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  1. #1

    Updated GR Sequel List

    Hey everyone!
    I promise, this is my last time making an updated list lol.
    I’d like to start this off by saying I really appreciate you reading! A few of these ideas are mine and others are other community members ideas!

    I think this game should be a typical Ghost Recon game (base infiltrating, stealth, sniping, etc) but I also think there should be some security detail mechanics as well. Think 13 Hours in Benghazi as an example. More on this later!

    1. Open world Mexico, South Asia (Thailand or India) or Africa (Congo) or maybe even a Canadian wilderness setting.

    2. Escape from Tarkov style gun customization. Especially new suppressors. Some are way too big and boxy.

    3. Flashlights on our rifles would be amazing. We should be able to truly utilize the night time in the next game. Let us mount lights and PEQ systems on our rifles at the same time.

    4. Let us customize our gear. Hood up/down, Jackets opened/closed. Also let us choose where the pouches go on our belt and chest rig. Let us put whatever NVGs we want, Let us put chemlights on our helmets, Let us remove battle belt if we’d like.

    5. Better character customization. Similar to GTA and Red Dead, I want to make my character look like me!

    6. More gear: Dump pouches on our belts, Fanny packs like the breakpoint Nomad outfit, etc.

    7. If we put on civilian clothes and only carried a concealed pistol we should blend in with civilians and walk right past enemies to gather intel on how to infiltrate the facility.

    8. Let us sling our rifles or continue to put them on our back.

    9. Let us holster our guns like we could on Wildlands.

    10. Weapon Loadouts: Let us create different versions of our weapons without having to recreate it later. For example, a 416 with an ACOG and muzzle brake and then we can switch to a 416 with short barrel and holographic sight if we’re going in close range.

    11. Double sprint system similar to modern warfare 2019.

    12. Keep the injury system around! We should be able to pick up or drag downed teammates.

    13. More gun ideas: LVOA, DSA SA58, MK11, M16A3, Glock 45/17/19, etc. (this isn’t really a weapon request but I NEED an AK47 with an underfolder stock)

    14. This may be a bit ambitious but I think everyone would like to have the option to have a canine with them.

    15. Rappelling. It doesn’t have to be a core mechanic but we could utilize it if we’d like.

    16. More realistic bullet ballistics PLEASE. Wildlands ballistics wasn’t the best but it was 99999x better than Breakpoints ballistics.

    17. Room breaching and clearing. Clearing out buildings now is quite boring and needs to have depth. Add breaching charges and flashbangs to clear rooms, especially in heated scenarios.

    18. Gunfights should feel intense and dramatic. There should be A LOT of reinforcements if they’re called. (The amount of reinforcements would vary from gunfight to gunfight)

    19. Bring back rebel support.

    20. No more gear score.

    21. Make bipods work.

    22. The world NEEDS to be populated. I think the community didn’t like Breakpoint (for obvious reasons) but also because the world was so empty and boring.

    23. Magazine system: 4 magazines on our chest rig means 4 magazines on our rig. Reloading 50 times looks weird.

    24. Weight. More magazines and other gear means slower movements, more noise, etc.

    25. Better reloading system: Tactical reload would let us reinsert our magazine in the chest rig and a rushed reload would throw it to the ground and we lose whatever ammo was inside.

    26. No more futuristic nonsense.

    27. Security detail missions: Hostage rescue, Bomb defusal in a crowded area, Protect the VIP, Intel gathering, Road ambush, Roadside IED defusals, convoy protection, etc. There could also be situations where you have to go non lethal so adding in beanbag guns and tasers would be cool!

    28. There could be a bounty system. There could be 5 daily high value targets, If you capture these targets and bring them in they can be traded in for currency that will help you buy better guns, gear, clothes, etc.

    29. And of course, better, smarter AI.

    Feel free to add any ideas that I didn’t think of. Also, if you disagree with any of these that’s completely fine! It’s all about communication to get the best game possible.
    Thanks for reading!
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  2. #2
    Rafi-KtC's Avatar Senior Member
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    I think it's a great list and I like specially the chemlight, specially when we want to turn the hud off.

    I just don't understand the double sprint thing, and I personally wish the game was even slower with a sense of weight and stamina drain for jogging.
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  3. #3
    Yes, Ubi, pls, this is basically what we request from WL before you turn nearly all down with Breakpoint...
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  4. #4
    Keltimus's Avatar Senior Member
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    Slight critique and emendations if I may,



    Originally Posted by Te-emu Go to original post

    23. Magazine system: 4 magazines on our chest rig means 4 magazines on our rig. Reloading 50 times looks weird.
    One thing to understand is that your character frequently picks up other magazines from fallen enemies or from cases laying around. It may appear like you have 50 magazines when reloading, but your character is just using the magazines he or she restocked with. I do agree on ammo capacity thought though. It should be based on how the player customizes their chest armor, leg rigs, and belts.

    Originally Posted by Te-emu Go to original post
    27. Security detail missions: Hostage rescue, Bomb defusal in a crowded area, Protect the VIP, Intel gathering, Road ambush, Roadside IED defusals, convoy protection, etc. There could also be situations where you have to go non lethal so adding in beanbag guns and tasers would be cool!
    Agreed. There needs more diversity in missions. I would also include tailing convoys to their destinations, assisting allied convoys, intercepting cargo aircraft and ships arriving and leaving from airports and docks, protecting allied cargo planes and ships arriving and deporting at airports and docks, multiple VIPs, hostages, defecting enemies, or prisoners in one faction mission, bomb defusal in oil rigs and fuel tanker ships, hostage rescue from ships, securing allied air drop locations and ambushing enemy supply drops, and a tug of war between enemies and allies endlessly fighting for strategic strongholds and control points.

    Originally Posted by Te-emu Go to original post
    28. There could be a bounty system. There could be 5 daily high value targets, If you capture these targets and bring them in they can be traded in for currency that will help you buy better guns, gear, clothes, etc.
    I like this, but there could also be a different approach. The Ghosts are the ones with the bounties on their heads and surviving the elite force in a fight earns rewards. This elite force would be equipped with suppressors, NVGs, and tracking capabilities as well as the ability to call in mortar fire and air strikes. These enemies should be strategic, diverse in weapons, and challenging for the Ghosts, making the reward for killing all of the elite force worth the prize. Their make-up should include a sniper or 2 as well as 1 or 2 radio callers that if not taken out, will continue to call in waves of support. They would have a variety of methods to close in on the Ghost team such as parachuting in, rappelling from a helicopter, using SWCC boats, and of course road vehicles including heavy artillery vehicles like tanks and APCs. One method of approach could be a random spawn-in ambush that the player walks into. What triggers the bounty is based on Ghost activity in a specific region. Raising alarms or getting called in or clearing out a certain number of enemy strongholds in a region adds to a "Ghost activity" meter. Once filled, the region becomes hunting grounds and tracking down the Ghosts begins. The further the Ghosts escape from the hunting grounds region, the more the meter drops. If they only crossed one border, the meter is a little more than half full so the Ghosts will have to be cautious not to draw attention from the hunting party into the new region. The next region further from the hunting grounds will have less of the activity meter filled. If evasion is successful, the hunting grounds will cool down and the Ghosts can return without the imminent threat.

    Additional recommendations...

    A more in depth gunsmith that rivals the one from Future Soldier.

    An improved menu to select weapons to use, to include a selection list to add favorite weapons to.

    All items equipped in the gear item wheel should appear visibly on the character. No more hiding RPG launchers in the character's pocket.

    A removal of the skill tree entirely and replaced with progression systems. Skills/perks are acquired from frequently using a weapon, a character customization loadout, and a progression system for using gear items and vehicles.

    A new Team Vehicle upgrading and customizing system that has missions associated with a NPC mechanic as well as a pilot. These missions would involve acquiring vehicles, parts, mounted weapons systems, restocking artillery ammo and bringing fuel to the NPCs.

    A new vehicle delivery system. Players can have faction (green) colored smoke. When deployed to an area with adequate clearance, the Team ground vehicle is air dropped in. For aircraft, the NPC pilot lands it in the smoke designated area.

    New amphibious vehicles for ground to sea and air to sea operation.

    Deeper AI teammate customization. No more just making guns invisible. They will only use what the player equips them with. They should also be able to use under barrel weapons when added to their guns. Customizing load outs include gear items like breaching tools/explosives, frag types, surveillance drone and radio equipment, etc.

    More commands and strategies for AI teammates as well as ground and sea vehicle operating capabilities.

    One AI teammate should fill in the role of as a navigator so that no HUD players do not have to continuously pause to the map. The navigator teammate will either verbally guide the player to the waypoint or other destination by use of a compass system, or be physically ordered to take point and lead the player to the destination by foot or by vehicle. The navigator will not wonder too far off from the player when taking point.

    The in game clock and compass should be available on a tactical watch, or an option to toggle a radar/compass for a tactical watch/compass HUD item.

    There should be a dedicated gear slot for surveillance items. A player should be able to swap out a drone for binoculars so that the hot key or controller button remains the same to use the item. Intel grenades should be considered as a surveillance item.
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