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  1. #21
    Sircowdog1's Avatar Senior Member
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    Originally Posted by WrecK3rr Go to original post
    That is what's most funny to me. That some people think if someone can do something they can't, instantly makes them a cheater.
    Instead of educating themselves and opening their mind to new tactics, they just want to stick to their casual shenanigans and expect everyone else to do the same.

    Even a blind person can see that in the video we're simply using the Skills and Talents the game Officially provided for everyone to use.
    Its just that the combination of builds and the exact timing to execute them is on point. And you can see the results yourself in the video.

    Apparently we're supposed to follow specific rules which I'm still wondering by who, in order to kill an NPC. Hilarious!
    Oh god, give it a rest. The second someone has a different opinion on a tactic they apparently "Cant do it" and are a casual who engages in "shenanigans".

    And I literally told you TWICE to keep doing it. Never once did I expect anyone else to do what I do.



    Nevermind. I'm so sick of people and posts like this. We won't speak again.
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  2. #22
    WrecK3rr's Avatar Senior Member
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    Originally Posted by Sircowdog1 Go to original post
    The second someone has a different opinion on a tactic they apparently "Cant do it" and are a casual who engages in "shenanigans".
    The second someone has a different opinion on a tactic, they are apparently considered a "Cheater" using a "specific loophole".

    Originally Posted by Sircowdog1 Go to original post
    Nevermind. I'm so sick of people and posts like this. We won't speak again.
    Likewise good Sir. Nothing personal.
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  3. #23
    Stardust.One's Avatar Senior Member
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    Originally Posted by Sircowdog1 Go to original post
    Things you wish you knew when you started Division 2
    They should have told me that I'm part of their after release beta-tester program.
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  4. #24
    WrecK3rr's Avatar Senior Member
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    Originally Posted by BM1m545 Go to original post
    Can you maybe share in words, how this is done... rather amazed by it lol.
    In Short,

    Nemesis, 3pc Aces, Headhunter, Sawyers, Overcharged Achilles Pulse, Scorpio+Opportunist Buffs, etc.

    And most importantly a ton of practice and coordination for a perfectly timed execution.
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  5. #25
    That they were going to throw all progress to zero and reset everything with Warlords. I'd have waited until then to start playing if I had known the first year would be a total waste.
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  6. #26
    I wish I had found out a lot sooner that the NPC AI and gameplay behaves a bit differently based on your build and playstyle.
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  7. #27
    Originally Posted by tcarlisle2012 Go to original post
    I wish I had found out a lot sooner that the NPC AI and gameplay behaves a bit differently based on your build and playstyle.
    Wait... What?! This real???
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  8. #28
    N3mB0t's Avatar Senior Member
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    Originally Posted by Aspoiu Go to original post
    Wait... What?! This real???
    yeah , the way you aproach the rooms also matters a lot , they can sniff your blood if you are using all red glass for example and rush you like mad men or they know they dont stand a chance when we are using a FB build and try to run away , enemy behaviour seems to be pretty much linked to player power , or lack of it.

    also the way people kill the DUA boss isnt a loophole , its just teamwork and coordination , IMO , if it wasnt suposed to be done like this then that is on the devs for being absent from the game instead of doing the hotfixes we were promised, still its all legal and no loopholes are used as far as i know unlike lets say the turret damage glitch we had back then.
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  9. #29
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Aspoiu Go to original post
    Wait... What?! This real???
    I can confirm partially. I don't think the AI gives two dirty rat turds what your build is. However, they DO react to how you play. For example: If you sit in one spot and never move, they're going to figure that out and try to flank you. But if you constantly go on the offensive and keep the AI reacting to your changing position, they'll be more easily manageable.

    I do want to point out that this is often over-ridden by the pathing right as the AI spawns out of a closet, or when they're first deploying in a scripted encounter. NPCs will often run to a set location first, then their normal combat AI kicks in.
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  10. #30
    Oatiecrumble's Avatar Senior Member
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    Originally Posted by Sircowdog1 Go to original post
    I don't think the AI gives two dirty rat turds what your build is


    Me playing my rifle build:

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