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  1. #1

    I think gladiator's dodge forward bash should stun

    Currently there isn't much of a mixup with glad. His skewer is too slow to be used in duels, and doesn't really add any pressure.

    If glad's forward bash had a stun, then it would be more effective as it would be harder for people to just react to the attack.

    I feel that currently gladiator's skewer still isn't really that useful as a tool, because with variable dodge attacks, people can wait to see if you're going to GB before inputting the light, meaning you can't punish most assassins for feinting the skewer. It's even worse when it comes to bash heroes.

    I think this is the overall problem with testing grounds, it doesn't give enough time to work on iterations. We get one testing grounds, then whatever they decide after is the final product. Testing grounds needs to be faster paced if they ever want it to work the way they intend it to work.
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  2. #2
    His Skewer is low-key the best thing about him. It implements that 50/50 pressure that all better heroes have. Using it strategically can destroy enemies within seconds. It gets them moving rather than allowing someone to just sit there and wait for base attacks since that is pretty much Glad's weakness. The only heroes that can counter this move reliably are Kensei, JJ and Tiandi since they all have extended dodge properties.(I may be missing a couple.) Other than that, your opponent is going to have to guess if your going to follow through with it or not.

    Considering the skewer is now the only move that will give you the max punish does make it a little more predictable, but it balances Glad as a whole since he was waaayy too good with the toe stab unbalance and such.
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  3. #3
    Yeah you are probably the only one besides me that agrees Glad is still kinda trash. 90% of people think he is ok, so we better adapt to his current state.
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  4. #4
    No moves should stun. Remove stun from the game.
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  5. #5
    MrBdur's Avatar Senior Member
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    Too slow to be used in duels? Oh man...

    Glad is strong if you know what you're doing.

    His deflect gives a free skewer and possible wall splat for more free damage.

    He has a 4 light chain.

    His zone is broken.

    He's got dodge attacks.

    Everything chains to everything.

    Glad is sitting in a decent spot right now.
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  6. #6
    Skewer's issue at this point isn't it's speed but rather it's side tracking.

    I'm also going to have to disagree about you saying people can react input a light to his skewer in reaction to his feint.
    No one is able to react to feints right now not even competitive players who participate in tournaments and scrims.

    Not to mention if you're max delaying your dodge attack you're looking at the latest being 400ms into your dodge on average. There's a grand total of 1 character who can input their dodge attack 100ms into their dodge. Most other heros have a 200ms-400ms or 300ms-500ms. And everyone else (barring JJ/tiandi dodge heavies) is fixed at 300ms into their dodge.

    Assuming we're looking at a 200-400ms window for your max delayed dodge You're going to have to hope that you're dodging the bash itself and not eating the bash. As eating the bash forces you to dodge later. Meaning if Glad reads you're max delaying you'll be GBed during your dodge. You can still probably light him out of his skewer with your dodge attack if Glad himself delays the input for skewer. But you shouldn't be able to stuff both GB and skewer after eating the bash.
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  7. #7
    Originally Posted by MrBdur Go to original post
    Too slow to be used in duels? Oh man...

    Glad is strong if you know what you're doing.

    His deflect gives a free skewer and possible wall splat for more free damage.
    This damage isn't as high as you think, yes he can get a wall splat, but that is at the cost of the bleed from the skewer

    He has a 4 light chain.
    No-one is getting hit with light chain combos nowadays. You're lucky if you land the second chain light

    His zone is broken.
    In it's current state with option selects, yes. But it drains a lot of stamina so can't be used often to open someone up.
    He's got dodge attacks.

    Everything chains to everything.
    Chains are only good if you're fighting a non-bash hero. Most bash heroes can dodge bash you out of the chain

    Glad is sitting in a decent spot right now.

    He's not the worst, but there is still a lot of room for improvement
    Having it only on the dodge forward bash, means it could be used as an opener, but can't be used as a counter (so you can't dodge an attack and then go right into the stun pressure, you have to use it to open someone up)
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  8. #8
    MrBdur's Avatar Senior Member
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    Originally Posted by TheUberDome Go to original post
    Having it only on the dodge forward bash, means it could be used as an opener, but can't be used as a counter (so you can't dodge an attack and then go right into the stun pressure, you have to use it to open someone up)
    Well, I don't know how to quote your responses to me as you simply inserted your responses into my original statement.

    Anyways, I would agree with your statements if you're:

    1. Using raw 4 light chains

    2. Not using feints

    3. Not mixing up well

    No one is getting hit by light chains anymore? I mean, that's just false.

    Chains aren't useful against bash heroes? So everyone is helpless against a bash hero? Again, this is false. Just feint stuff. If you commit to your full chains all the time, regardless of hero choice, you will have a bad time.

    I don't know where you're getting your opinions from, but if it's from personal experience, I would say you're likely predictable and making it easy for your opponents to guess what you will do next.

    I play at a fairly high level and we all get caught by light chains and mix ups and fakeouts. If you don't know what the other guy is going to do next, how do you counter them?

    Like, if an opponent is consistently spamming lights at me, then yes, they will likely lose since I can parry lights fairly easily IF I KNOW WHAT'S COMING.

    If I suspect the other guy is going to throw something else, I will eat the chain lights.
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  9. #9
    Think like this: at the same time they buffedt Glad chains they REMOVED Glad's stun mix-ups, stamina damage and OOS pressure; which were vital parts of his kit. His bashes are boderline useless now. So at the end of the day, he wasn't much buffed.

    That being said, adding extra tools for his kit is good.

    In my humble opinion, Glad is still very easy to beat, cuz I usually still easily beat him. When I see a rep 70 Glad, I'm glad I'm not fighting a rep 70 on any other hero lol. I think people do not realize it cuz they mostly play in 4s, where ganks and teamfights add more variables. Thruth is, in duels it is really clear how lacking Glad is.

    BTW, his skewer is not strong. He gets 37 damage, 99% comes from bleed which he takes no benefit from. On the other hand, we have unblockables that deal consistant 32-38 direct damage. Against hyper armor it is 2 damage. Plus they removed the option to do more direct damage and continue the chain. Skewer is mediocre at best.
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  10. #10
    MrBdur's Avatar Senior Member
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    Originally Posted by Tio_Croc Go to original post
    Think like this: at the same time they buffedt Glad chains they REMOVED Glad's stun mix-ups, stamina damage and OOS pressure; which were vital parts of his kit. His bashes are boderline useless now. So at the end of the day, he wasn't much buffed.

    That being said, adding extra tools for his kit is good.

    In my humble opinion, Glad is still very easy to beat, cuz I usually still easily beat him. When I see a rep 70 Glad, I'm glad I'm not fighting a rep 70 on any other hero lol. I think people do not realize it cuz they mostly play in 4s, where ganks and teamfights add more variables. Thruth is, in duels it is really clear how lacking Glad is.

    BTW, his skewer is not strong. He gets 37 damage, 99% comes from bleed which he takes no benefit from. On the other hand, we have unblockables that deal consistant 32-38 direct damage. Against hyper armor it is 2 damage. Plus they removed the option to do more direct damage and continue the chain. Skewer is mediocre at best.
    I am almost exclusively a duelist and I been playing since launch. I have over 300 reps total and I consistently make diamond duel ranks.

    Glad is a strong duelist.
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