He is a big boy with a big stick, like a mix between Highlander and Shugoki. He has the shape of Shugoki, but he's buffed. He trained by fighting with bears and wolves. His stick has some spikes that can be used to catch his enemy, but later on this one.
Attack's propreties:
-Light opener: 12 damage, 500ms, enhanced, crushing counter that deals 17 damage.
-Right Heavy Opener: 24 damage, 800ms
-Left Heavy Opener: 27 damage, 900ms
-Top heavy Opener: 30 damage, 1000ms, HA after the first 600ms of the attack
-Light finisher: 15 damage, 500ms, enhanced, crushing counter that deals 17 damage.
-Right Heavy Finisher: 28 damage, 800ms, HA after the first 300ms of the attack, 900ms GB vulnerability
-Left Heavy Opener: 27 damage, 900ms, HA after the first 300ms of the attack, 900ms GB vulnerability
-Top heavy Opener: 30 damage 100ms, HA after the first 100ms of the attack, 900ms GB vulnerability
Normal Chains
Ligh->light (fast hunt)
Light->Heavy (catching prey)
Heavy->Light (trap set)
Heavy->Heavy (Hit and Kill)
Special Attacks:
He can soft feint an unblockable with any of his unblockable by pressin heavy. Soft feinted unblockables have HA after the first 100ms.
Alpha Stance: 200ms to get in and to get out. He stands with his legs paralel to each other ready to receive an attack. During Alpha Stance he has super armor, meaning he'll be able to tank even bashes. He is GB vulnerable during the whole attack. Alpha stance leads to two attacks:
-Kick: 700ms bash, unfeitable, on hit guarantees Left Heavy Finisher (32 damage) or Top heavy finisher (36 damage) if it wall splat. It also guarantees zone.
-Unbreakable Spirit: Those are 500ms light openers that are unblockable and deal 15 damage.He spins when he throws them
He is able to soft feint into Alpha Stance from any heavy.
He is able to cancel recovery to alpha stance
Dodge into Unbreakable Spirit. The lights don't have I frames, so he has to delay.
Foward dodge into Weak Kick: 500ms bash that guarantees light opener.
Zone: 700ms. One it hits it deals 6 damage and one of the spikes gets stuck on the opponents's ribs. If the player hold the GB buttom, he'll spin until turns 360 deegres, and release the target. You can release him any time you want by unholding GB buttom. Once it releases, blood will come from the opponent's ribs, and it will deal 4 ticks of 1 bleed damage. It can wall splat, which guarantees top heavy opener (30 damage). Allies can be used to wallsplat the target, any opponent hit by the spinning dude will be unbalanced.
If you press heavy input, he'll kick the enemy away from his weapon (500ms animation) making blood fly and causing 5 ticks of 3 bleed damage.
If a zone lands and the player does nothing, he'll automaticaly do the zone after 1000ms.
Overview.
Use foward bash to open up.
He had unblockable light dodges
He has multiple choices for heavies
Alpha Stance and it's follow ups will be used to trade, countering bashes and dodge attacks (i would suggest to CC the heavies)
His zone is very good, although it is not guaranteed on heavy parry.
Alpha Stance and unblockable soft feint should make heavy dodgers stay aware and don't spam.
Overall a good hero that would bring a new funny mechanics and mindgames to the game