Recon Breakpoint.

Put, big, huge, large, infinitive enourmus and infinitive shootouts/put big, huge, large, infinitive enourmus and infinitive battles among factions (Allied factions vs enemy factions with all the type of weaponry of every kind that they have (default weaponry and new weponry, I posted that before in past posts)

Also put also an option that allow the players and all the AI teammates to have: infinitive rocket launcher ammunition, infinitive weapons ammunition, infinitive grenades of all the kind that are in Ghost Recon Breakpoint, also put an option that makes to take our the recoil of every weapon that the player use.

Put also all the previous new weapons that I requested in past posts and all the requests and suggestions that I requested in past posts in Ghost Recon Breakpoint without taking out all the default weapons of every faction in Ghost Recon Breakpoint. All The new weapons that I requested for Ghost Recon Breakpoint must also be used by all the default factions in Ghost Recon Breakpoint and all the new factions in Ghost Recon Breakpoint without taking out the default weapons of all of the default factions and all the new factions in Ghost Recon Breakpoint.

Also I request all of the same for Ghost Recon Wildlands, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts without taking out all the default weapons of every default factions and all the new factions that I requested for Ghost Recon Narco Road and Ghost Recon Fallen Ghosts.

Please do it as soon as possible for Ghost Recon Breakpoint.
Also for Ghost Recon Wildlands, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts as soon as possible also.

How can I become member of the Delta Team in Ghost Recon Breakpoint?

Ghost Recon Wildlands, Ghost Recon Fallen Ghosts, Ghost Recon Narco Road and Ghost Recon Breakpoint have a lot of infinitive possibilities for development and improvement.

This Video can be helpful for the issue of the Sig Sauer Sig 556 XI Modular Rifle issue that I requested in the weapons list for Ghost Recon Breakpoint, Ghost Recon Wildlands, Ghost Recon Fallen Ghosts and Ghost Recon Narco Road:
Sig Sauer 556 XI Modular Rifle - Introduction
https://m.youtube.com/watch?v=rdTuJ27vEeQ

Thanks.