🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #31
    Deflects are not enought to compensate assassins. Anyone that uses then knows that almost any offense is unblock or behind a bash now. Deflects were better back then that now.

    Example, orochi has an unblock so cant deflect the finisher heavy cuz It will be top finisher most of the time. Zanhu has a bash now, every finisher hit is unblock.Hito Kick and heavy, swipe and heavy, charged umblock lol. Gryphon top light finisher preventing side dodge and maybe catch a lucky deflect, or just dodge attack, heavy after kick. Those didnt exist before.

    What deflects do against a conqueror? Or warden? Bash hit, bash hit, bash hit. And if the warden continues the combo every side attack is unblock now hahaha.
    The new hero is getting the Tozen Kick for sure, if not orochi in the rework. That bash and unblock for everyone direcction dont help deflects. And also even kensei can do a "deflect" and get a free GB (kensei can trash any assassin). Even conqueror has superior block or whatever the name is, that at the end is the same thing. You timing the Dodge and get free damage.shield bash first is just animation bf you get the dmg.

    Assassins are trash and since they are not giving then more dmg and i mean really more dmg thant others at least give them the same health and the same guard. You guys want classes? I dont see anyone complainig about why shugo can get to the first zone in the match bf Pk. Whats the point on that? He is slow so he needs a sprint? So do we want him to be slow or not? At the end he just run the same as anyone. Whats the point of classes on that? Nuxia low health dodge attack light parry. Gryphon HA bashes, undogeable lights, better feats and better dodge attack than her. Really?

    Gryphon can dodge Nuxia after the 2 hit avoiding the trap the heavy and the heavy feint to GB. Too safe still. Guessing Game where one option beats the rest most of the times.

    If heavys get more health and dmg i get why hybrids gets speed to run from the fight after revenge lol. What a joke.
     1 people found this helpful
    Share this post

  2. #32
    There must always be differences between classes, even to differentiate them from the different gameplay of each of us.

    I personally am a former Warlord main, and now play with Jorm on a solidarity mission (LOL).
    But I also play with other characters sometimes...

    I confess that I've never played with Peacekeeper I can't talk about her limitations.
    Share this post

  3. #33
    Originally Posted by Goat_of_Vermund Go to original post
    And the perks. And the reflex guard and hp pool are disadvantages, which would be fine if they would ever get anything in return. Well, you could say running speed, but I think I can verify that a pk would never catch up to a shugoki if for any bizarre reason that broken ****e would decide to run away.
    Since perks are not active in competitive play I don't think about them. However lets be honest, it's less "assassins have bad perks" and more "if you're not a heavy you have bad perks." Perks are another rant in it of themselves though so I don't wanna harp on that more.

    Originally Posted by MayanKingGaming Go to original post
    I´m not really sure about deflects well at least from some of them, I agree that maybe they are in line with CCu values, I see this from my PK point of view, I would accept +2 damage for hers.I can even accept that maybe I want too much in the deflect part haha.
    For dominion, there is a reason for me at least comp teams almost never use assassins except for Glad, and sometimes nuxia. they maybe can be viable on expert hands but the slow renown gain is what kills them I agree. Oh and I know damage is not that bad, homever being an assassin I would expect less life in exchange of doing more damage. I acknowledge classes in this game work very differently than others though.

    homever health pool, reflex guard, ugly feats(that affects multiple scenarios) are still there and they are not enough compensated. Thats why if I did bad with PK I only choose Warlord next time and boom top killer in the scoreboard. The difference between class eficiency is too much sometimes.

    If we absolutely need to have reflex guard and less health,(also very bad perks, mediocre feats mostly) well they could compensate that with 20-30 more stamina.Except maybe for glad and zerk.
    I don't think damage should be a differentiating factor for classes. I would be fine with assassins in general having a bigger stamina pool.
    Share this post

  4. #34
    Originally Posted by deathtocakl Go to original post
    The hp values are more like 110/130/150
    Minor correction. 140. IIRC LB, WL, and Goki were the only heros who ever had 150. And they all got brought down to 140 awhile back.
    Share this post

Page 4 of 4 ◄◄  First ... 234