Oooooooh oke thanks!!Originally Posted by V4MPiR1 Go to original post
And makes a lot of sense now, we have a multi cultural group.
Italian,Polish,French,Turkish,Belgium,British,Amer ican,Norwegian,Dutch.
The first 5 sometimes misunderstand what is called out.
But most times it happens when new people join.
They f/ck up because they're panic shooting. lol
They see 2 cups on a belt, and shoot.
But forget about if it's black,white or broken cup.
Does this mean that if you shoot the wrong picture you get more lava in the room?
LOL. Reminds me of the Alpha through Papa valves in the Furnace (Williams). One of our guys is Brazilian (nonfluent ESL), and he wisely ops not to volunteer that responsibility when we change up roles; so he doesn't get confused when Diagnostics makes the calls. I personally love doing the valves when someone who doesn't know the phonetic alphabet runs Diagnostics and also unnecessarily calls the letter first. So I'll be ready, taking fire, and hear, "Ay for An-Tee-Dis-Ess-Tab-Lish-Min-Ter-Ee-Uhn-Ism... Bee for Bee-El-Zuh-Bub... See for Kor-New-Koh-Pee-Uh... Eye for Ik-Uh-Bod-Krayn". It takes discipline not to roll one's eyes. LOL.Originally Posted by DutchLMB4ever Go to original post
LOL. Yeah. Full versus empty. Some have difficulties interpreting signage as well. So, you'll get the, "Is full white or black?.. because I drink my coffee black", to which the reply is, "This isn't some Breakfast At Tiffany's two-tone coffee cup, mofo! Get it right!"
Or the impulse control ones, as I mentioned. "Empty Cup On A Hook..." [BANG], "...Moo <pause> Ving". <eye roll>
Or, "Empty Cup On A Hook", "Moving?", "Did I say moving?", "No", "Well that's because it isn't fn moving!".
The code failure penalty isn't lava/fire/burn. We know we can't rely on quadrant pit observation for that assessment, since its respective displaying has been glitched (unreliable and predominantly nonexistent) since release [Aside: For the Hoot Foot Commendation, we rely on time -- 150 seconds (actual), 180 seconds (target, compensating for potential visual bugs, etc.) per quadrant filling.]. However, two key bits of evidence suggest otherwise. First, when I confirmed the phenomenon, my build had 100% Burn Resistance and I began experiencing it while still on the cannon deck. Second, the lack of a Burn Status Effect.
How it is actually realized is hidden in code. Given that it is uncounterable and most consistent with carbon monoxide exposure, my working hypothesis is that the penalty is the equivalent of 'permeable' armor.
BTW, tell your guys to refrain from using shotguns to destroy the junction boxes on code executions. It registers as a false negative (red) on the display screens in Alpha through Charlie and can lead to unnecessary chatter.
I use to send the power guy(s) downstairs once the control room windows broke until the power went out after that a few times. Then I had others tell me you had to wait to 50% or 75% or 100%. I think the definitive answer is once two purples and one tank are killed upstairs, then it's safe to go down. Otherwise you would need to wait to 100%.
Confirmed:Originally Posted by DadKev Go to original post
Originally Posted by V4MPiR1 Go to original post
I'd advise against having two static posts on Alpha Up and Charlie Up. As I've already stated:Originally Posted by DadKev Go to original post
This is why we post the raid virgin on Charlie Up. It is the most innocuous position in the phase; their primary is to kill any Charlie Up Purples, secondary is to coordinate potential power restorations with Alpha Up, and tertiary is to resuscitate the Control Room Commander in the event that they are downed or otherwise incapacitated under any applied approach (inc. Control Room Lockout). They should be most effective in this capacity. If anyone is going to have both thumbs up their colon (spec. when new contact Alpha Up Purple), it should be just this one. At least they can become conditioned to the sounds and other complexities of the environment. We task a single veteran on Bravo and only have them cover Alpha Up as required (ie. new contact Alpha Up Purple, coordinated power restorations with Charlie Up, etc.). Having two potential shooters up translates into unnecessarily heavy contact in Alpha, Bravo, and Charlie, and thereby unnecessary additional risk on Alpha and Charlie positions in doing their jobs, which is to effectively execute codes, secure and send rockets through Alpha and Charlie Airlocks, destroy the three trolley brakes, and deliver water, before the final kill command on Pfeiser. If Alpha and Charlie fail in this capacity (esp. securing and sending rockets), everyone dies.Originally Posted by V4MPiR1 Go to original post
I've personally killed two Alpha Up Purples and had successive ones still attempt to buttstrike the safety lockout padlocks on the safety disconnect switches.
Tactically, the definitive answer is the one that I've already stated:
Originally Posted by V4MPiR1 Go to original post