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  1. #21
    Originally Posted by Knight_Raime Go to original post
    I still don't follow.

    People (in general,) have an issue with heavy dodge attacks because of how "safe" they are. This safety comes from being "immune" from feint into GB as well as being delayable for some and only rewarding a light "only" if parried. OP suggested that the dodge heavies be made to be light parries to bring them in line with dodge lights. Whom also have the same benefits here except they're rewarded a heavy if parried.

    I disagree with this solution because all dodge attacks sans zhanhu's are extremely reactable if you bait them by empty feinting. I suggested that if someone want's a greater reward than "only" a light they should make a heavy land or be blocked (exception of zhanhu,) and then feint into GB. As this will get them a guard break which rewards a heavy. And it also requires proper conditioning and asks players to think more instead of the binary "they dodge on indicator I feint and get heaby."
    I had misunderstood.
    Thank you for your explanation Knight_Rame.
    I think i got right this time...

    So I agree with you.
    I think a Heavy compensating a Parry against a Heavy Dodge is maybe too much.
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  2. #22
    Originally Posted by PicoAncus Go to original post
    I had misunderstood.
    Thank you for your explanation Knight_Rame.
    I think i got right this time...

    So I agree with you.
    I think a Heavy compensating a Parry against a Heavy Dodge is maybe too much.
    I think the argument could've been made back when we were on the ccu and some dodge attacks were properly unreactable. But they added 33ms to all of them when the ccu dropped so they retained the same level of reactiveness as they had before the ccu.

    I do think we could take measures to make dodge attacks a bit less annoying but I don't think light parries are the solution to the problem.
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  3. #23
    Originally Posted by morganwolfsoul Go to original post
    What Ive been saying for ever in this forum is make all dodge attacks guard breakable but also make it so that the dodger can counter guard break but yes it should count as a light parry. The reason why I say guard breakable is to allow hero's like cent get some strong combos in without an option select in the way, while also the dodger can counter guard break stopping the combo.
    I like this idea.
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  4. #24
    Originally Posted by MrGrippz Go to original post
    I like this idea.
    I don't know if it's a good idea... Just because the Raider had this option of being able to do Counter GB whenever it Dodged something.

    And there were so many criticisms of this movement, that it was eventually withdrawn.
    I don't know if it will be feasible or not to apply again...

    But on this I remain neutral for the time being.
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