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  1. #21
    Originally Posted by GameGuru2018 Go to original post





    When will you start understand something?!


    Attempt №4.

    Any game is based on rules.
    Freedom in the game must be based on this rules.

    First - rules, second - freedom!


    Rules - are something that keeps the game interesting and exciting until the very end.
    Violation of the rules makes the game less interesting and exciting.
    Non-compliance with the rules spoils the game!

    Every open world game is trying to give more and more freedom....without following these basic rules.
    As a result their games are spoiled.
    As a result you get tired of that freedom very fast.

    To develop interesting and exciting non-open world game is easier than to develop interesting and exciting open world game.

    That's why many people don't like open world games!


    Many people don't like open world sandboxes.
    You're getting tired of that sandbox mess very fast.

    Why are you getting tired very fast?

    Because the game doesn't follow the basic rules that makes the game interesting and exciting till the end.
    All the rules are blurred in this open world and its freedom.

    And one of these rules - is Balance.



    There has never been that many open world games, and those sell. People like open world games. You may not, and if it's the case, stop trying to school others on how open world games are boring. You don't like freedom and open world in Far Cry games, go play something else.

    You can stop trying to try to prove your point as the only thing to explain that you have your own opinion on things and thankfully it's not shared by many.
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  2. #22
    HorTyS's Avatar Senior Member
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    It's annoying enough seeing these posts once, can we all agree to refrain from quoting the entire message in response so we have to see the same rambling babble again?
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  3. #23
    KrayZee_'s Avatar Senior Member
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    Originally Posted by HorTyS Go to original post
    It's annoying enough seeing these posts once, can we all agree to refrain from quoting the entire message in response so we have to see the same rambling babble again?
    Yeah and I don't like seeing unwanted gifs and pictures that's an eyesore. Then he'll read our posts and do it even more!
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  4. #24
    Originally Posted by WildCassowary Go to original post
    There has never been that many open world games, and those sell. People like open world games. You may not, and if it's the case, stop trying to school others on how open world games are boring. You don't like freedom and open world in Far Cry games, go play something else.

    You can stop trying to try to prove your point as the only thing to explain that you have your own opinion on things and thankfully it's not shared by many.






    Are you having breakdown now?


    Many people don't like open world games.
    They prefer corridor games.

    Many people don't like messing in the sandboxes.
    They find it annoying and tedious.


    WHY?

    Because it often happens that developing open world games rules are not followed.
    Rules that making this world interesting and exciting.
    Rules - as the framework of the world.

    Without following these rules open world turns into annoying and tedious mess.



    I'm explaining, explaining....explaining, explaining



    ...he still can't understand.


    Rules.
    Dictatorship of rules - first.


    One of these rules - is Breathing.
    Open world should breath in and breath out.


    Tension - Relaxation

    Action - Non-Action

    Carrot - stick


    Non-Action is as important as Action.
    Without Non-Action there is no good Action.

    They're like two wings of a bird.

    There should be time for action.....and there should be time for non-action.
    Tension - relaxation.
    Day - Night.
    Yang - Yin.

    Not following this rule will make one big mess out of the game.
    An imbalance of one of the sides will spoil the game.


    For instance,


    A................................................. ................................B


    We're moving from point A to point B, in the game.


    Something should happen - and something should-not happen.
    Something predictable - ans something unpredictable.

    That dichotomy should be always taken into consideration.



    Originally Posted by WildCassowary Go to original post
    ....You can stop trying to try to prove your point as the only thing to explain that you have your own opinion on things and thankfully it's not shared by many.

    Sometimes to be understood you need to put forward different arguments....


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  5. #25
    Originally Posted by HorTyS Go to original post
    It's annoying enough seeing these posts once, can we all agree to refrain from quoting the entire message in response so we have to see the same rambling babble again?
    Sorry. I did not expect this at all but you're perfectly right. He tries so hard to prove a point that does not even make sense that i'm starting to think that this nonense is just trolling. Anyways, since he is only sharing his opinion that is clearly nothing but his own twisted views on reality, i think you're wise to tell to ignore him completely. That s probably the best thing to do. At least he'll be less invasive that way.
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  6. #26
    Originally Posted by WildCassowary Go to original post
    Sorry. I did not expect this at all but you're perfectly right. He tries so hard to prove a point that does not even make sense that i'm starting to think that this nonense is just trolling. Anyways, since he is only sharing his opinion that is clearly nothing but his own twisted views on reality, i think you're wise to tell to ignore him completely. That s probably the best thing to do. At least he'll be less invasive that way.






    Originally Posted by WildCassowary Go to original post
    ....He tries so hard to prove a point that does not even make sense....

    No, amigo, no....My point has Sense.

    Walking through many open world games, their experience and their mistakes, gave me that sense.


    I say more,

    Open world......................................Non-open world.

    In open world there should be non-open world locations.
    A location that is separated from the open world.

    Against the background of this location the open world will be felt better.



    Freedom..........................Non-Freedom.
    Sometimes we should lose our freedom in hte game.


    Map.....................Non-Map.
    There should be locations without map.


    Weapon............Non-Weapon.
    Sometimes we should lose our weapon.
    Or find ourselves without usual weapon.


    Ammo.............Non-Ammo.
    Sometimes we should find ourselves without ammo.

    And so on....
    It will make the world and our life in this world more alive.


    Moreover.

    Game should always develop itself.
    Game must grow.

    New locations, new loot, new weapons, new enemies, new crafting....
    Otherwise monotony can't be avoided. The same loot, the same weapons, the same enemies, the same crafting....
    The sameness - is the game's enemy.
    People don't like repetitiveness.


    Old (Familiar)..........Non-Old (new)


    Development, development......





    Constant development.
    From A to Z.

    Development till the last game's minutes.


    The open world and its freedom, it's liveliness and excitement, must adhere to certain rules.
    Without that dictatorship of rules the open world will simply collapse.

    Either there will be nothing to do or it will turn into annoying mess.



    People were complaining that Far Cry was Messy and the game was chaotic.
    All developrs need is to add a little harmony.



    All developers need is to find a balance....


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