Well...lets see...My Main Jorm for an example.Originally Posted by wolfocezosu Go to original post
The only few advantages it has is even having a little more HP, and HA in the Heavy opener...
Otherwise, it's mediocre to the bone.![]()
More margin for error, given the fact that they don't have the same Speed, Deflects, Bleed that the Assassins have.Originally Posted by wolfocezosu Go to original post
This is Balance. More room for error, and in return they don't have these qualities.
Did you practise? Then you know that Heavyweights have less stamina, less movement, and in return more power. Its only allowed fights with the same weight category.Originally Posted by wolfocezosu Go to original post
But, thats reality. This is a medieval game with some fantasy. You have guys that teleport. So... Lets try to get focused on the game purpuse and core![]()
That.. I agree with you. Its ridiculous 2 fast lights with a Claymore.Originally Posted by wolfocezosu Go to original post
In this case, it is that the character has some limitations, which they wanted to compensate with 2 fast lights. I don't agree and I think the character has to have a decent rework, but it doesn't go through fast lights.
Like wich one? question was for Raime about wich games has different health pool. I dont know how to quote from my phone. And the boxing stamina you are right but thats not so relevant like the punching power at the same skill level. Understand that talking about power in that scenario refers to oppenent health instead of dmg just an example. And about what you say about reality and a Game. My point is that even with the movement and stamina differences they dont fight each other cuz is not fair. And i want a fair and balance game
it´s fine if heavies get the most health, HA, and devastating punishes.
It´s fine if vanguards get versatility and good damage.They even get some hiperarmour, bashes and some cool feats.
Is not fine if assassins are forced to have less health at the same time as reactive guard, not very good damage and mostly under average feats paired with the slowest renown gain of the three main classes. Oh and the worst perks also.
I said it before, that it´s cool to diferentiate classes Im all for it, but also to compensate.
Give assassins better stamina, and some better flowing and make them do only heavy dodge attacks and the rest of the classes only light dodge attacks, and we are even(because reflex guard cant be fixed). until that, assassins are a bunch of handicaped chars, played by masochists, with the exception maybe for zerk and shaman(barely).
Zerk, Shaman, Glad are the most viable assassins (Glad mostly with his rework)
PK is good and bad at the same time. Requires further work for the future still.
Nuxia is bad as a whole and cheap when used well. Losing as Nuxia leaves you feeling cheated and losing AGAINST Nuxia provides similar feelings.
Orochi and Shinobi are both hitting the next TG.
I feel like another large group of reworks will be tested in the beginning of Season 3 this year (like season 1's 7 hero TG). Hopefully we see another 7 going in and releasing at Season 4 launch with another hero and a few MORE reworks in that TG, much like the one coming next Thursday.
I can agree with this.Originally Posted by MayanKingGaming Go to original post
Reflex guard can absolutely be fixed. It's just simply not worth fixing at all. It worst its just an inconvenience to the average player. Also idk what ur saying about damage with assassins. peacekeeper, berserker, shaman all hit extremely hard. Nuxia heavies hit hard and lights are slightly weak but they are 400 ms. Even orochi still hits just as hard as any other character. We don't talk about the dead character that is shinobi.Originally Posted by MayanKingGaming Go to original post
Street fighter and blazblue to name two.Originally Posted by wolfocezosu Go to original post