I understand your point but honestly, think about it for a few minutes, I mean really. Its like playing pac man back in the good ole days and then suddenly there was a bright orange path on your screen showing you where to go. Come on now.
If people are that desperate to sink all kinds of ships then I find that truely sad. They bought the game expecting to hunt like real commanders did and not have it pointed out in crayon. If you like to play that way then fine, its your game do what you will. Next thing you know there will be people telling magnificent tales of finding alllll sorts of ships on their travels and clogging up threads with their deeds of easy prey. I on the other hand have found my own places that are NOT listed on the map for excellent routes that produce immaculate results for tonnage. Thats my point, seek and you shall find. Anyone can follow a pre determined route and see ships, thats easy, and the ones that do that claim 150% realism levels when all of the ships are basically handed to them with no work done on their part other than plotting a course along the big plotted lines on their maps, if you agree with this and it should happen, then regardless of your realism settings, you are no captain of any u boat what so ever and are an arcade style junky. If you want realism, fine, dont use time compress and leave it at 1 and do your patrol, after all, REAL u boat commanders didnt have time compress now did they? Bam there it is.
And I do understand your point as well. No if people are going to brag about thier exploits then of course they should include how they got them. I myself do not play at 100% for several reasons, mainly because I can not, for the life of me, figure out the manual targeting. And that is why you have not seen me bragging about the tonnage I have sunk. I just want all to enjoy the game and not to have their questions dismissed simply because they don't play as others do. However, I do understand your point as well.
No, that is completely different. In Pacman there was no source of info as to which was the best path to take included in the game like there is a convoy map included in this one. If the game makers didn't want us to know where the most likely places for the convoys were then they would not have included a map. Besides, it's a convoy route...not a GPS locator for ships. What is the difference between looking at the paper map and plotting a course along a convoy route and looking at the ingame map and plotting a course along a convoy route? You still have not been able to explain that. If you have ever even looked at the paper map once, or plotted a course along one of the convoy routes on the map, then you have just blown your entire argument out of the water...no pun intended!Originally posted by stinkhammer6:
Its like playing pac man back in the good ole days and then suddenly there was a bright orange path on your screen showing you where to go. Come on now.
There there sarge, eat a hot pocket and youll feel better lol. I know there is a paper map in the game and we follow routes but I bet if it were in the game for you it would make it much easier on the ones following them constantly. I cross convoy routes but I dont follow them unless I am looking for ships when none have appeared on my map for like 3 days of sailing around, thats when Ill follow the routes just for the sake of seeing something, anything, a tug boat would make me happy.
I know how to manual target but dont see why its a realism setting. I dont recall any sub captain or uboat captain that identified, operated and set up the tdc and so on and so forth to make a shot or several on a solo ship or a convoy, so I dont use it. They may have had a hand in some of it but not all of it, thats the WO's job. IF there is going to be a new mod out, do something about the 3 week long storms, pure clouds no moon or stars and a pure downpour, make that mod before an ingame map guide.
Stinkhammer6, I think you misread my intention with the last post. I am not trying to be confrontational with this discussion at all...I am just trying to see things from your point of view. And like I stated I truely do agree with everything you have said if it was the gamer's intentions to make the routes a secret that only gameplay could reveal. But, since they included a map and showed us directly where they are...I just don't see the problem with them being on both maps. That's all. I guess the main reason for this is my 14 month old has a nasty habit of taking every piece of paper off of the computer desk and tearing it to shreds! Therefore, the paper map does me no good!![]()
I had no idea we were confrontingI cross convoy routes but I dont follow them unless I am looking for ships when none have appeared on my map for like 3 days of sailing around, thats when Ill follow the routes just for the sake of seeing something, anything, a tug boat would make me happy.
The thing with the ingame map, with people making mods, you just know someone will throw in something extra as a guiding hand, they always do it seems. Maybe this will make you understand what Im trying to say. Regardless I wouldnt select that mod, granted commanders did have maps yes, with some info on routes yes, but with the tools already in the game its easy enough to find shipping lanes and if something like this were to appear it would make the game have more of a lazy feel to it, I mean you really dont have to do much in the game if you think about it, the hardest part is sitting there waiting and wondering if youll see a ship. Anyone can follow a shipping lane, some besides me Im sure would rather hunt for prey then travel along predetermined lines of where the ships, without a doubt, will be. Thats all Im saying. With all these mods coming out and have been out, its like ok when is it enough? Modders should use what skills they have to make an unofficial patch instead on enhancing a game with some bugs that have yet to be fixed, dont call it a patch call it an update mod. I could care less about eye candy, Im all about the thrill of the hunt, that feeling you get as you approach a convoy wondering if you were spotted or not saying screw it as you creep in, and keep telling yourself..just a little bit more and Ill stop, but you dont risking it all for that nice fat tanker and its twin right behind it. Doors open, solution getting plotted, then you fire. Thats what its really all about, if you dont get that feeling of being on edge when in the above situation, then maybe you should hang up the skippers hat or set up the game for more arcade style. I mean, do you find yourself being extra quiet as you approach a heavily guarded convoy, knowing its just a game....but still you do it anyways "just in case"? Perhaps now you get what I mean, I say keep the game as it was meant to be. Exciting