I'm gonna go straight to the point, i belive that ghost recon needs to get the Recon much more seriously, How can we do that?

1 Setting: Many small maps, rather than having a whole nation, it's better to have multiple different locations, smaller maps but more variety, more authentic. To make and example maybe the size of the biggest region\district in Auroa. Ghosts operated in different locations like the navy seals, north korea, a oil rig in the ocean, middle east, why not even france uk, and so on. The point here is to focus the map and the game on the objectives and on the randomizing of the enemies and situations. Different enemie positions each time, different enemies; snipers, suicide bombers, riflemans appear randomized on this small map (ofc putting some tought to it). Some maps could have a secondary base from wich the enemies might come from in case of an alert as backup, the ghost might eliminate this base by spotting it firstly doing a good RECON first.

2 Gameplay. Each map should be reused for different missions and scenarios. Hostage rescue, intel gathering, destruction, protecting a VIP, extraction of a HVT, planting gps trackers and so on. Since the mission area is big it could mix more than one mission exmpl, you have to protect a VIP from an assassin, but you need the assassin alive to gather intel. Also variety and unpredictability, dealing with civilians and crowd control, some of them might be assassins or terrorists or informant, so you need to keep an eye on them and be aware of how are you dressed, you can't go with a gatling gun in full gear during an urban mission exmpl in France.The players up to 4 or even 6 can decide where to start the mission from and where to extract from it, maybe an extraction point could turn a no go after they alert the enemies and they have to run to a second exfil, or they could push trough. Unpredictability is the word here, like in a real war you don't know what's ahead of you and what could go wrong.

3 Players; there should be a class system in place, and if you don't think it's a good idea, at least consider, having a weight system fo the gear you're holding, how can this impact on the gameplay? more weight less movement speed and more stamina consuption, missions are somewhat brief and intense, so stamina managment is very important, having to choose what to take and what to leave for a mission could be quite interesting. Choosing to have of not a body armor and how much would you prefer to sacrifice your stamina and speed for more protection, you could be a tank that goes always first during a breach. But more weight means also that you are carring a lot of dangling stuff of just the fabric sound won't make you stealthie enough to get behind an enemie. This would give purpouse to the cosmetics, a echelon suit would work great for stealth missions in the night, a ghillie would hel in the jungle, dressing casual jeans and a t shirt could make you look like a tourist during urban missions.

4.Progression: depending on the misison the players receive point's or money for how they finished the mission. How many civilans have been killed in the cross fire, how many enemies are dead, did they alerted or not, how many enemies have they left alive during a stealth mission or did they 100% cleared the area from threats, did the players needed an air strike to clear an area? and so on. The players will get this money and spend it on better gear, attachments, weapons, clothing, but also extra training. Stamina for carring more equipment (resonable amount sticking to realism a little bit) faster sneaking, faster cqc kills, longer lung control for sniping with some extra zoom, faster carring a team mate or an enemie (there are different ways to do that drag pick up or the ranger roll check it out), faster healing or better healing equipment. About that depending on the difficulty of the game the body should be patched up but not fully recovered still to keep some realism.

That is all for now I know that no one will read this or even consider it but i needed to take it out of the open, i hope my dear developers if you read this you'll use it or consider it, i like GRB but it looses itself a lot sometimes so i thing less is sometimes better, there are no games like ghost recon that are for more casual gamers and hungry for realism gamers, i belive that this is the way to achieve that if you keep the super custom difficulty settings you have on grb. This could be a game for all and you could regain some respect back from the gamers. Plus once you get the hand or make a system to randomize the enemies and giving them a better AI the rest you have to do is just make smaller beatiful scenaries like you always do, i know it's easyer said than done but i wish you good luck and i hope to see THIS game that i'm talking you about on the shelves, praised by critics and gamers and in each gamers library.