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  1. #1

    Ideas for competitive tournament

    This is from a viewer perspective to make it more engaging for For honor fans
    1. Each team have to choose a faction to represent in real life at the tournament in real life. The winning teams faction (the fans who are part of the faction) get a unique reward in game. Like a skin.
    2. Limited the number of heroes a player can use in the tournament to three heroes to make the game identifiable.
    3. When a hero joins another hero on a point while the hero heals…the healing goes at a faster rate for both heroes
    4. The coms of the players should be dependent on distance in game. If the player wants to talk with the teammate next to him in real life that’s ok but in order to talk using com’s in game players should be within shouting distance. This might cause them to start using code too call out plays…or play telephone.

    Sides note
    I’d also like to suggest a portable ballista as a feat for pb instead of Oathbreaker… or make it a feat on a new hero

    I’d also like to suggest the B point monster 5th team feat for choosing all the same faction heroes. You could make it a testing ground thing.

    Also was just Thinking of making shugokis old passive hyper armor a 4th level passive feat option
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  2. #2
    Impossible, this game is the most disbalanced game made ever lol
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  3. #3
    Originally Posted by Buzer1986 Go to original post
    Impossible, this game is the most disbalanced game made ever lol
    Yea maybe. I think it’s getting nearly balanced though.
    I just watched the barakyeet grand finals and prep and thought it was interesting but not engaging because for honor was being treated like a video game instead of a battle.
    The viewer has no stake in the game and the factions and mostly the heroes personified as the gamers are overshadowed by the teams and the players.
    Maybe if they varied the price money depending on the heroes used to win.
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