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  1. #101
    One of the biggest things that also has ruined pvp, oh were gonna ban those who abuse glitches. Did it once and never again. Now we have more glitches and exploits with nothing being done or talked bout by the dev team. They need to actually care about pvp and it not be an after thought.
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  2. #102
    Originally Posted by ModalThread611 Go to original post
    One of the biggest things that also has ruined pvp, oh were gonna ban those who abuse glitches. Did it once and never again. Now we have more glitches and exploits with nothing being done or talked bout by the dev team. They need to actually care about pvp and it not be an after thought.
    I feel like the ban was more in regards to people using the exploit to clear legendary, rather than get a leg-up in PvP.
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  3. #103
    Originally Posted by DutchLMB4ever Go to original post
    You are right pve is so small in Division 2 now.
    It's only as big as 1 conflict map.
    WoNY dlc is pure pvp and pvevp
    The whole freaking map is one big dz.
    Not one mission in there
    You are 100.000% right my man!!!
    Triple bullseye for you!!
    The only activitys in this game for pve is:
    - 3 small missions
    - Small land marks. (In dz they are waaaay bigger)
    - and suply drops. (Dz has all the other activities)
    Such a shame pvp is 99% of div 2. They really need to make a game all pve.
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  4. #104
    Originally Posted by Kanaima Go to original post
    I feel like the ban was more in regards to people using the exploit to clear legendary, rather than get a leg-up in PvP.
    Well now we clearly have exploits and glitches being used in pvp and they are doing absolutely nothing.
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  5. #105
    Originally Posted by ModalThread611 Go to original post
    Such a shame pvp is 99% of div 2. They really need to make a game all pve.
    Either you missed the sarcasm of that post, or I'm missing the sarcasm of yours.
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  6. #106
    Originally Posted by chicagolongball Go to original post
    Nobody said PvP was larger than PvE in Division 2. We said that PvP doesnt work well, messes with the balance and fun of PvE and can be better implemented in it's own dedicated game without the handcuff of PvE on the same gear. Separation will make everyone happier, and each camp gets a dedicated game with all resources spent in one direction.
    It doesn't work well because they poorly separate things and really don't play any pvp to see how any of it works.
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  7. #107
    Originally Posted by TxDieselKid Go to original post
    Either you missed the sarcasm of that post, or I'm missing the sarcasm of yours.
    I know 100% you missed my sarcasm. Div 2 is a pve game with a side of pvp, why because the devs have shown they care very little about pvp and how well it works and plays. They made pvp an after thought with poor choices and not giving enough improvements. Going backwards instead of forward. How can you make pvp worse after 2 years? PVP has never been great in div 2 but they somehow found a way to make it even worse. Who ever said we need the TTK to be lower? The devs decided that. Why is beyond me. Only reason I can see is to allow anyone with a controller the ability to pvp, yet people still struggle.
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  8. #108
    I said I want the PvP TTK to be lower. I know most of the TD PvP community disagrees though - so I'm not pushy. They like the ability to recover and win even if caught out in a bad position not paying attention to their surroundings. They probably didn't grow up playing License to Kill mode on GoldenEye64

    I'm taking R6S levels of TTK, with deadly headshots..
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  9. #109
    Sircowdog1's Avatar Senior Member
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    Originally Posted by LateNiteDelight Go to original post
    I'm taking R6S levels of TTK, with deadly headshots..
    Alternatively, you could just go play R6S.....
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  10. #110
    Originally Posted by Sircowdog1 Go to original post
    Alternatively, you could just go play R6S.....
    I could, but you can't play solo..

    And it's not an urban open world...

    And there is no PvE element mixed in....

    And there is no freedom of loadout choice.....

    And it's FPP [though that I prefer]......

    And there is no cover mechanic.......

    I'll stop
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