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  1. #41
    OPERATION // RAZOR EDGE

    DEFENDER OPERATOR //
    -------------------------------- // VOLK


    Andrei Kasparov
    MALE


    Ukraine
    S.O.F.
    (Special Operations Forces)


    2-ARMOR
    2-SPEED


    PRIMARY WEAPONS -
    --- MTs-255 (MTs-255 Shotgun - semi-auto revolver shotgun loaded with buckshot)
    --- 9×19VSN


    SECONDARY WEAPONS -
    --- Grach 443 - (MP-443 Grach - pistol sidearm)
    --- Škorpion - (Škorpion vz. 61 - machine pistol)


    STANDARD GADGETS -
    --- Barbed Wire - x2
    --- Bullet-Proof Camera - x1


    UNIQUE UTILITY GADGET -
    Classic Tripwire Explosives - x2 C.T.E.s

    VOLK comes equipped with tripwire explosives that he can set anywhere he chooses to on the ground. These explosives are just as deadly as KAPKAN’s E.D.D. traps, but are not restricted to doors and windows. Since they can be placed anywhere and KAPKAN might be in play, VOLK only carries two of these in game.

    Deploying a C.T.E. has the player first choose where to plant the explosive device and then choose where in the 360-degree range around the explosive should the wire extend and the anchor be mounted. This allows for the player to place the devices just about anywhere on the floors and even on surfaces where players might attempt to vault over for a nice trap, all while choosing which direction the explosive is triggered; much like a Claymore Tripmine.

    Being mechanical in nature, they are hidden from I.Q.’s R.E.D. Mk-III and immune to THATCHER’s E.M.P. Grenades. However, they are still susceptible to gunfire and explosives. TWITCH and ZERO are still problems for VOLK as their tech can easily dispatch the C.T.E. Traps.

    Due to their exposed nature, it is easy to spot them in most cases, as it is a sizable bomb placed onto the ground. The explosion is directed towards a single direction, being the direction of the tripwire’s anchor; which is set by the player as they deploy the trap. Utilizing his Barbed Wire to hide the traps within the mess of mesh could be useful as some players would try to wade through the wire only to receive an explosive punishment.

    He and KAPKAN are now hunting buddies, both in-game and off duty; though they do have the occasional argument on how one should hunt.It is not one held in malice however, just comparing and contrasting notes and such.

    VOLK’s Shotgun is also his hunting shotgun and is a personal weapon that is something that was added to the Team Rainbow Requisitions by his request.
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  2. #42
    OPERATION // WINTER FROST

    ATTACKER OPERATOR //
    -------------------------------- // ZIMA


    Eliška Procházková
    FEMALE


    Czech Republic
    Ú.R.N.A.
    (Útvar rychlého nasazení - aka : "Rapid Response Unit")


    2-ARMOR
    2-SPEED


    PRIMARY WEAPONS -
    --- 806 BREN - (CZ 806 BREN 2 - assault rifle)
    --- OTs-03 - (unlike GLAZ's rifle, this one is not loaded with FMJ so it cannot penetrate the Plane windows)


    SECONDARY WEAPONS -
    --- C75 Auto
    --- GONNE-6


    STANDARD GADGETS -
    --- Breaching Charges - x3
    --- Stun Grenades - x3


    UNIQUE UTILITY GADGET -
    Omrzlina” Liquid-Nitrogen Canisters + CO2 Gas Launcher - x3 L.N.C.s

    ZIMA utilizes a custom-made CO2 pneumatic launcher that fires canisters that break on impact, splattering the area affected with Liquid Nitrogen. This causes the surface area to flash-freeze, which is very useful for destroying bullet-proof obstacles more easily.

    Frozen Deployable Shields and other hard-to-destroy objects deployed by Defenders and White Masks will be able to be destroyed by sustained gunfire. CASTLE's Armor Panels now become as durable as a regular wooden barricade and Bullet-Proof Cameras are no longer bullet proof... sorry MAESTRO, that applies to your Evil-Eyes too.

    Frozen reinforcements can be blasted by standard explosive breaching methods in order to make a hole where the nitrogen had frozen the area, essentially allowing just about every Attacker to be a Hard Breacher with extra steps. This makes SLEDGE, ASH, BUCK, ZOFIA, and KALI very effective co-operators.

    Be careful though, as a Defender with a Nitro-Cell can blow up a frozen section; killing an Attacker attempting to put on a breaching charge. This also applies to ORYX being able to Remah Dash through the frozen section with double the health taken away and ARUNI being able to shatter a frozen section with a punch of her fist.

    Using the Hard-Breaching methods next to an area that has been frozen will increase the size of the hole made by said Hard-Breach method. So HIBANA could save ammo on her X-KAIROS Pellets by making a small Hard-Breach Explosion in order to make a bigger hole with the help of ZIMA, and the other Hard-Breachers can make even bigger f*ckin' holes.

    The GONNE-6 cannot be used to break open frozen reinforced wall sections, but it can be used to open frozen reinforced hatches.

    Surfaces remain frozen for only a period of 15 seconds, so if the Defenders manage to rush in and delay your breach through a frozen area; they can ensure that ZIMA wastes her L.N.C. round; though this is unlikely.

    Operators struck by an L.N.C. round will be slowed down as if CLASH had shocked them and receive 20 HP damage. They will remain slow for 4 seconds.

    Fire from TACHANKA, CAPITĂO, MAVERICK, and GOYO's Unique Utility Gadgets can be used to accelerate the thawing process of a frozen zone, making them thaw out in 8 seconds rather than 15.

    JÄGER and WAMAI's anti-grenade utilities can ensure that ZIMA cannot deploy her “Omrzlina” as effectively as she wants.

    MIRA's Black Mirror, if struck by an L.N.C. round, will have an interesting interaction. Due to the sudden freezing temperatures and the impact of the L.N.C. Round, the Black Mirror will shatter. Not only that, but the pressurized canister that holds the mirror in place will implode on itself, the gas within suddenly dropping pressure from the sudden cold of Liquid Nitrogen. As a result, the glass will be forced to fall out as if someone struck the pressurized canister, turning MIRA's Black Mirror into a Murder Hole.

    Defenders who are pressed against a frozen surface will find themselves receiving damage as if they were Attackers that brushed up against devices and such that are electrified by BANDIT or KAID. This is arguably useful for the Defenders as they will naturally back away from a frozen section and not likely be blown up by whatever breaching method the Attackers choose to employ.


    FUN FACT ABOUT ZIMA -

    She was the first Operator that I had designed. I had heard of another fan-made operator that turned Reinforced Walls into soft-walls by use of a loud and bulky power-saw and thought to myself "that sounds difficult to make use of in Siege... why not just use Liquid Nitrogen grenades?" and it evolved from there.
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  3. #43
    And now.....

    The moment you over 700 readers have been waiting for...........

    The final of my OG 40 Operators.........am I hyping her up too much?



    OPERATION // WIRE THREADS

    DEFENDER OPERATOR //
    -------------------------------- // WIDOW


    Isidora Muńoz
    FEMALE


    Chile
    B.O.E. Lutaro
    (Brigada de Operaciones Especiales Lautaro - aka : "Lutaro Special Operations Brigade")


    3-ARMOR
    1-SPEED


    PRIMARY WEAPONS -
    --- SAF 200 - (FAMAE SAF 200 - sub-machine gun)
    --- SASG-12


    SECONDARY WEAPONS -
    --- SDP 9mm


    STANDARD GADGETS -
    --- Deployable Shield - x1
    --- Nitro-Cell Charge - x1


    UNIQUE UTILITY GADGET -
    Spider-Bot Drones - x3 Spider-Bots

    WIDOW comes equipped with a tool designed by a guy ZERO trusts with his more confidential equipment and requisitions (Charlie Cole), and is a redesign of a device that was passed-up by the Tri-Rotors for operations in Splinter Cell Blacklist, but did get its own mobile game.

    The Spider-Bots are able to crawl on the ground, walls, and even the ceiling in order to reach places that would make for great locations for CCTV feeds. When you want to maneuver faster, the drone is also able to fold its limbs within itself and roll around the structure to quickly avoid Attacker and Terrorist aggression.

    Like regular Attacker drones, the Spider-Bots can jump. However, jumping will result in the bot returning towards the floor when jumping from walls and ceilings.

    These Spider-Bots are also useful for sneaky ambushes, as they can self-destruct and disorient the Attackers and White Masks just as if they were struck by ELA’s Grzmot Mines. Sure this will lose you a camera perspective in the long run, but it can be useful to cause confusion and disarray, allowing you to get off camera and surprise attack the vulnerable enemy. Especially useful against MONTAGNE and his extendable shield. Just be wary of allies in your area.

    The Spider-Bots are also useful for high-speed maneuverability. By pressing the select-fire button while in camera, you can pull the legs into the drone and roll it around like a ball. The issue is that it will be harder to scan the enemy with it like this, it will not be able to climb or jump while rolling about, and it cannot trigger its Concussion Kamikaze while in High-Maneuverability mode.

    When returning to regular Crawling-Mode, it will take 3 seconds for the Concussion self-destruct to be primed and ready. This is done to prevent the drones from simply rolling up quickly on the Defenders and then suddenly concussing them without warning.

    THATCHER, TWITCH, I.Q., and ZERO are the usual counters to the use of these drones effectively.

    NŘKK can of course hide herself from the drone with her H.E.L., but she will still have that weird proximity distortion effect since it is a Drone; just like VIGIL does with Attacker Drones.




    And there we have it.... my 40 Operators I have come up with. I have a few more designs mulling about in my head, so I might extend this list if I deem it possible. The next responses I have will be my explanations of which Operators I had to scrap or repurpose because Ubi actually made a design very similar to my own.

    And then maybe I will also show off my joke operators... who knows... maybe Ubi will make more of my designs in the game in some fashion.

    And Ubi..... feel free to make use of my designs I have detailed in this listing.
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  4. #44
    I feel the pain of having to tweak or rework Operators cuz of Ubi. One o my ideas had to be completely scrapped because Thunderbird was just objectively better in every way.
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  5. #45
    Also, a bit of an off topic thing, but you mentioned your reader count. Idk how to see how many readers a post has had an would love to know. But on this topic, congrats on the 700 readers! Mans got read.
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  6. #46
    Thanks Mate !

    I currently have 820 views on my post. I dunno if that is 820 different people viewing it, or if that is how many times other people have clicked on the link to view the post. For all I know, whenever someone re-visits the thread the counter might go up and count it as another view.
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  7. #47
    MY SCRAPPED OPERATOR DESIGNS -

    Over time, I have had some of my operator ideas require some heavy reworking or to just be tossed into the bin. This is mainly because Ubisoft eventually ended up making my fan-made design into a reality in some shape or form. They are as follows :

    VOID was originally my interpretation of VIGIL as an Attacker. I always felt that he would be better suited as an Attacker, given the fact that most of the cameras the Defenders use are stationary. But that was soon made moot when Ubisoft released NŘKK and on my Birthday no less (thank you for the birthday present Ubi). I reworked VOID to throw out Chaff Grenades now, sticking to her namesake.

    ORYX was actually a joke operator I called YEET FEET, where he would blitz at high speeds while screaming at the top of his lungs and only stop when he smashed into something, often breaking through the wall or stomping through a hatch. Odd to see my meme operator be actually used realistically.

    SPIDER was an Operator that was basically AMARU but better. Not only could my rendition of a grappling-hook operator able to go through Windows, hatches, and roof edges with their hook; but they were also able to rappel off of the ceiling of rooms and leave a rappel line there. For example, a large atrium like the one in Bank suddenly becomes an area where it is unpredictable where someone is hanging from instead of just the windows and skylight. But by leaving a rappel line in place, you could allow your fellow Attackers to go up through broken hatches and avoid staircases that might be trapped. However that just meant Defenders could as well.

    PALADIN was rendered obsolete by the invention of the Proximity Alarm tool used by the Defenders. Honestly, that tool would be perfect for a Defender to specialize in rather than just allowing almost 1/3rd of the roster to deploy those noisy bois. As a bonus, I had PALADIN be Victor Coste from the Splinter Cell games.

    ZERO had caused me to scrap my design of PANTHER, who was Sam Fisher. I was able to use the utility of PANTHER by giving it to my Operator design of X-RAY, and ORYX also stole away my hatch-jumping ability that I had given to Fisher. It is actually due to the existence of ZERO that my BALOR operator had to be put on Defense rather than Attack, since it seemed rather strange to have two Attackers with cameras that burrowed into the structure and peek onto the other side.

    R.C. had to be scrapped recently because of the existence of FLORES fulfilling the role of the explosive drone. Though my version was essentially a weaker version of Call of Duty’s RC-X killstreak and couldn’t jump.


    And there you have it, my Operator designs that I had to scrap or re-adjust because Ubisoft and I think alike from time to time. Keep in mind this is regards to utilities. For example, I had my R.C. design come from New Zealand... but he did use the AR33. My rendition of VOID before NŘKK came around didn't have reduced noise effects and was armed with the SR Union PDW-K and the Daewoo Telecom K7. Oh well.

    If Ubi wants to make use of the designs I have here, feel free.
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  8. #48
    THE MEME OPERATORS I HAVE MADE

    Excluding the aforementioned "YEET-FEET", I have made quite a few more joke Operators that could be added to the game just for the memes of it.

    ATTACKER - KRIEG -
    Take BLITZ, and duct-tape a claymore onto his Riot Shield instead of flash bulbs. Then watch as the combo of BLITZ-KRIEG terrifies your enemies.

    DEFENDER - DUMMY -
    A recruit who misunderstood the objective and put on the bomb vest that he was supposed to put on the Hostage. He thought he was meant to simulate a suicide bomber and now is on Harry’s watchlist for an intensive therapy treatment.

    ATTACKER - AKIMBO -
    A guy who watches WAY too many John Wu movies and now dual wields everything. He is equipped with dual-LMGs, dual-ACS-12s, dual PDW9s, dual-D-50s, and dual-SMG-11s. He cannot aim down sight and reloading takes longer, but there isn’t really much of a reason to worry about such things.

    DEFENDER - COWBOY -
    A recruit who is equipped with a western hat and uses only the revolvers, the BOSG, and a Lever-Action Rifle. His utility is throwing out sticks of dynamite to blow out all the destructible materials within a room, fully exposing all the floors, walls, ceilings, barricades, and obstacles to lines of sight from other locations in the building.

    ATTACKER - WEEB-BEARD -
    A chubby guy who thinks he is a ninja, but really makes too much noise. He comes equipped with a Katana, Naruto Runs at the enemy, and moves much more slowly afterwards due to exhaustion. He is meant to be a distraction for the Defenders to deal with, making lots of noise and being a bullet-sponge with 200 HP.

    DEFENDER - LAG BOI - An Operator who uses a time-space shifting device to teleport backwards like Tracer from Overwatch, allowing the player to simulate a Lag Rubber-Banding effect and to avoid death for the moment.

    ATTACKER - BOOM-BOOM! -
    A maniac who's special weapon is a belt-fed grenade launcher and is able to level the buidling's destructible walls with these grenades.

    DEFENDER - DEE-KAY -
    A monkey with a red tie and an AK-47 that is able to jump up hatches like ORYX and just jump in general unlike everyone else in the game.
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  9. #49
    this post has 1001 views !!!! Lets gooooooo!!!!!
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