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  1. #1

    warden 2nd stance

    Stance name
    Open Handed

    Style type
    no lock replaces the normal unit killing style for a more stun related one doing normal damage to basic units

    but has a less locked stance relying more on stunning with the hilt of the weapon and dodging while not locked and using small attacks instead of heavy to do damage this style is a more dodge related warden making him far more mobile but less damage related

    think ***** slapping with the ability to quick jab a person and stun with his heavy

    swapping to locked mode takes more time
    but also gives back ward and forward shove protections but warden can still be pushed to the sides as it is his worst balance point when fighting
    [reason why this is a thing is mainly because his stance he has when holding his blade to the up position gives him a stronger stance without this he wouldn't be able to pull of a quick upward counter but also makes him weak to any push to the sides]
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  2. #2
    for those who want to know open handed is a none locked combat stance

    its main goal is dodging and just keeping away from the enemy swings but yes its weakness is less damage using a lot of stuns from hilt jabs and punching and grabs

    so the general idea of this stance is more related to gb and not high damage the best way to counter this is a zone with heavy as the zone mid dodge will stagger him causing him to have to recover and the heavy is for sure as this would be a very annoying style to deal with unless your smart
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  3. #3
    I honestly like this idea and agree about a stance for warden
    The other day i tought about an halfsword stance related to evasive maneuver and bleeding but your idea seems pretty good too
    Seeing all the other vanguards make me feel like warden was left behind in terms of combos and mechanics
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