🛈 Announcement
Greetings! Far Cry forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #21
    Originally Posted by LaMOi Go to original post
    Ubisoft ?


    PLEASE INCLUDE OPTIONS. So we can tailor the experience to our preferences!
    Let me give you my hand here friend i want to say that this detail is tiny but important lets see just what will hapend if we replace reload animation with simple buttonn click without necessarily to see it for thousands of times and because this stupid APB wont hold our firerate anymore or completely remove all guns from first person view for sake of easy targeting
    Share this post

  2. #22
    LaMoi, your problem is - you're trying to make survival game from non-survival game.

    You're trying to pound a square peg into a round hole.


    Whatever you do it will not satisfy you.
    Dissatisfaction will always remain.
    Because you're trying to do something unnatural for the game. Unnatural for this game.

    Trying to use something in a way it was not supposed to be used.......is perversion.


    Think about it.



    Originally Posted by LaMOi Go to original post
    ....... tailor the experience to our preferences!

    This is a serious question.
    More serious than it may seem at first glance.


    Should we get our "dirty hands" into the game?
    Should we interfere in the game by adjusting it to ourselves?

    If we start doing that .....how much will the game deviate from its original idea?

    Everyone will have its own adjusted game, in this case...........where it can lead?


    This will not lead to anything good in the end.

    If everyone starts changing the game for themesleves......the game, as one whole concept, will fall apart.
    Everyone will have its own Far Cry.
    Even Far Cry that was not supposed to be, by developers.

    To play the game the way it was not supposed to be played......it will increase negativity.


    Developers see and develop the game as one whole.
    Difficulty, the way how it will be realized is organic part of that whole.
    Difficulty, challenge, enemies' spawn, healing.....are the bricks of that building.

    You can't just start changing a brick.

    The whole building will start falling apart in this case.

    Trying to change and adjust something people will have nothing but ruined building as a result.
    They will get broken Far Cry.
    Far Cry it was not supposed to be.
    Share this post

  3. #23
    Originally Posted by GameGuru2018 Go to original post
    LaMoi, your problem is - you're trying to make survival game from non-survival game.

    You're trying to pound a square peg into a round hole.


    Whatever you do it will not satisfy you.
    Dissatisfaction will always remain.

    ... I think you are being a wee bit rough on LaMoi. I conceptually agree with him, more options are better. We can't always get what we want, and at this late point in the game the chance of getting a additional options from whatever they already did probably isn't feasible.

    On the plus side, Far Cry new dawn, the last FC game, had a long assortment of options to tailor the game built in. So I suspect that we will see a lot of options in 6. Just a prediction at this point, but likely IMHO.

    But I did want to mention that conceptually, having options can change the nature of a game for the good for each particular player. I'm a single player player and I've seen where certain options in games I like left on really degraded my personal experience. Options that made me God like having those stupid health bars above NPCs or being able to tag and see through solid objects. So as long as options are options I don't see the harm in having them.
    Share this post

  4. #24
    And what is it supposed to be?an Insane linear shooter with strong central plot around 20hrs long or maybe even shorter like bethesdas wolfenstein but with openworld to serve co-op purposes?
    Share this post

  5. #25
    SofaJockey's Avatar Senior Member
    Join Date
    Sep 2014
    Posts
    3,077
    Originally Posted by Ingvark226 Go to original post
    And what is it supposed to be?
    I'm treating it as a 200 hour stealth and exploration game with moments of chaos.
    Share this post

  6. #26
    LaMOi's Avatar Senior Member
    Join Date
    Dec 2010
    Posts
    3,650
    Originally Posted by GameGuru2018 Go to original post
    LaMoi, your problem is - you're trying to make survival game from non-survival game.

    You're trying to pound a square peg into a round hole.


    Whatever you do it will not satisfy you.
    Dissatisfaction will always remain.
    Because you're trying to do something unnatural for the game. Unnatural for this game.

    Trying to use something in a way it was not supposed to be used.......is perversion.


    Think about it.






    This is a serious question.
    More serious than it may seem at first glance.


    Should we get our "dirty hands" into the game?
    Should we interfere in the game by adjusting it to ourselves?

    If we start doing that .....how much will the game deviate from its original idea?

    Everyone will have its own adjusted game, in this case...........where it can lead?


    This will not lead to anything good in the end.

    If everyone starts changing the game for themesleves......the game, as one whole concept, will fall apart.
    Everyone will have its own Far Cry.
    Even Far Cry that was not supposed to be, by developers.

    To play the game the way it was not supposed to be played......it will increase negativity.


    Developers see and develop the game as one whole.
    Difficulty, the way how it will be realized is organic part of that whole.
    Difficulty, challenge, enemies' spawn, healing.....are the bricks of that building.

    You can't just start changing a brick.

    The whole building will start falling apart in this case.

    Trying to change and adjust something people will have nothing but ruined building as a result.
    They will get broken Far Cry.
    Far Cry it was not supposed to be.
    Dude…. ? Seriously??

    I’m asking for something that was previously in FAR CRY games, I hardly think this is gonna break the concept!

    Options are great for so many reasons. To point out the bleeding obvious — not everyone is the ….. same.

    Not everybody is the same skill level, not everybody plays games for the same reason. Some people like to pick up and play without having to think too much, some people like to get fully immersed in the experience.
    Some folks like to turn off all HUD, some people like to turn off various assists, some folks like to play on a different difficulty setting.

    Having options does not compromise the original vision for a game, but it acknowledges that people want different things from the same game. Some want a more casual experience others prefer something more hardcore…..

    I’m personally glad games have options — and have done for the past 30+ yrs.


    But as to your suggestion of compromising the original vision for the game by including options to tweak gameplay — I disagree. Firstly I’ll say that you are assuming a degree of integrity with regard to the development process that I do not think is accurate.

    You assume everything that is in the current iteration of FAR CRY serves this grand vision…? So who are we to tamper with it???

    I disagree.

    Many things have been added to FAR CRY over the years that have nothing to do with retaining the integrity of the core vision, but rather everything to do with serving other purposes such as making the game have a broader appeal especially among casual gamers. That’s a decision based around profit margin. It has nothing to do with the games core idea.
    Not that I have a problem with companies pursuing profit — it is what it is.
    But more recently mechanics have been added to a number of recent Ubisoft games, including FAR CRY which have more to do with transitioning to this ‘live service’ model that Ubisoft seems so enamoured with.




    Secondly — I’m not talking about options to negate mechanics that are fundamental to the core concept of the game.
    I mean the things I’m talking about we’re in the FAR CRY games up until FC5. It’s only FC 5 that introduced a single Halo type health regeneration bar.
    It practically made you Wolverine and took a lot of tension out of combat.

    The old FAR CRY game were fine, you had segmented health bars and you could mitigate things getting too easy by not upgrading certain skills. I only upgraded to 3 health bars and that was great. Not too tanky, kept combat tense.

    This FC6 seems to have added back segmented health bars — so I might get my wish!
    Share this post

  7. #27



    LaMoi, you want Far Cry as HARDCORE SURVIVAL game.

    To survive among numerous enemies, wounded, with lack of meds and ammo.... survive and win despite everything.


    Good wish, but off track.


    Far Cry today is about having fun and enjoying shooting.
    The game is less and less about surviving.

    Yes, we can play on hard difficulty, without HUD.....but dying from two bullets is not making the game survival.
    It makes the game a bit hardcore but it doesn't make it HARDCORE.


    Our possible adjustments, as regenerated to unregenerated health, or something else.....it will not make the game survival.
    Because there're are tons of ammo everywhere, for people to have fun.
    There're vehicles everywhere, for people not to bother and have fun.....so on and so on.

    Survival - is complex work, complex changing.
    It's combination of many factors.

    Health, ammo, meds, resources for maintaining life, means of transportation, weather....and many other.
    Only all these components put together make the game survival.

    It can be done only by developers.


    Only developers can do it.
    Not us, with our adjustment.

    It should be a big, well-thought, mod or something else, but it should be done by developers.
    May be even something separate and paid.
    Share this post

  8. #28
    LaMOi's Avatar Senior Member
    Join Date
    Dec 2010
    Posts
    3,650
    Originally Posted by GameGuru2018 Go to original post



    LaMoi, you want Far Cry as HARDCORE SURVIVAL game.

    To survive among numerous enemies, wounded, with lack of meds and ammo.... survive and win despite everything.


    Good wish, but off track.


    Far Cry today is about having fun and enjoying shooting.
    The game is less and less about surviving.

    Yes, we can play on hard difficulty, without HUD.....but dying from two bullets is not making the game survival.
    It makes the game a bit hardcore but it doesn't make it HARDCORE.


    Our possible adjustments, as regenerated to unregenerated health, or something else.....it will not make the game survival.
    Because there're are tons of ammo everywhere, for people to have fun.
    There're vehicles everywhere, for people not to bother and have fun.....so on and so on.

    Survival - is complex work, complex changing.
    It's combination of many factors.

    Health, ammo, meds, resources for maintaining life, means of transportation, weather....and many other.
    Only all these components put together make the game survival.

    It can be done only by developers.


    Only developers can do it.
    Not us, with our adjustment.

    It should be a big, well-thought, mod or something else, but it should be done by developers.
    May be even something separate and paid.

    I would like that.

    But all I’m asking for here is to have what we had in FAR CRY 4, and PRIMAL.

    No regenerating health. And enough options to tailor the experience to make it as hardcore as possible.
    Share this post

  9. #29
    As i have wrote already in previous post GameGuru2018 said relax Dude Far Cry is no military shooter with r real world ballistics who cares? its just for fun. So point taken and Case closed good luck in your future struggle friend
    Share this post

  10. #30
    LaMOi's Avatar Senior Member
    Join Date
    Dec 2010
    Posts
    3,650
    Originally Posted by Ingvark226 Go to original post
    As i have wrote already in previous post GameGuru2018 said relax Dude Far Cry is no military shooter with r real world ballistics who cares? its just for fun. So point taken and Case closed good luck in your future struggle friend
    But that’s my point.

    I’m not asking for anything radical.

    Just what you have in FAR CRY 4. Especially with regards to mitigating health options the player has.
    As I’ve said my biggest gripe was that FAR CRY 5 introduced one regenerating health bar.
    Nobody asked for that, there was no reason to change the health mechanic, so I have no idea why they added that.

    Because as I’ve said it radically changed the way combat plays out, it took a lot of the tension out of combat.

    As I’ve already said it seems like they brought back segmented health bars for FAR CRY 6, so I may well be able to get what I want.

    I just want a more hard-core more immersive experience. And to be perfectly honest I could pretty much get that with the previous FAR CRY games.

    So again, I’m not asking for anything revolutionary here... 😉
    Just some of the old mechanics back which made FARCRY far more immersive experience not that long ago.
     1 people found this helpful
    Share this post