Behind enemy lines.
I'm reading a book by Damien Lewis, SAS Band of Brothers: The Last Stand of the SAS and their Hunt for the Nazi Killers.
The tone and setting of the book makes you think about how the SAS squad has to survive being 150miles behind enemy lines. Every kill is high stakes. Every objective is high stakes. Being caught is high stakes. The book is nerve wrecking.
I felt that in the opening of GRB, and I thought it was a decent opening. Then the game felt normal of that, I felt comfortable roaming about.
The mechanic from Wildlands where there are different waves and levels of enemies chasing you, and different tiers of enemy bases and regions needs to come back, and to be improved upon.
Every region in GRB should have had a commander, irrespective if it was embedded in the storyline or not. Every region could have played slightly different.
Each base in a region should be in communication as to the activities of the player. If you raided one base, another base in that region should be alerted.
Each base should have different levels of security and defense depending how many times you've attacked the base or if it has been alerted. The base should adapt to what the player does.
6 levels for base/region security:
1. Search teams despatched. More enemies within the base search. Enemies closer to base also help.
2. Helicopter search teams to help ground search teams if you're not found
3. In coming vehicle teams drive into the area. They communicate with ground search team once in the area. They drive around the area trying to find you and flank you.
4. If you escape the area, there should be vehicle and helicopter search teams driving around the region looking for you. This simply means that you can't fast travel, you need to lay low and think about how you're going to do the next objective.
5. If search teams can't find you after a while, all bases are alerted to secure the whole region. You now must leave that region by any means to continue playing.
Have you guys seen the new Tom Clancy movie? Very similar to that.
In GTA 5 or Wildlands, your wanted level disappears if you're not found. I think it should increase until you leave that region.
6. This would be the last level. 1-3 regions can operate at this wanted level if you trigger seen by enemies killing a hostile soon after leaving a region.
At this level, you should be under a manhunt. 4 special operators are now tracking you. They should not spawn randomly. But they should leave their localized base, making their way via car, helicopter or boat towards your location. Being killed by them should be high stakes.
(a bit similar to the division 1 in survival mode).
Upon returning to that region, enemy AI is smarter. There may already be helicopters and search teams on high alert randomly.
This is a rough idea about what I would like to see. I want a tactical shooter game that will make me think more and make my palms sweat.
The AI must be fixed. It needs to be commanded to stand, take cover and shoot. Not run up to you and shoot. It needs to take cover, shoot, flank you and shoot more.
Ghost Recon since Wildlands has taken a dramatic turn in the series. I think GRB is great, hence why we are all passionate about the game. But I think it can be a better version of itself.
Second idea behind this concept comes from MGSV. Since the concept of making bases and regions more difficult, there needs to be air support similar to MGSV.
Air support should be able to:
- Extract you
- Provide air support (bullets, rockets)
- Gas bomb
- Provide intel (what part of the region is the best part to escape by)
- You should be able to sit in a helicopter with your squad, to be delivered where ever. You should be able to use a harness and drop down to your location.
- You should be able to have the helicopter track individuals or vehicles while giving gun or rocket support
- You should be able to upgrade and customize your Ghost Helicopter.
- You should be able to jump out of the helicopter upon be extracted to an area or location
Eagle-eyezx.