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  1. #1

    Jackal Balance

    Ubi has to admit Jackal needs a slight nerf, I would recommend he only have 2 chances to scan players with his eye nox while only having a 45 second battery usage of his gadget.
    Note: A battery life system should be a new concept added to specific operators such as Clash even.
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  2. #2
    I'd say reduce the time where he can track people, dont let jackal scan blue foot steps, just red to green, and reduce the amount of pings to just one single ping. the ability is incredibly brutal.
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  3. #3
    How about this: Eyenox ability can track all enemies, focusing on one at a time based on whose footprints are scanned first. Enemy position gets revealed once every 10 seconds, giving Jackal info on their general area, without tracking them directly. This makes him less annoying to play against and will reduce his ban rate in unranked play, while still making him a useful intel gatherer.
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  4. #4
    Originally Posted by SPACEMAN20290 Go to original post
    How about this: Eyenox ability can track all enemies, focusing on one at a time based on whose footprints are scanned first. Enemy position gets revealed once every 10 seconds, giving Jackal info on their general area, without tracking them directly. This makes him less annoying to play against and will reduce his ban rate in unranked play, while still making him a useful intel gatherer.
    That's a buff, not a nerf! If you want to appropriately nerf Jackal's gadget, you have to make it to where he only has 2 uses of his gadget and it only gives off a few less pings before he needs to go for another scan. But even then a good Jackal player won't ping unless they're trying to push the defender out of a position, so they will just follow the footsteps to gain an advantage on the defender he's following. The only operators that can counter Jackal are Mute Caviera as it stands, but that's if anyone is near a Signal Disruptor and if Cav is Silent Stepping to prevent leaving foot prints.
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