-Nuxia zone needs to be undodgeble; so it can counter people who OS Heavy and Trap with dodges.
-Heavy Traps dealing 25 damage
-Traps catch opponents that were blocking other attacks.
-If she does nothing she performs 20 damage deflect, if she changes guards she does the usual 30 damage deflect
-Enhanced dodge attacks
-Foward dodge bash to counter some HA heroes
-Fix Trap vs CC and Deflects.
Nuxia is the most unique char of this game, and that is why many love her. She should not receive any unblockable, cuz that's not gonna do much and kill what makes her special.
Most need of a BUFF I think are shaman law bringer and shaolin. Simple change is law bringer has hyper armour middle chain heavy and may even a Light, light heavy build. Shaolin I think could do with more agility. Maybe just make it so he goes into QI stance after dodge attack. Shaman. IDK🤣
Little change like Jorm, Nuxia and peace keeper. I mostly agree with what other people have said. I feel PK needs less stamina, more damage to create a glass cannon hero. Tones of damage but with slow recovery.
Characters with a full rework I think are conqueror and highlander. Conqueror because he knows every option select under the blue moon and highlander, cuz hes like marmalade. You either love him or you hate him🤣. Those are my thoughts anyways, hopefully by 22 I can enjoy all manners of game modes and hero's without feeling like something needs to be changed. 😁 how do I end this? Your sincerely? Like, comment, subscribe? Meh, peace out
Lawbringer is an A Tier in Duels, and is solid in Team Fights. Conqueror is an S Tier in Duels, and decent in Team Fights.Originally Posted by morganwolfsoul Go to original post
I understand what you're saying, and maybe both need tweaking.
But I think the priority should be lower tier Heroes like Jorm. His Core is obsolete, the Bashes he have don't work well at draining Stamina and they don't take HP.
It only his sequences of two moves (Light-Light / Light-Heavy / Heavy-Heavy etc) failing to produce much pressure, and still has the Frame Disadvantage at the end of the second Light.
There is no HA in Unblockable, and even the HA that you have in Heavy Opener activates late as in Forward dash Heavy....
It only becomes dangerous with Feats active in Team Fights, and assuming you can successfully use them.
Simply pathetic...No more to say...
Assuming past TG heros can't return (since I can easily argue Zerk, Raider, and Mushu still need more time in the oven,) and assuming we only get 3-4 next TG i'd say the answers can only be:
-Jorm
-Shaolin
-Conq
-Highlander
Conq and highlander are outdated and need very good updates. Jorm's design like shinobi's didn't work. And the devs have had a good track record so far of addressing awful design with Cent and shinobi. So I feel like they'll get to Jorm eventually. Shaolin hasn't really worked from the get go and has been neglected pretty much since release. After that many heros can still be slightly touched on or updated. But IMO we will have smoothed out all the rough edges when it comes to general hero design/balance.
I really would like to see Lawbringer reworked, but after seeing that weird Orochi kick animation, I hope that he gets it (he needs to get it sooner or later) not in the next round of TG but at least the next one after that, so the devs can return to safely mocaping animations. I really don't want to see my main doing clunky animations.