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  1. #1

    Mags and reloads of BP are all but realistic, here some little rework/idea

    Ubi, pls, here some idea to improve the immersion and mil-sim experience with just tweaking an already animation in the game.

    We have already in the game the option to turn on/off the mechanic of losing ammunition every time we reload a gun, no matter if we only shot one time or half a magazine. So I thought of a new mechanic for this one in the Ghost Experience.

    I propose an option where the players carry (outside the raids because I am aware to play the raid it is needed a lot of ammo, a lot more than a human could carry and move and outside PVP matches) just a bunch of magazines, it all depends on the calibres, 7,62 can carry 6 mags (one already in the gun), 5,56 calibres can carry 8 (one already in the gun), 9x19 carry 9, same for pistols and SMG. LMG and snipers only could have 4 or 5. All of them could be increased by skell points if it is allowed by the game/devs.

    Every time you shot a gun you can switch the mag but you don't throw the mag, a soldier won't do that no matter if empty/half/or with one bullet left. You can still recharge the magazines with pockets of bullets you can find in enemy body/vehicles/bases. How does the player recharge the mags? Easy, with the same animation that the Paratrooper class used to recharge with heavy bullets their weapons when they use their class perk ability. 7,62 calibres are recharge to the mag 4 by 4, 5,56 are 5 by 5 and 9*19 are recharged 7 by 7 to magazines and snipers same that they do already: 3 by 3. All of them use the animation until the recharge and mag are full, the player decides to stop or it had been shot by some enemy. The Ghost will start to charge first the mag that it is closer to be full and then go with the least emptier. The only exception is the LMG that don't use normal mags because you know, they use more like packs.

    The pockets of bullets that we use to recharge the mags could be the same bullets the players use to lure enemy NPCs to some specific locations, so the players could be smart to rationalize the bullets they carry.

    What do you think people? Easy to add and cheap? they would be just recycling some animation already in-game.
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  2. #2
    I agree. Discarding partial magazines is just dumb, and any real life military would discharge you for doing that (bullets don't grow on trees, after all). Keeping partially loaded magazines makes far more sense.
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