Oh god, give it a rest. The second someone has a different opinion on a tactic they apparently "Cant do it" and are a casual who engages in "shenanigans".Originally Posted by WrecK3rr Go to original post
And I literally told you TWICE to keep doing it. Never once did I expect anyone else to do what I do.
Nevermind. I'm so sick of people and posts like this. We won't speak again.
The second someone has a different opinion on a tactic, they are apparently considered a "Cheater" using a "specific loophole".Originally Posted by Sircowdog1 Go to original post
Likewise good Sir. Nothing personal.Originally Posted by Sircowdog1 Go to original post
They should have told me that I'm part of their after release beta-tester program.Originally Posted by Sircowdog1 Go to original post
In Short,Originally Posted by BM1m545 Go to original post
Nemesis, 3pc Aces, Headhunter, Sawyers, Overcharged Achilles Pulse, Scorpio+Opportunist Buffs, etc.
And most importantly a ton of practice and coordination for a perfectly timed execution.![]()
Wait... What?! This real???Originally Posted by tcarlisle2012 Go to original post
yeah , the way you aproach the rooms also matters a lot , they can sniff your blood if you are using all red glass for example and rush you like mad men or they know they dont stand a chance when we are using a FB build and try to run away , enemy behaviour seems to be pretty much linked to player power , or lack of it.Originally Posted by Aspoiu Go to original post
also the way people kill the DUA boss isnt a loophole , its just teamwork and coordination , IMO , if it wasnt suposed to be done like this then that is on the devs for being absent from the game instead of doing the hotfixes we were promised, still its all legal and no loopholes are used as far as i know unlike lets say the turret damage glitch we had back then.
I can confirm partially. I don't think the AI gives two dirty rat turds what your build is. However, they DO react to how you play. For example: If you sit in one spot and never move, they're going to figure that out and try to flank you. But if you constantly go on the offensive and keep the AI reacting to your changing position, they'll be more easily manageable.Originally Posted by Aspoiu Go to original post
I do want to point out that this is often over-ridden by the pathing right as the AI spawns out of a closet, or when they're first deploying in a scripted encounter. NPCs will often run to a set location first, then their normal combat AI kicks in.
Originally Posted by Sircowdog1 Go to original post
Me playing my rifle build:
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