All of the dumb little things the game doesn't tell you, but you've picked up along the way. I'd love to hear what you guys have figured out, while sharing some of my own.
- You can shoot nades out of the air if you're good enough. But you can also shoot them on the ground after they land, sometimes defusing them before they explode.
- You can fast travel to friendly supply convoys and NPC assault leaders, as well as group members.
- Changing loadouts out of combat resets your grenade count as long as it's a different specialization.
- You can change which shoulder the camera is positioned at while aiming down sights. But did you know moving the direction your agent faces when behind cover can also give you a different angle? Try it! This is especially important when behind railing and trying to shoot at something below you.
- You can loot backpacks and most crafting material crates by just holding the loot button as you walk past. This will stop you from sprinting, but sprint can be restarted almost immediately.
- You can dodge-roll down many parkour spots, saving a little time on speed runs. It's not consistent, but most spots with a yellow tarp can be rolled off.
*You can roll out of zoom-in game cut-scenes i.e. Black Tusk stronghold/mission when you meet Warvyn or mission with outcast, E-Bunker I believe? The mission with the sledgehammer outcast trying to break through. Entering there gives a zoomed in cutscene that you can roll out of.
*If you dont pick up loot, you'll lose it.
*Headshots are top teir damage. Not criticals.
*You can toggle invaded or Alternate missions by holding a button while selecting the mission.
That's all I can think of while on break.
Stuff useful from the start (in random order):
- If you have a mission available in your world, and you play it in someone else's world, it will be marked as completed in your world, too. (I lost the chance to get a good look at a couple of interesting side missions early on due to blowing through them by accident with someone else. You can replay them with a new character, but not a boosted one, so you may need to do some grinding to get the side mission back.)
- Short distances can be measured by aiming a grenade. (Later: longer distances to enemies by using the Close and Personal or Ranger.)
- The vendors sell some of the best gear available to you.
- You cannot be one-shot killed if your health bar is full.
- The location and utility of the firing range.
- That crafting at lower bench levels is much cheaper. Particuarly, crafting a Specialized (blue) skill mod costs only 1 printer filament, that you get back 1 if you then deconstruct it, and that this is very useful for quickly getting a mod to increase ammo for a skill (e.g., +1 Cluster Seeker Mines).
Some things I didn't need to know when I started, but which are useful somewhere after level 20 (in random order):
- The things that are multiplicative damage, particuarly Total Weapon Damage.
- Damage to Armor applies only to bars above enemy health bar; all other "armor" takes Damage to Health buff instead.
- Looking at a different loadout shows mods currently on gear, not what will be put on that gear when you select the loadout.
- That most (all?) weapon talents terminate all their buffs the moment you switch weapons.
- That some talent buffs referesh when you meet the proc conditions, but others don't (you have to meet the proc conditions again only after the current buff has expired).
- That there was a Gear 1.0 that worked rather differently from the current Gear 2.0 world.
What does that mean? "One-shot" usually means literally what the words say: Killing the guy in one hit. If an entire group is hitting an enemy at once, it's not exactly one shot, is it?Originally Posted by WrecK3rr Go to original post
Can you explain the technique being used here?
If you have two saved loadouts, each with different specializations(gunner/technician/demolitionist/etc) you swap between them.Originally Posted by hralex1951 Go to original post
Have a look.Originally Posted by Sircowdog1 Go to original post
That's not a one-shot. That's several people (2-3 I can't tell from the POV of the vid) shooting him at the same time. By definition, 2-3 shot.
The other thing is that I can't tell from that angle if the boss' backpack was broken or not. Do you have a better vid? Because I though the boss was immune until you break his backpack.
EDIT: It looks like they're using Overcharged achilles pulse with stacked Headhunter charges to bypass the normal rules of that boss. Basically abusing a loophole because those skills/talents didn't exist when that boss was designed. I can't say it's an outright exploit, but it's close enough that it feels like cheating to me.
By all means, use it. The devs don't give a sh*t anyway. But you won't catch me using grey areas to get ahead.