So while Aramusha's gotten more popular since his rework I figured i'd give a tip. Not only to help new people to Mushu but also for people who've got experience with Mushu already. This should help everyone equally. Now as you may or may not know the star of his rework isn't actually the BB changes (all though those are pretty pog,) but actually ring the bell. In ganks it's essentially like any other bash setup but is truly unreactable and doesn't feed the same amount of revenge bashes do. These are nice things on their own and make him a semi decent ganker.

However ring the bell aids his neutral game as well as his mixes in chain. His chains are considered to not be super great and while they aren't using RTB benefits his chain mix ups. That's what i'm going to tell you today. So how is this done? Simple, you delay your heavy input after you land a ring the bell. It's really that simple input wise. But what does this do? It assures you're throwing a neutral heavy instead of a chain. Now why does this benefit his chains?

Well let's dig into that. After ring the bell lands you can chain. Either to a 500ms light or a chain heavy. The chain heavy is the key thing here because chain heavies themselves can deadly feint into 400ms lights. Thanks to the CCU changes deadly feints are now unreactable. The devs also buffed the forward range of his chain moves so feint into GB is more consistent. This is also beneficial because it further adds to the mix. Keep in mind that Aramusha also has a 100ms link in time to his chain heavies. Which makes them harder to react to and also lets him technically feint sooner. (total time is sooner, not the actual feint itself becoming shorter.) This is why Aramusha typically chains to top mid mix and feints immediately into GB or BB. So what are the components to said mix?

a truly unreactable 400ms bash from neutral and from "chain" thanks to the delay. A truly unreactable 400ms light soft feint. And feint into GB/BB. Because Aramusha always has access to BB it's very unwise to try and stuff his mix ups either during his mix ups or from neutral to punish his potential feint in feint recovery. You can't roll his mix either because miss timed rolls get GBed or dodge forward heavy. And I already mentioned how stuffing the mix doesn't go in your favor.

So basically you'll want to feint opening heavies to test and see how your opponent reacts. If you're landing your RTB's often mix it up by chaining into the heavy instead and either letting it rip or feinting into GB to catch dodges. Keep in mind Aramusha still has pretty reactable chain heavies and lights. So you don't want to commit too often. Aramusha as is does have some workable offense but he's still far more defensive favored. This mix is mainly to help you eek out a bit more damage on occasion or to handle people who really turtle up and try to play the reaction game.

Hope it ends up being useful for you guys.