Whilst browsing the forum it sprung to mind why settlements are such a wasted place in the game....
Maybe they should of created the following:
Settlement: Castle - Vendor specializes in mods
Settlement: Campus - Vendor specializes in gear
Settlement: Theater - Vendor specializes in weapons
Each settlement has a reputation status:
Hated (green items)
Hostile (blue items)
Neutral (purple items)
Friendly (gear set items)
Revered (yellow items)
Exalted (exotic items)
Each vendor gives daily missions to get reputation, the higher the tier the harder the missions.
Your goal is to reach Exalted status
How to increase reputation:
Do the daily missions gives X amount of XP
Sell mods to the Castle vendor
Sell gear to the Campus vendor
Sell weapons to the Theater vendor
Trading with the vendors:
This is not a calculation, just throwing some ideas of trading:
Castle vendor as a sample:
The more of a certain mod type and quantity you offer the vendor the more chance of a highly rolled mod you get back
Campus vendor as a sample:
The more of a certain weapon type and quantity you offer the vendor the more chance of a highly rolled weapon you get back
Theater vendor as a sample:
The more of a certain gear type and quantity you offer the vendor the more chance of a highly rolled gear you get back
How to deal with exotics? i don't know......my head has gone brain dead
NOTE: You will have to keep doing missions and selling gear to the vendors to keep your reputation with them as over time with inactivity your reputation drops.
Just a thought....don't shoot the messenger![]()
cool idea man. Murphee also had some good ideas about what to do with settlements in his thread: https://forums.ubisoft.com/showthrea...2022-(Updated)
So you don't like the current specializations? If you're going to change an existing idea, you should explain why you think this change makes things better. (If you didn't realize that settlements already specialize like this, perhaps you should look a bit more closely.)Originally Posted by Riflemania Go to original post
Personally, I think it's better done the current way, particularly with regard to its effects on the low-level campaign.
As for selling exotic items and the like, I think that would be very bad for the current game balance.
The trading idea is interesting, though. And there might be some merit to bringing settlement missions into the level 40 endgame; it's never been entirely clear to me why they took them out. (They're still there at level 30.) But I'd want to work out some plausible ideas about why they removed them before considering the advantages and disadvantages of bringing them back.
I think this would have to change to be more relevant to WT5 / level 40.Originally Posted by Riflemania Go to original post
For example, green items would be useless to those at level 40.
I haven't seen that thread in a long time, geez.Originally Posted by Metal_Greg Go to original post
Read what i said "Maybe they should of created the following".......it was just something i was thinking of and out of boredom put it as a post, it was just a idea that (after many tweaks) they could of made the settlements more interesting rather than just being used as a fast travel point.Originally Posted by CategoryTheory Go to original post
Could scrap the idea:
Hated (green items)
Hostile (blue items)
Neutral (purple items)
Friendly (gear set items)
Revered (yellow items)
Exalted (exotic items)
And just change too WT5:
Neutral
Friendly
Revered (Opens up trading)
Hell they could of made them the more rep you have with them the more better equipped civilians are for the surrounding area, even if it just makes the civilians look aesthetically pleasing
What has specializations got to do with iti'm just on about a vendor for end game.
As it stands right now for end game all the settlements are is a FT.....could of made them so much better if they thought it through from the start.
That's "specializations" as in "Vendor specializes in mods" (your words), not the specialization weapon specialization.Originally Posted by Riflemania Go to original post
I agree that the settlements could be made more interesting. But at least they're still worth visiting for the vendors, and you can skip vendors not selling the types of items you're looking for, in certain cases.
It's pretty obvious when i said "Settlement: Castle - Vendor specializes in mods" means: Gear Mods & Skill ModsOriginally Posted by CategoryTheory Go to original post
Yes, I thought so too. Vendors already specialize in a similar (but not exactly the same) way is all I'm saying. (So you're not proposing a new feature there; you're proposing a change to the way an existing feature is implemented, as far as I can tell.)Originally Posted by Riflemania Go to original post
My point being able to trade for higher rolled items, i.e trade with the vendor:Originally Posted by CategoryTheory Go to original post
1 x Protection from Elites @ 5%
1 x Protection from Elites @ 4%
1 x Protection from Elites @ 6%
1 x Protection from Elites @ 7%
1 x Protection from Elites @ 9%
And he/she may trade for the above:
1 x Protection from Elites @ 10% or above.....also based on your rep standing with them.
Oh, the specialization you're talking about at the start of your post is only for the trading discussed nine or ten paragraphs later, not for what they sell? I see. Sorry, the distance between the two concepts threw me off.Originally Posted by Riflemania Go to original post
And yes, trading up does sound kind of interesting, though it also seems to cover some of the same ground that the crafting, recalibration and optimization systems do.