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  1. #31
    I seen a couple takedowns that would be better with dismemberment in game the damage is same as before all games showed a blood spray when you shot enemies nothing I seen from new footage shows improvement on the gore system sadly
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  2. #32
    SofaJockey's Avatar Senior Member
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    Originally Posted by Gr4nt8r0dy Go to original post
    I seen a couple takedowns that would be better with dismemberment in game the damage is same as before all games showed a blood spray when you shot enemies nothing I seen from new footage shows improvement on the gore system sadly
    Why would a revolutionary dismember a soldier instead of just taking them down?

    That would be slower, noisier, messier, no upsides there.
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  3. #33
    HorTyS's Avatar Senior Member
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    There is one takedown specifically I've seen, where you chop the enemy in the side of the neck and follow up with a second chop to the front of the neck and I think that takedown should just chop their head off at that point. That may be what Grant is referring to, not that the takedowns should change to include the element of dismemberment, but that dismemberment should just be part of the takedowns as they currently exist. The other one where you slice them in the leg first, that would be made even better if it cut off the leg, haha

    Really though the aspect about gore I think would improve the game is just the 'battle damage' being visible on the enemies after you shoot them. Dismemberment is the extreme, and while I think in some cases would be appropriate, I think at the very least they should have better blood effects, and bullet wounds on enemies. As it is now, when you look upon a fallen enemy it looks like they all just got knocked out after being pegged with a paintball.
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  4. #34
    I'm pretty sure we will not get a proper blood&gore system. From what I've seen the hit feedback/impact is still the same. I would totally be okay if they'd go the Total War way and offer a Blood&Gore DLC for $5. Please Ubisoft give us some option or a DLC or anything.
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  5. #35
    Originally Posted by HorTyS Go to original post
    I dunno man, there are games sold in all the major markets with much more intense content than FC and the ratings aren't any higher. FC is already rated M, they may as well take full advantage.
    This is what I was gonna say. I constantly hear this but point out that theres games like Fallout 4, Mortal Kombat, Wolfenstein New Colossus, Killing Floor and many others. Also Ubi did put dismemberment in AC Valhalla.

    Originally Posted by someone_for Go to original post
    I'm pretty sure we will not get a proper blood &gore system. From what I've seen the hit feedback/impact is still the same. I would totally be okay if they'd go the Total War way and offer a Blood & Gore DLC for $5. Please Ubisoft give us some option or a DLC or anything.
    Unfortunately you are right. The lack of dismemberment and gore makes every weapon the same - because the effect is the same.


    • Bash someone with a machete - they fall down with body staying intact
    • Shoot someone with a .50cal in the leg - they fall down with body staying intact
    • Fire the disc launcher at an arm - they fall down with body staying intact
    • Run them over with a truck - they fall down with body staying intact
    • Fire an RPG - they fall down with body staying intact
    • Throw a grenade - they fall down with body staying intact

    So whats the point of having different weapons?? The only difference will be the length of time it takes to kill bad guys. A stat effect. No visual feedback from powerful weapons.

    Anyone seen the .50cal scene in Rambo 4? Thats whats needed in FC & GR games.

    But no. FC6 will be another Airsoft Simulator
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  6. #36
    KrayZee_'s Avatar Senior Member
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    Originally Posted by DV20Katana Go to original post
    This is what I was gonna say. I constantly hear this but point out that theres games like Fallout 4, Mortal Kombat, Wolfenstein New Colossus, Killing Floor and many others. Also Ubi did put dismemberment in AC Valhalla.



    Unfortunately you are right. The lack of dismemberment and gore makes every weapon the same - because the effect is the same.


    • Bash someone with a machete - they fall down with body staying intact
    • Shoot someone with a .50cal in the leg - they fall down with body staying intact
    • Fire the disc launcher at an arm - they fall down with body staying intact
    • Run them over with a truck - they fall down with body staying intact
    • Fire an RPG - they fall down with body staying intact
    • Throw a grenade - they fall down with body staying intact

    So whats the point of having different weapons?? The only difference will be the length of time it takes to kill bad guys. A stat effect. No visual feedback from powerful weapons.

    Anyone seen the .50cal scene in Rambo 4? Thats whats needed in FC & GR games.

    But no. FC6 will be another Airsoft Simulator
    Do I really need to explain this again and again and again? It's likely a budget problem for Xbox One and PlayStation 4. Games like Left 4 Dead 1 & 2 and Back 4 Blood, bodies vanish in order to compensate respawns. Mortal Kombat is a fighting game between 2 characters. Wolfenstein The New Colossus is a linear game that doesn't have endless respawns. Each game has their advantages without the game performance dropping. If Far Cry 6 shows dismemberment in cutscenes but not in gameplay, then it's definitely a budget problem. Assassin's Creed Valhalla is limited to melee weapons and bows whereas Far Cry goes beyond all of that.

    What's the point of having different weapons? Well I don't know, maybe your own choice of methods of progressing through the game? It doesn't mean everything is pointless.
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  7. #37
    HorTyS's Avatar Senior Member
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    Originally Posted by someone_for Go to original post
    I'm pretty sure we will not get a proper blood&gore system. From what I've seen the hit feedback/impact is still the same. I would totally be okay if they'd go the Total War way and offer a Blood&Gore DLC for $5. Please Ubisoft give us some option or a DLC or anything.
    Oh well for FC6 that ship has long since sailed...

    Originally Posted by KrayZee_ Go to original post
    Do I really need to explain this again and again and again? It's likely a budget problem for Xbox One and PlayStation 4. Games like Left 4 Dead 1 & 2 and Back 4 Blood, bodies vanish in order to compensate respawns. Mortal Kombat is a fighting game between 2 characters. Wolfenstein The New Colossus is a linear game that doesn't have endless respawns. Each game has their advantages without the game performance dropping. If Far Cry 6 shows dismemberment in cutscenes but not in gameplay, then it's definitely a budget problem. Assassin's Creed Valhalla is limited to melee weapons and bows whereas Far Cry goes beyond all of that.

    What's the point of having different weapons? Well I don't know, maybe your own choice of methods of progressing through the game? It doesn't mean everything is pointless.
    I gotta disagree that it's a budget constraint. Unless you're talking about the financial budget Ubi would be required to pay the people for the time they take creating the feature, but it's certainly not a system / memory budget issue. RDR2 is a much more technologically demanding game in every respect and it has vastly superior gore than FC ever has, different engines sure, but clearly the consoles have the capability. I believe it is simply an element Ubisoft does not have a desire or inclination to implement.
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  8. #38
    Originally Posted by KrayZee_ Go to original post
    Do I really need to explain this again and again and again? It's likely a budget problem for Xbox One and PlayStation 4. Games like Left 4 Dead 1 & 2 and Back 4 Blood, bodies vanish in order to compensate respawns. Mortal Kombat is a fighting game between 2 characters. Wolfenstein The New Colossus is a linear game that doesn't have endless respawns. Each game has their advantages without the game performance dropping. If Far Cry 6 shows dismemberment in cutscenes but not in gameplay, then it's definitely a budget problem. Assassin's Creed Valhalla is limited to melee weapons and bows whereas Far Cry goes beyond all of that.

    What's the point of having different weapons? Well I don't know, maybe your own choice of methods of progressing through the game? It doesn't mean everything is pointless.

    They can limit such features for console but why hold back powerful PCs?

    Again - How does Fallout 4, Skyrim, Mount & Blade (which can spawn hundreds of bodies and even more via a mod) do it?

    With a first person shooter adventure like FC6 in 2021 they should provide PC users with a slider in the menu for body persistence and dismemberment. Actually I kind of take that back because why not tap into the power of the new gen consoles like XBSX and PS5? Will all these machines start shaking and then burn out if the game engine generates some sliced and diced bodies in a scene?

    If it is a budget concern then impose a limit on FC6. Leave at least 8 to 10 enemies lying around for that session.

    This will not be a game like Doom where 100s of enemies are flung at the gamer and in which bodies would pile up. If we for example fight off 10 enemies in FC6 with powerful weapons theres no reason why we shouldn't be able to blow off arms legs and heads and leave them lying there. If more enemies show up the game engine can make the previous ones vanish (another extremely boring immersion killer)

    I'm currently on Fallout 4 and that engine handles dismemberment and persistence so well. Im just using the console to spawn enemies and slicing an dicing and see no issue.

    The different weapons only look different and sound different. The outcome of them all will be the same - whether a small suppressed 9mm or an RPG the bad guys will fall over in one piece.

    I guess Ubi does not want to give us such features despite making violent games. AC Valhalla now feels like they were testing the water but backed out. But For Honor had slice and dice so its all very confusing.

    Anyway, we can look forward To Far Cry 6...ooops....I mean Airsoft Sim 6 !!

    Fallout 4 battle (just press play , preset to start at 1:20)
    https://youtu.be/jUWNRE4ddnA?t=80

    Mount & Blade piles of bodies (just press play, i set it to start at 7:58)
    https://youtu.be/HFFQ7e3jJIE?t=478
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  9. #39
    KrayZee_'s Avatar Senior Member
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    Originally Posted by DV20Katana Go to original post
    They can limit such features for console but why hold back powerful PCs?

    Again - How does Fallout 4, Skyrim, Mount & Blade (which can spawn hundreds of bodies and even more via a mod) do it?

    With a first person shooter adventure like FC6 in 2021 they should provide PC users with a slider in the menu for body persistence and dismemberment. Actually I kind of take that back because why not tap into the power of the new gen consoles like XBSX and PS5? Will all these machines start shaking and then burn out if the game engine generates some sliced and diced bodies in a scene?

    If it is a budget concern then impose a limit on FC6. Leave at least 8 to 10 enemies lying around for that session.

    This will not be a game like Doom where 100s of enemies are flung at the gamer and in which bodies would pile up. If we for example fight off 10 enemies in FC6 with powerful weapons theres no reason why we shouldn't be able to blow off arms legs and heads and leave them lying there. If more enemies show up the game engine can make the previous ones vanish (another extremely boring immersion killer)

    I'm currently on Fallout 4 and that engine handles dismemberment and persistence so well. Im just using the console to spawn enemies and slicing an dicing and see no issue.

    The different weapons only look different and sound different. The outcome of them all will be the same - whether a small suppressed 9mm or an RPG the bad guys will fall over in one piece.

    I guess Ubi does not want to give us such features despite making violent games. AC Valhalla now feels like they were testing the water but backed out. But For Honor had slice and dice so its all very confusing.

    Anyway, we can look forward To Far Cry 6...ooops....I mean Airsoft Sim 6 !!

    Fallout 4 battle (just press play , preset to start at 1:20)
    https://youtu.be/jUWNRE4ddnA?t=80

    Mount & Blade piles of bodies (just press play, i set it to start at 7:58)
    https://youtu.be/HFFQ7e3jJIE?t=478
    Unfortunately, that's just how it is. PC will be held back. While Ubisoft did release the PC Trailer, we do see the advantages high end PCs will have. Far Cry 6 is still coming out on Xbox One and PlayStation 4. Cyberpunk 2077 runs great on the Xbox Series X and PlayStation 5, but the frames per second drops below 30 for Xbox One and PlayStation 4. Even Red Dead Redemption II's performance drops as seen in this video.

    Fallout 4 and Skyrim uses a different game engine, and it's not as open as Far Cry. There are loading screens whenever you use a door to go inside a building in Fallout 4, and you even have AI vanish when they use these doors. Even in that Fallout 4 video you shared, you see headless characters who are still alive which can be problematic for immersion with bugs. There are no usable vehicles in Fallout 4 unless you use mods. We are not talking about mods.

    Far Cry 6 has vehicles such as tanks, helicopters and planes. Destructible trees came back after 13 years. Far Cry is known to be a very explosive franchise, even including fire propagation since Far Cry 2. We now have supremo backpacks. You also have to keep in mind with draw distance in the open world.

    Just an hour ago, I just used Far Cry 5's map editor on my Xbox on a solo and co-op map (I didn't choose multiplayer, which is likely to be more limited). Apparently I'm only allowed to place a maximum of 24 AI characters. I was able to place a maximum of 100 animals and they seem to be far less expensive than AI humans. Here's this website:

    https://list.farcry.info/


    This website is used as a reference to see how expensive objects are. If you know how to navigate that website and search for objects and character models, you'll eventually realize static objects are among the cheapest, destroyable objects are more expensive, vehicles are even more expensive, and then character models are probably the most expensive.

    For Honor and Assassin's Creed Valhalla both run on AnvilNext, and For Honor is not an open world game. For Honor definitely has smaller maps and you're limited to melee weapons. Assassin's Creed Valhalla is open world, but it seems dismemberment is limited to melee. While I didn't really play Assassin's Creed Valhalla that much, I can't say much. Far Cry 6 runs on Dunia and just like CryEngine for Far Cry 1 and Crysis, it's a very explosive game with great draw distance. The thing with Far Cry is that you do have a lot of enemy respawns and they even arrive in vehicles and especially attack helicopters. There is so much going on that it's likely to be heavily taxing on the game engine and hardware. Even Far Cry 6's co-op has its limits like its predecessors with the distance between both players.

    I'll be playing Far Cry 6 on PC and likely to be running on max settings, and yes even I would be disappointed for the lack of dismemberment in gameplay. I'm just trying to explain why it may be absent even though there's dismemberment for cutscenes.
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  10. #40
    Originally Posted by KrayZee_ Go to original post
    Unfortunately, that's just how it is. PC will be held back. While Ubisoft did release the PC Trailer, we do see the advantages high end PCs will have. Far Cry 6 is still coming out on Xbox One and PlayStation 4. Cyberpunk 2077 runs great on the Xbox Series X and PlayStation 5, but the frames per second drops below 30 for Xbox One and PlayStation 4. Even Red Dead Redemption II's performance drops as seen in this video.

    Fallout 4 and Skyrim uses a different game engine, and it's not as open as Far Cry. There are loading screens whenever you use a door to go inside a building in Fallout 4, and you even have AI vanish when they use these doors. Even in that Fallout 4 video you shared, you see headless characters who are still alive which can be problematic for immersion with bugs. There are no usable vehicles in Fallout 4 unless you use mods. We are not talking about mods.

    I'll be playing Far Cry 6 on PC and likely to be running on max settings, and yes even I would be disappointed for the lack of dismemberment in gameplay. I'm just trying to explain why it may be absent even though there's dismemberment for cutscenes.
    You are right , I will just have to accept that this is how it will be FC6.

    Its just frustrating because they hype up weapons (like the saw blade launcher in New Dawn and the similar Disc Launcher in FC6) but we know they wont give us the visual body-damage feedback we expect. The bad guys will just fall down and a blood decal appears.

    Also I remember in FC Primal they had all these dismembered bodies lying around in the wilderness that you came across randomly. Some were tied to spikes and stuff so I know Ubi is not against doing all that but they seem reluctant to make it real time slice and dice. Absolutely kills the vibe.

    I remember the first time I played AC Odyssey and got a Legendary level sword and thought "Ok this is gonna take a head off!"

    Ubisoft:


    I will still enjoy FC6 for sure, Im a huge fan of the series but its a pity that they dont model body damage like many other games. But I know Im just one lone gamer making a noise about this lol , wont make a difference so I'll just forget about chop chop fun and enjoy the game

    BTW if youre interesed in slide and dice this is a great game review channel, this guy is nerd level when it comes to this stuff Here he looks at Doom:

    https://www.youtube.com/watch?v=KdNe3wXfmCs
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