Hey everyone!
I’d like to start this off by saying I really appreciate you reading! A few of these ideas are mine and others are other community members ideas!

I saw a video by ASQD about how most people want a “Arma-Light” experience and I think these ideas would accomplish that pretty well. I think this game should be a typical Ghost Recon game (base infiltrating, stealth, sniping, etc) but I also think there should be some security detail mechanics as well. Think 13 Hours in Benghazi as an example. More on this later!

Open world Mexico, South Asia (Thailand or India) or Africa (Congo) setting.

Escape from Tarkov style gun customization.

Flashlights on our rifles would be amazing. We should be able to truly utilize the night time in the next game.
Let us mount lights and PEQ systems on our rifles at the same time.

Let us customize our gear. Hood up/down, Jackets opened/closed. Also let us choose where the pouches go on our belt and chest rig. Let us remove the battle belt if we’d like.

If we put on civilian clothes and only carried a concealed pistol we should blend in with civilians and walk right past enemies to gather intel on how to infiltrate the facility.

Let us sling our rifles or continue to put them on our back.

Let us holster our guns like we could in Wildlands.

Double sprint system similar to modern warfare 2019.

Keep the injury system around! We should be able to pick up or drag downed teammates.

More gun ideas: LVOA, DSA SA58, MK11, M16A3, etc.

Rappelling. It doesn’t have to be a core mechanic but we could utilize it if we’d like.

Being able to lean and hold corners similar to Rainbow Six Siege would work really well, especially in a Ghost Recon game where CQB is a big gameplay mechanic.

More realistic bullet ballistics PLEASE.

Room breaching and clearing. Clearing out buildings now is quite boring and needs to have depth. Add breaching charges and flashbangs to clear rooms, especially in heated scenarios.

Gunfights should feel intense and dramatic. There should be A LOT of reinforcements if they’re called.

Bring back rebel or military support. Mortars, reinforcements, airstrikes, etc.

No more gear score.

No more futuristic nonsense.

Security detail missions, Hostage rescue, Bomb defusal in a crowded area, Protect the VIP, Intel gathering, etc.

There could be a bounty system. There could be 5 (or whatever amount) daily high value targets, If you capture these targets and bring them in they can be traded in for currency that will help you buy better guns, gear, clothes, etc. Give us a reason to do side missions and I believe the best way to have us intrigued is if we are rewarded for doing it.

Feel free to add any ideas that I didn’t think of. Also, if you disagree with any of these that’s completely fine! It’s all about communication to get the best game possible.
Thanks for reading!