In no way.
In my opinion each hero since he has different movesets, and different abilities, everyone has to stay true to the core they have.
I find it ridiculous to imagine a Jormungandr and a Gladiator with equal HP and Stamina...
The difference in attack options between one and the other is completely abysmal.
I think the balance should be based on the movesets and the Hero's ability.
Heavys must be Heavys, Assassins must be Assassins, Vanguards, Vanguards.
Each one with their own strengths and weaknesses. But with enough capacity to face each other.
Balance between Movesets, attack, defense and core.
Pool doesnt afeect what you said if you modify hm stam the move uses. And for the health of course it should be the same like in every other fight game. They already have different dmg values. Thats all the heroes need to balance the classes. Why some heroes can light fast enought as my Nuxia then? Should we give her 200ms light? Cuz looks like you want to respect "armor" in the classes. Like Lb with more health. What about speed then? HL is ok right?
You clearly have not played many fighters if you think all fighting games give everyone the same health.Originally Posted by wolfocezosu Go to original post
Friend, in this I always said, that an Assassin is an Assassin, he must strive for speed...Originally Posted by wolfocezosu Go to original post
A Heavy should always be a tough tank...
A balanced vanguard.
And hybrids, hybrids.
PK, Nuxia excel by speed, by bleed, by Trap. The Gladiator excels in long Chain moves, Chain connects and good Stamina Management...
Precisely because they are Assassins.
Otherwise it is not logical to be faster, have bleed, deflects, and still have the same HP as the rest.
Heavys excel by HP, HA and the margin of error you have when playing with them.
To equate all of this, it also meant putting everyone at the same speed, everyone with Bleed, everyone with fast lights...
I don't see any logic in this.
The only players who will understand this idea as a good one are the Main in the Assassin category who will benefit at all. Deflects, Bleed, speed already have... now add Stamina and HP.
The rest of the Main players in Heavys and Vanguards are all harmed.
In boxing theres weight classes for a reason. Doesnt matter how fast are you if you go down with the first punch. Health is what matters in that regard. Ill trade my bleed for health lol the only things it does is give time to the oppenent to kill you before he bleed out. What about the bashes full guard or other stuff? You said it like assassins are the only ones with unique things.