There has never been that many open world games, and those sell. People like open world games. You may not, and if it's the case, stop trying to school others on how open world games are boring. You don't like freedom and open world in Far Cry games, go play something else.Originally Posted by GameGuru2018 Go to original post
You can stop trying to try to prove your point as the only thing to explain that you have your own opinion on things and thankfully it's not shared by many.
Yeah and I don't like seeing unwanted gifs and pictures that's an eyesore. Then he'll read our posts and do it even more!Originally Posted by HorTyS Go to original post
Originally Posted by WildCassowary Go to original post
Are you having breakdown now?
Many people don't like open world games.
They prefer corridor games.
Many people don't like messing in the sandboxes.
They find it annoying and tedious.
WHY?
Because it often happens that developing open world games rules are not followed.
Rules that making this world interesting and exciting.
Rules - as the framework of the world.
Without following these rules open world turns into annoying and tedious mess.
I'm explaining, explaining....explaining, explaining
...he still can't understand.
Rules.
Dictatorship of rules - first.
One of these rules - is Breathing.
Open world should breath in and breath out.
Tension - Relaxation
Action - Non-Action
Carrot - stick
Non-Action is as important as Action.
Without Non-Action there is no good Action.
They're like two wings of a bird.
There should be time for action.....and there should be time for non-action.
Tension - relaxation.
Day - Night.
Yang - Yin.
Not following this rule will make one big mess out of the game.
An imbalance of one of the sides will spoil the game.
For instance,
A................................................. ................................B
We're moving from point A to point B, in the game.
Something should happen - and something should-not happen.
Something predictable - ans something unpredictable.
That dichotomy should be always taken into consideration.
Originally Posted by WildCassowary Go to original post
Sometimes to be understood you need to put forward different arguments....
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Sorry. I did not expect this at all but you're perfectly right. He tries so hard to prove a point that does not even make sense that i'm starting to think that this nonense is just trolling. Anyways, since he is only sharing his opinion that is clearly nothing but his own twisted views on reality, i think you're wise to tell to ignore him completely. That s probably the best thing to do. At least he'll be less invasive that way.Originally Posted by HorTyS Go to original post
Originally Posted by WildCassowary Go to original post
Originally Posted by WildCassowary Go to original post
No, amigo, no....My point has Sense.
Walking through many open world games, their experience and their mistakes, gave me that sense.
I say more,
Open world......................................Non-open world.
In open world there should be non-open world locations.
A location that is separated from the open world.
Against the background of this location the open world will be felt better.
Freedom..........................Non-Freedom.
Sometimes we should lose our freedom in hte game.
Map.....................Non-Map.
There should be locations without map.
Weapon............Non-Weapon.
Sometimes we should lose our weapon.
Or find ourselves without usual weapon.
Ammo.............Non-Ammo.
Sometimes we should find ourselves without ammo.
And so on....
It will make the world and our life in this world more alive.
Moreover.
Game should always develop itself.
Game must grow.
New locations, new loot, new weapons, new enemies, new crafting....
Otherwise monotony can't be avoided. The same loot, the same weapons, the same enemies, the same crafting....
The sameness - is the game's enemy.
People don't like repetitiveness.
Old (Familiar)..........Non-Old (new)
Development, development......
Constant development.
From A to Z.
Development till the last game's minutes.
The open world and its freedom, it's liveliness and excitement, must adhere to certain rules.
Without that dictatorship of rules the open world will simply collapse.
Either there will be nothing to do or it will turn into annoying mess.
People were complaining that Far Cry was Messy and the game was chaotic.
All developrs need is to add a little harmony.
All developers need is to find a balance....
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