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  1. #1

    Oryx/Thunderbird Balancing

    Oryx should get Thunderbird's C4 and Thunderbird should get Oryx's Proximity Alarms.
    Oryx is a bit underwhelming as an Operator and needs a slight buff, while Thunderbird is a bit too good and needs a slight nerf.
    Remove Oryx 1.5 Scope.
    Also please apply these changes to these two Operators as well. The other two suggestions will compliment the Oryx/Thunderbird Balancing.

    https://forums.ubisoft.com/showthrea...cope-Balancing

    https://forums.ubisoft.com/showthrea...ded?p=15461660
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  2. #2
    The changes you suggest will literally defeat the purpose of using these operators, while yes, I do agree that Thunderbird is a bit too good, she is nowhere near overpowered but a highly recommended take to Nerfing her would be to at least remove impacts from her loadout and replace them with either a bullet proof camera or barbed wire

    Not only that but why would you suggest giving Oryx, an operator who can literally climb hatches, make rotations by running through breakable walls and knock down every single attacker including shields, access to a Nitro Cell, the man literally counters Montagnes, Fuze (w/ a shield) and Blitz, giving him a Nitro Cell would be pointless because his proximity alarms allow him to detect people behind breachable walls or unsuspecting attackers nearby so he can literally disorient them with a tackle and then finish them off, not only that but but he has options between the T-5 and the SPAS-12 paired up with the USP-40 and the Bailiff, which means he can make small rotation holes too. And removing the 1.5x scope from him would actually decrease his pick rate because people only use him for the 1.5x scope, and he's already an average performing operator with a low pick rate. If you want to properly buff Oryx, what Ubisoft should do is decrease his recovery time while using his Ramah Dash, increase the stun effect on downed players and show him to climb hatches faster. Oryx does not need explosives because he already has alot of capability to destroy walls and hatches
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  3. #3
    Originally Posted by hadesorso928 Go to original post
    The changes you suggest will literally defeat the purpose of using these operators, while yes, I do agree that Thunderbird is a bit too good, she is nowhere near overpowered but a highly recommended take to Nerfing her would be to at least remove impacts from her loadout and replace them with either a bullet proof camera or barbed wire

    Not only that but why would you suggest giving Oryx, an operator who can literally climb hatches, make rotations by running through breakable walls and knock down every single attacker including shields, access to a Nitro Cell, the man literally counters Montagnes, Fuze (w/ a shield) and Blitz, giving him a Nitro Cell would be pointless because his proximity alarms allow him to detect people behind breachable walls or unsuspecting attackers nearby so he can literally disorient them with a tackle and then finish them off, not only that but but he has options between the T-5 and the SPAS-12 paired up with the USP-40 and the Bailiff, which means he can make small rotation holes too. And removing the 1.5x scope from him would actually decrease his pick rate because people only use him for the 1.5x scope, and he's already an average performing operator with a low pick rate. If you want to properly buff Oryx, what Ubisoft should do is decrease his recovery time while using his Ramah Dash, increase the stun effect on downed players and show him to climb hatches faster. Oryx does not need explosives because he already has alot of capability to destroy walls and hatches
    Thank you for your suggestions. I believe he does needs to climb hatches faster too.
    I don't believe he needs 1.5 Scope though. Ubisoft said 1.5 Scope was OP on Lesion and took it away from his T5 which lots of Community players agreed with. So why does Oryx get to keep 1.5 Scope on his T5 then? Oryx would do well with C4, his entire personality says I am explosive, and it wouldn't be OP either. This idea needs to be put into a Test Server or just put into the Live Server. We have already witnessed how good 1.5 Scope is on Lesion as I stated above. I can assure you in the near future 1.5 Scope will be taken away from Alibi, considering it is overpowered on Ops who have high fire rate and a great bullet/recoil pattern.
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  4. #4
    Echo should loose his 1.5X scope also because of the high fire rate on his SMG.
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  5. #5
    Originally Posted by SPACEMAN20290 Go to original post
    Echo should loose his 1.5X scope also because of the high fire rate on his SMG.
    Personally I wouldn't take away Echo's 1.5 Scope, because his gadget has already been balanced and his gun needs to make up for the avg to below avg performance of his drone currently.
    I'm not saying you're wrong, I just believe Echo is fine now and should just be monitored to see if he ever does become too good.
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  6. #6
    Originally Posted by SPACEMAN20290 Go to original post
    Echo should loose his 1.5X scope also because of the high fire rate on his SMG.
    You want to take away a 1.5x scope from an operator that is not even overpowered and has weapons that are meant to hold angles on site, and do little damage? That is a horrible suggestion! I've said it before, Echo needs the 1.5x scope!
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