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  1. #11
    Wolfenstein can play silent and deadly and still be bloody. Far Cry trailers are all about blowing cars with explosives, rpg-ing choppers, mowing down animals with explosives... Calling too much dismemberment cartoonish while shooting at a dude with double shotgun would almost make you look like someone who did not see the fact that we're going to slice people with CD launchers and pet crocodiles...
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  2. #12
    the blood and gore in the latest wolfenstein games is not cartoonish and gore being grotesque is not even close to a bad thing it should be grotesque or they have not yet gone as far as they need to to appropriately convey the brutality of killing someone

    far cry is much more cartoonish now with the absence of gore
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  3. #13
    The ESRB rating talks about dismembered bodies and random body parts, which are probably used as part of the scenery. Probably close to what we had in Primal, which was pretty gory in terms of what was shown.

    Problem with gore and destruction of bodies is loot. If you got to loot dead bodies for ressources, i'd better not have the Fallout process during wich entire bodies were flung away and i looted entire armors out of a bloodied eye.
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  4. #14
    Originally Posted by GameGuru2018 Go to original post
    Going too much with dismemberment can make the game more grotesque and cartoonish......
    Now see - why cant FC6 shooting be like that! Will be nice see heads and legs lying around after a big firefight. I mean they even have a weapon that shoots a disc, they should let it slice NPCs in half.
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  5. #15
    HorTyS's Avatar Senior Member
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    Originally Posted by WildCassowary Go to original post
    The ESRB rating talks about dismembered bodies and random body parts, which are probably used as part of the scenery. Probably close to what we had in Primal, which was pretty gory in terms of what was shown.

    Problem with gore and destruction of bodies is loot. If you got to loot dead bodies for ressources, i'd better not have the Fallout process during wich entire bodies were flung away and i looted entire armors out of a bloodied eye.
    Well the fallout games (and bethesda games in general) are known to be janky and the bodies exploding into little chunks and flying everywhere was mostly due to the game's wonky physics. I can only speak for myself of course, but I don't think the gore we're suggesting would be implemented in a similar way. I think generally speaking we're looking for something more along the lines of Wolfenstein, RDR2, TLoUII etc...
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  6. #16
    KrayZee_'s Avatar Senior Member
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    Originally Posted by WildCassowary Go to original post
    The ESRB rating talks about dismembered bodies and random body parts, which are probably used as part of the scenery. Probably close to what we had in Primal, which was pretty gory in terms of what was shown.

    Problem with gore and destruction of bodies is loot. If you got to loot dead bodies for ressources, i'd better not have the Fallout process during wich entire bodies were flung away and i looted entire armors out of a bloodied eye.
    Far Cry is not like Fallout. When the enemy is blown up or shredded by tractor mulchers, there's blood splatter and the bodies are essentially deleted. It's impossible to loot and if there are body parts lying around, you simply wouldn't interact with it at all. Bethesda didn't want the player to miss any loot so they made the decision to emphasize gameplay over realism. While Ubisoft's game design focuses a lot on gameplay, realism is still part of the core gameplay. If you want more animal skins, you use arrows or melee attacks to get clean kills. If you set an animal on fire or run them over with a vehicle, you won't earn any skins since it will either be burnt or roadkill.




    There's two likely reasons why there wouldn't be dismemberment. First, it's likely to be expensive, which means it might be taxing on the game engine's capabilities on Xbox One and PlayStation 4. Considering how frequent enemies respawn, imagine if all of the enemies are blown to bits. The frame rate will drop. The bodies already disappear when you are far away from them.
    Second, it could be an artistic choice by the game developers. They never intended for body dismemberment and it's their choice how bodies functions in their game. They did emphasize on death animations depending on what weapons were used. The bodies appear to be blown away from explosives, shotgun blasts and sniper shots. You can see enemies shot by arrows, the enemies appear to be struck by arrows and put their hands on it. When an enemy is shot to the head, you can clearly see the death animation animate properly. In older Far Cry games from 2004 to 2008, enemies are simply knocked down by gunshots.

    The Last of Us Part II and Wolfenstein are linear games. It's much more difficult designing open world games. Linear games that have corridors and a singular path have smaller level designs and it isn't taxing the game engine. Since Ubisoft love the open world approach, they try their best on draw distance for their games. Red Dead Redemption 2 is an open world game with dismemberment, but keep in mind that Red Dead Online's dismemberment is likely to be reduced in order to compensate online play with other players.
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  7. #17
    HorTyS's Avatar Senior Member
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    Far Cry is not now nor would I say it has ever been a game that is doing so much that the engine is at it's breaking point and couldn't handle something like higher levels of gore and dismemberment being integrated. I do not believe it is a technical limitation at all. It matters not that it is open world and Wolfenstein is not, they absolutely could implement a similar level of gore if they so desired. You can still blow the heads off enemies in RDO, but FC never had MP that put 20+ players into it's open world map so I'm not quite sure what the comparison with RDO is...
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  8. #18
    KrayZee_'s Avatar Senior Member
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    Originally Posted by HorTyS Go to original post
    Far Cry is not now nor would I say it has ever been a game that is doing so much that the engine is at it's breaking point and couldn't handle something like higher levels of gore and dismemberment being integrated. I do not believe it is a technical limitation at all. It matters not that it is open world and Wolfenstein is not, they absolutely could implement a similar level of gore if they so desired. You can still blow the heads off enemies in RDO, but FC never had MP that put 20+ players into it's open world map so I'm not quite sure what the comparison with RDO is...
    If you use the map editor on consoles, you'll eventually realize there are limits when it comes to budget when you are designing maps. Animated objects, destructible objects, and objects that have physics are more expensive than static objects. Static objects and structures would be indestructible and cannot move at all. I didn't say Red Dead Online doesn't have dismemberment, I said it's likely to be reduced. The most gruesome parts of Far Cry 5 are preplaced dead bodies that were already there before the players arrive, and you can't even interact with them. The bodies don't even move even if you try to kick them. The enemies and friendlies that you can kill can be picked up or kicked by the player.

    If you play on PC, you have to keep in mind that consoles would often have more priority. PC versions would tend to be held back by their console counterparts. Far Cry 6 brings back tree destruction and weather, and we'll have to wait and see more footage showcasing the game. The game has tanks and supremo backpacks now, and it's definitely more explosive than any previous Far Cry game.

    Also, I did mention that it could be an artistic choice by the game devs. It's really up to their personal preference. I could imagine seeing a bloody mess of body parts lying around after killing a group of enemies, but I'd be disappointed if they instantly disappear if you're far away from them.
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  9. #19
    doom eternal wasn't though
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  10. #20
    modmcsupersport's Avatar Member
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    I think the limit on gore and such is probably related to age ratings in countries, meaning they usually have drug use, sexual themes, sometimes nudity, and violence, thus skirting the edge of too high of a age rating for the game to be able to market it in many areas of the world. They limit the gore to not get slapped with 21+ over tags or banned from sales in some countries.
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