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  1. #1

    Shinobi TG

    So I will try to remove my biases and all from this. But this rework is so broken and annoying to face. I do not understand how this even came to testing grounds. Everything shinobi does is a way to get him sickle rain. I feel like this was not a rework but just a way to make the hero stronger without taking into account any of the things people like about shinobi. Every single move he does leads to sickle rain and on top of that sickle rain leads into moves that lead to sickle rain. I do not enjoy fighting sickle rain. if I throw an attack and it gets parried I am immediately in a mixup of the following options, dodge the kick, prepare for a heavy feint to gb, parry the unblockable, or prepare for the undodgeable heavy. If you predict 1 wrong thing then he is able to get sickle rain. Shinobi has more options at his disposal. Also shinobi can punish a lot of things with his dodge kick. Similar to highlander, except that highlander hasto deal with going into offensive stance and also not being able to block, parry, or counter gb. Shinobi does not need to worry about those things. I just do not understand how this hero was reworked to be a bigger annoyance than he was before.
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  2. #2
    Originally Posted by Dha_Beast Go to original post
    So I will try to remove my biases and all from this.
    Unbiased? Proceeds to go into completely one-sided rant against the Shinobi. To say that every move leads to sickle rain is an enormously biased exaggeration. I for one believe that this rework has been a fair improvement so far.
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  3. #3

    Re: Shinobi TG

    Sickle rain is the only move that shinobi has for dealing high damage. Considering his low health, and the speed of the move being decreased you should be able to parry it and be just fine. I’ve been a Shinobi main basically since they nerfed him and his ranged attack ganking is far more annoying than sickle rain. Plus the higher damage makes Shinobi actually viable 1v1 now instead of having him sit back and take pot shots. Also sickle rain on the sides is only un-dodgeable you can still block it. I think the changes to Shinobi are perfect. He’s meant to be played as a twitchy, risk reward speed demon and now that he can actually connect melee attack chains he’s designed better.
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  4. #4
    Maybe its just me. Maybe I am the only one struggling in this rework. But I feel like this rework just made him strong in a way that is not desirable. At least not for me. I do not understand how its fair for shinobi to have tons and tons of options that lead to the same high damage move which is also really good in ganks. Maybe I am just bad or do not understand how to beat this playstyle. But I just repeatedly find myself in a wall or trying to avoid being in a wall and in sickle rain. I feel like I am fighting a nobushi or something. I understand that each of his options really are not that strong, but all together these options are overwhelming.
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  5. #5
    Sickle Rain? More like sickle PAIN. Honestly its really fun to use TG Shino and i would love to, but its a multiplayer game, and going against It Is terrible if you don't have undodgeable attacks from neutral(hence why i call TG Orochi the Anti-Assassin). HA bash/heavy? Interrupted by the kick. Normal, faster bash? Dodged. Normal Attack of any kind? Still dodged. Zone? Usually deflected. But worse of all Is the fact sickle pain stucks you in an animation and, for SOME Reason, ignores both HA And even Super armor, such as on shugo's hug, making It possible to make endless combos with varius heroes+Shinobi. They made two steps up and One down. We Will probably Need a second TG Just for him.
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  6. #6
    I agree with everything you said except for that its fun to use TG shino lol. But the main points I agree with you. Hes a pain to fight and not enjoyable. I feel like they are trying too hard to make him viable. I think he just needs some damage adjustments, clear guaranteed attacks after deflects and parries rather than situational attacks. And some more properties on his finishers, maybe a longer chain, removal of the chargable ranged attacks, maybe some recovery cancel dodges.
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  7. #7
    all i know is that shino is extremely weak unless played by a pro dodge master which makes him if I had to guess lease played hero out of all heroes he has no flow as current game goes most heroes can flow into heavy or flow into lights but he has none of this
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  8. #8
    The reason shinobi is so weak is because people don’t ever think about playing him. They just think against him but if you play him you will know he is weak as hell. But people like you don’t know that. They don’t need to change him just buff him.
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