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  1. #21
    Originally Posted by MayanKingGaming Go to original post
    it´s fine if heavies get the most health, HA, and devastating punishes.

    It´s fine if vanguards get versatility and good damage.They even get some hiperarmour, bashes and some cool feats.

    Is not fine if assassins are forced to have less health at the same time as reactive guard, not very good damage and mostly under average feats paired with the slowest renown gain of the three main classes. Oh and the worst perks also.

    I said it before, that it´s cool to diferentiate classes Im all for it, but also to compensate.

    Give assassins better stamina, and some better flowing and make them do only heavy dodge attacks and the rest of the classes only light dodge attacks, and we are even(because reflex guard cant be fixed). until that, assassins are a bunch of handicaped chars, played by masochists, with the exception maybe for zerk and shaman(barely).
    Assassins have access to deflects which net higher than average parry damage against any non unblockable attack. Assassins also are not inherently weak damage wise either. The closest you could maybe say is Nuxia since she overly relies on 400ms lights and those do sub 10 damage. But that's kinda it.

    As far as viability goes literally every assassin except 2 are viable right now in dominion based of of kits alone. And those two are being reworked next season. What holds Assassins back in 4's is their renown gain (which should be standardized so no class gets an advantage for renown gain,) and their feat selections. Reflex guard is a negative. But it's not enough of one to make a good assassin unviable.
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  2. #22
    Originally Posted by Knight_Raime Go to original post
    Assassins have access to deflects which net higher than average parry damage against any non unblockable attack. Assassins also are not inherently weak damage wise either. The closest you could maybe say is Nuxia since she overly relies on 400ms lights and those do sub 10 damage. But that's kinda it.

    As far as viability goes literally every assassin except 2 are viable right now in dominion based of of kits alone. And those two are being reworked next season. What holds Assassins back in 4's is their renown gain (which should be standardized so no class gets an advantage for renown gain,) and their feat selections. Reflex guard is a negative. But it's not enough of one to make a good assassin unviable.
    And the perks. And the reflex guard and hp pool are disadvantages, which would be fine if they would ever get anything in return. Well, you could say running speed, but I think I can verify that a pk would never catch up to a shugoki if for any bizarre reason that broken ****e would decide to run away.
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  3. #23
    King_of_Xibalba's Avatar Senior Member
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    Originally Posted by deathtocakl Go to original post
    Reflex guard can absolutely be fixed. It's just simply not worth fixing at all. It worst its just an inconvenience to the average player. Also idk what ur saying about damage with assassins. peacekeeper, berserker, shaman all hit extremely hard. Nuxia heavies hit hard and lights are slightly weak but they are 400 ms. Even orochi still hits just as hard as any other character. We don't talk about the dead character that is shinobi.
    Yeah I know it could be fixed...but they won´t so...yeah

    berserker do well with his heavies and hiper armour, shaman can be a nightmare with her feats and healing , bite etc. Glad is good now, not tier S good , but from a mixing capabilitiy viewpoint yes he is good.

    PK...It´s my main, diamond 5 with her and no she needs or more stamina or a little more damage(in the range of +1 to 2) to actually get even vs heavies...just because unlike everyone HER DAMAGE IS NOT INSTANT, so the bleed gimmick is mostly a handicapp if is not enough compensated.

    You think "is an inconvenience for the average player" if we take in account only like 5% of players are capable of being diamond 5/master with asassins then im not average, and is not only an incovenience, is a thing should not exist post CCU...and the worst is when you are trying to do an antigank in breach with them against pikemens and the rival team...sometimes even solely playing against pikemens is hell.

    so for assassins independently of their actual skill, Reactive guard is more than an incovenience.
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  4. #24
    King_of_Xibalba's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    Assassins have access to deflects which net higher than average parry damage against any non unblockable attack. Assassins also are not inherently weak damage wise either. The closest you could maybe say is Nuxia since she overly relies on 400ms lights and those do sub 10 damage. But that's kinda it.

    As far as viability goes literally every assassin except 2 are viable right now in dominion based of of kits alone. And those two are being reworked next season. What holds Assassins back in 4's is their renown gain (which should be standardized so no class gets an advantage for renown gain,) and their feat selections. Reflex guard is a negative. But it's not enough of one to make a good assassin unviable.
    I´m not really sure about deflects well at least from some of them, I agree that maybe they are in line with CCu values, I see this from my PK point of view, I would accept +2 damage for hers.I can even accept that maybe I want too much in the deflect part haha.
    For dominion, there is a reason for me at least comp teams almost never use assassins except for Glad, and sometimes nuxia. they maybe can be viable on expert hands but the slow renown gain is what kills them I agree. Oh and I know damage is not that bad, homever being an assassin I would expect less life in exchange of doing more damage. I acknowledge classes in this game work very differently than others though.

    homever health pool, reflex guard, ugly feats(that affects multiple scenarios) are still there and they are not enough compensated. Thats why if I did bad with PK I only choose Warlord next time and boom top killer in the scoreboard. The difference between class eficiency is too much sometimes.

    If we absolutely need to have reflex guard and less health,(also very bad perks, mediocre feats mostly) well they could compensate that with 20-30 more stamina.Except maybe for glad and zerk.
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  5. #25
    King_of_Xibalba's Avatar Senior Member
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    as always Im sorry for my crap level of english.

    as I said before and in agree with Goat, Im totally fine with having disadvantages IF they are enough compensated.
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  6. #26
    Originally Posted by MayanKingGaming Go to original post
    Yeah I know it could be fixed...but they won´t so...yeah

    berserker do well with his heavies and hiper armour, shaman can be a nightmare with her feats and healing , bite etc. Glad is good now, not tier S good , but from a mixing capabilitiy viewpoint yes he is good.

    PK...It´s my main, diamond 5 with her and no she needs or more stamina or a little more damage(in the range of +1 to 2) to actually get even vs heavies...just because unlike everyone HER DAMAGE IS NOT INSTANT, so the bleed gimmick is mostly a handicapp if is not enough compensated.

    You think "is an inconvenience for the average player" if we take in account only like 5% of players are capable of being diamond 5/master with asassins then im not average, and is not only an incovenience, is a thing should not exist post CCU...and the worst is when you are trying to do an antigank in breach with them against pikemens and the rival team...sometimes even solely playing against pikemens is hell.

    so for assassins independently of their actual skill, Reactive guard is more than an incovenience.
    I mean sure her damage isn't "instant" but that doesn't change the fact she has generally the hardest hitting heavies (with bleed) hardest hitting dodge attacks, and highest damage gb punish. Stam is fine on her.

    The only potential buffs she really needs is option selects getting fixed (making soft feint into gb more viable) and bleed cleanse being removed at worst.

    I main pk too btw.
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  7. #27
    King_of_Xibalba's Avatar Senior Member
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    Originally Posted by deathtocakl Go to original post
    I mean sure her damage isn't "instant" but that doesn't change the fact she has generally the hardest hitting heavies (with bleed) hardest hitting dodge attacks, and highest damage gb punish. Stam is fine on her.

    The only potential buffs she really needs is option selects getting fixed (making soft feint into gb more viable) and bleed cleanse being removed at worst.

    I main pk too btw.
    well it´s your opinion, In my opinion to crack hardcore turtles in ranked, she needs a little more stamina, actually a lot of PK mains say this in ranked.
    Others want PK to have an opener or more like a Bash, I think even if that is cool is too much. I just need a little more stamina to aply enough presure after the plethora of mind games/cancels/feints I need to open a hardcore conqu or BP, without being OOS or nearly to in the process.

    But if they manage to lessen the use of Option selects maaaybe the stamina bonus I want will not be needed.
    At least they could add the stamina regen trait of glad to most asassins so we can have something different that benefit us.
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  8. #28
    Originally Posted by MayanKingGaming Go to original post
    well it´s your opinion, In my opinion to crack hardcore turtles in ranked, she needs a little more stamina, actually a lot of PK mains say this in ranked.
    Others want PK to have an opener or more like a Bash, I think even if that is cool is too much. I just need a little more stamina to aply enough presure after the plethora of mind games/cancels/feints I need to open a hardcore conqu or BP, without being OOS or nearly to in the process.

    But if they manage to lessen the use of Option selects maaaybe the stamina bonus I want will not be needed.
    At least they could add the stamina regen trait of glad to most asassins so we can have something different that benefit us.
    Would be semi neat if her opener top heavy did aramusha ring the bell. Or maybe was just straight up unblockable lol
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  9. #29
    MrBdur's Avatar Senior Member
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    I feel like health and stam could be standardized for the different classes, but unique across classes still.

    So, all heavies get more health (120?) and do more damage, but are slower in general. They consume stam faster. Tanks.

    Vanguards are standard (100hp?) and versatile, balanced between offense and defense. Standard stam. Frontline.

    Assassins get lower health (80?) but do the highest DPS. Fast, complex combos. Mix up intensive. Lots of damage in short amounts of time. They consume stamina slower. Duelists.

    Hybrids are mixtures between the other 3 classes.
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  10. #30
    Originally Posted by MrBdur Go to original post
    I feel like health and stam could be standardized for the different classes, but unique across classes still.

    So, all heavies get more health (120?) and do more damage, but are slower in general. They consume stam faster. Tanks.

    Vanguards are standard (100hp?) and versatile, balanced between offense and defense. Standard stam. Frontline.

    Assassins get lower health (80?) but do the highest DPS. Fast, complex combos. Mix up intensive. Lots of damage in short amounts of time. They consume stamina slower. Duelists.

    Hybrids are mixtures between the other 3 classes.
    The hp values are more like 110/130/150
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