I think it confuses you because you're confusing facts and value judgements. Statements like "this bullet does 30% more damage than that one" can be facts because they are easy to objectively verify. But "clunky to use" is a value judgement, so you need to qualify it with who is making that judgement.Originally Posted by xcel30 Go to original post
Which you soon do, when you say "I don't see it as complex and rewarding." That's fair enough, but I do see it as complex and rewarding. So if you want to turn this into a fact, we can restate it as, "the gearset is complex and rewarding to some, but not all, people."
That can also be said about Memento, popular as it is. So does Memento need to be "fixed"?
Well, the devs don't seem to talk at all, so there's no suprise from that quarter.As someone who has the guts to say has more time with this set than anyone else i have ever seen, i don't understand how the devs still haven't touched or talked more about it. But since you are still going to experiment it more, i REALLY suggest you play doing matchmaking with groups of 4 to see how things work out as i think the problems get amplified without an LMG
And yes, playing it in groups of four is a good idea; I'll be interested to see how it works out. I would not be surprised to see problems, though I think it will also be fun to see about exploring solutions to them. (I've already seen problems with even a two-player team, and had to work on that a bit.) It could well be that the loadout is more suited to solo than team play; it would hardly be the first one like that. And there are certainly many loadouts that work well only in teams, and work very poorly when played solo. Neither of these alone is a good reason to massively change or get rid of some gear.