Far Cry 6 players might want to take note of how Dani Rojas would look like after a fight because that will determine how well they fight.
According to the latest Play Magazine (August 2021 Issue), Dani’s outfits affect how players perform in combat. The clothes that they find when rummaging through luggage or drops from enemy corpses will offer some perks that could help them fight enemies better.
These clothes that they will find will have perks like improved knife throws, higher stealth abilities, better defense against melee attacks, and many more. It will have stat bonuses that will help Dani go through any mission easier than wearing the default outfit.
It might not look fashionable, but at least the perks will help a lot to survive battles ahead. It will make you look ridiculous though with different gloves, goggles, vests, shorts, and more.
The Supremo backpacks help a lot too, which offer a lot of awesome abilities for Dani. They can become grenade launchers, flamethrowers, jetpack, and many more.
Either become sensitive to how you look or prioritize clothes that have better perks. Your choice.
That's actually pretty cool. They did show Dani in disguise in one of the trailers, and this is also a thing in New Dawn. If clothes offer benefits in gameplay, it is very reminiscence to recent Assassin's Creed games and Ghost Recon Breakpoint. It's clear that people don't really want this to be tiered based like in New Dawn, Breakpoint and even The Division games.
I suppose this may be one of the many reasons why Arcade is not part of Far Cry 6. Since all clothes in Far Cry 5 carries over to Arcade, this feature in Far Cry 6 may cause imbalance in multiplayer.
Originally Posted by KrayZee_ Go to original post
Doing away with gear buffs for the arcade would've been easy enough though, my assumption was actually the other way around, that perhaps forgoing the arcade mode may have been a factor in the realization that the gear could serve more of a purpose. I'm not sure I'm into the whole "x piece of clothing gives you x better stat", it just makes we the players gravitate toward specific gear. On the other hand, I guess that doesn't matter since we'll be playing mostly in first person, perhaps I'm just sort of tepid on the whole thing. I suppose though I'd rather have these minor buffs on clothing and accessories than an inflated skill tree like AC: Valhalla had, sheesh, what a $#!+ show of a skill tree that is.