I think you misunderstand (again).Originally Posted by GameGuru2018 Go to original post
'Player choice'. Allowing players to play in different ways is a 'developer choice'
As I've explained, but I'll try and simplify it, Ubi have gone for the 'Resolver' philosophy to allow for many quirky and indeed fanciful weapons. Some of these weapons may be too quirky for some, but they can choose not to use them.
They have also given a wide selection of traditional 'military' weaponry.
It's great that Ubisoft choose to offer Player Choice. This is the developer's choice and entirely their right to make.
Rather than restricting choices in line with any specific player views (such as yours).![]()
I primarily play open world games but I can't say I agree with this sentiment. I'm not really seeing the correlation between what makes an open world game and whether or not it has a variety of status effects. That's honestly one of the most out of the ordinary notions I've ever heard someone propose, and not just in relation to what constitutes an open world game, I'm talking in general.Originally Posted by MechX152 Go to original post
Originally Posted by SofaJockey Go to original post
Originally Posted by SofaJockey Go to original post
Yes. That's right. Gamers should have opportunity to solve a problem using different ways.
But one of these ways shouldn't unbalance the walkthrough.
One of these ways shouldn't spoil the game by killing challenge.
Among these weapons shouldn't be a challenge-killer weapon.Originally Posted by SofaJockey Go to original post
Weapon that may give absolute advantage over the enemies.
Such weapon must be strictly avoided in the game!
It can be avoided only by developers.
If such a weapon will be a part of choice......gamers will start using it.
A drawning man will catch at a straw.
Developers just couldn't implement such a weapon in the game, saying - "It's your choice! Freedom for you!"
Such freedom will be challenge killing, and the game killing as a result.
They must take care in advance that such a weapon don't fall into the hands of the gamers at all or untill some time.
The same with perks, ammo, money.....and with everything that can give absolute advantage over the enemies.
A great advantage over the enemy = game killer.
You will fed up with it very soon.
Just let's take "slow motion" perk!
In this case "slow motion" perk has sense.
In this case it has no sense.
It this case "slow motion" is nothing but cheating.
According to the laws of the Game - if we can slow down time our enemies should be able to do it as well.
The enemy slowing down time = super fast enemy, when we're in our normal state.
When we see some super fast enemy we understand - he's using "slow motion" perk against us.
To neutrolize his "slow motion" perk we should use our "slow motion" perk.
When our enemy uses "slow motion" perk against us.....and if we start using our "slow motion" perk against the enemy....we will find us (we and enemy) in the normal course of time.
As if we don't use "slow motion" perk at all.
So, "slow motion" perk has sense in the game only against huge hordes or in case when our enemies also use "slow motion" perk against us.
In any other case "slow motion" perk is nothing but cheating.
Game - is not absolute freedom.
Game - is a dictatorship of developers.
Dictatorship of the laws that the game must obey.
Otherwise it will just crumble and turn into trash.
Dictatorship of developers is basement.
On this basement the upper floors of freedom are being built.
A game is made to be enjoyable and people enjoy games differently. That s why it is beautiful: everyone can have his own experience. You can play the full game with the base weapon, silently and without being seen or do it with an OP weapon that makes you feel invincible and enjoy that feeling of running guns blazing on easy difficulty. The very essence of Far Cry is Freedom. Freedom of chosing your way of fighting, moving, completing objectives... Freedom of having fun the way you want with the tools that are given to you.
Originally Posted by WildCassowary Go to original post
That's the Point!Originally Posted by WildCassowary Go to original post
That's the key word. The essence.Originally Posted by WildCassowary Go to original post
Originally Posted by WildCassowary Go to original post
This word "given" already contradicts the word "freedom".
Freedom, freedom.....when will you start thinking a little?!
Isn't it the case everytime (about the poor analysis and fallacy)?Originally Posted by HorTyS Go to original post
I'd be curious to understand how "given" and "freedom" contradict each other because they don't, but it would be best for all of us to not have another sloppy attempt at explaining such opinion there.
Originally Posted by WildCassowary Go to original post
O.K. In order not to go into lengthy explanation....
Game - is a set of rules.
Set of "rules". Not one rule.
This combination of rules is aimed at making the game more interesting and exciting.
Any violation of the rules spoil the game.
Game - is a dictatorship of rules.
Iron dictatorship.
Inside this dictatorship you're free.
You can improvise as you wish.
Framework of the game - are rules.
That framework keeps the game interesting and exciting.
Remove the frame and that "interesting and exciting" will collapse!
What is going on today?
Every game is trying to give more and more freedom not caring about the rules that keep the game "interesting and exciting".
They're trying to give freedom breaking the very essence of the game.
First - rules, second - freedom.
In short:
I don't need your "freedom"!
I want interesting and exciting game!
If relying on the rules you can also give freedom - fantastic.
But such things happen very and very rare.
No one care about the rules everyone is trying to give "freedom".
As a result we have trash.
Especially in open world games.
Attempt to put freedom before rules, to put the cart before the horse, leads to serious imbalance of the games.
The game is getting less and less interesting and exciting.
Even Cyberpunk2077, the most "I'll show you how to make games!" was very unbalanced.
Freedom, freedom....What will I do with your freedom?!
I'll get tired of it very fast!
But I will never tired of interesting and exciting game!
You're so blinded by your own twisted logic that you don't even understand the meaning of words anymore.
You probably even hate Far Cry games based on such posts stating that you don't want freedom, because in those games you're free to choose your approach, gameplay style and all. As i said, Far Cry is all about freedom.
Originally Posted by WildCassowary Go to original post
When will you start understand something?!
Attempt №4.
Any game is based on rules.
Freedom in the game must be based on this rules.
First - rules, second - freedom!
Rules - are something that keeps the game interesting and exciting until the very end.
Violation of the rules makes the game less interesting and exciting.
Non-compliance with the rules spoils the game!
Every open world game is trying to give more and more freedom....without following these basic rules.
As a result their games are spoiled.
As a result you get tired of that freedom very fast.
To develop interesting and exciting non-open world game is easier than to develop interesting and exciting open world game.
That's why many people don't like open world games!
Many people don't like open world sandboxes.
You're getting tired of that sandbox mess very fast.
Why are you getting tired very fast?
Because the game doesn't follow the basic rules that makes the game interesting and exciting till the end.
All the rules are blurred in this open world and its freedom.
And one of these rules - is Balance.
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