Well, I always welcome that and I do thank you for it as well.Originally Posted by AI BLUEFOX Go to original post
Point taken and conceded!
It may take me a few times to get it right but it is highly appreciated nonetheless.
This is not going to make us BFFs, right? that would be extremely weird... for everyone concern I mean!![]()
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Please no! The worlds weird enough as it is!Originally Posted by FcAc-No-Moe Go to original post![]()
Don't hold me to it, it is hard enough for the guys I play Co-Op to deal with my accent and eccentricities. Besides, I rather any other game than Flatline. I really really don't believe on it nor I want to give the impression that I am just saying it doesn't belong on a GR Game but still enjoy it or play with it, whatever makes them happy.
No disrespect intended to you, that is just my opinion and how I feel about it.
There will be other occasions perhaps in the future, for now, they have not impress me in the least, and as a matter of fact, even expecting the worse from them they have managed to offend me with that PR stunt.
Already there; Tactical Gameplay, third bullet last sentence.Originally Posted by SgtJacob00 Go to original post
Funny, how they followed the charter in a few criteria with this update, the mechanic of ço quering the outposts like in FC, which is a great mechanic for a Tactical shooter.
But they did not followed the recommendation of higher difficulty does not equate to bullet sponge, with is sad.
They could have nailed this out of the park by adding the invisible enemy as an option and not adding more rushers specially while making them more bullet sponge.
Would have been nice to have seen regular "classes" from actual military doctrine.
Rifleman (Self explanatory)
Team leader (Kind of like the commander, but his weapon has an UGL, always accompanied by 3 other soldiers which always follow him)
Squad leader (kind of like the team leader but he coordinates 2 teams, while they suppress and try to flank you)
Corpsman (some enemies get injured like the ones you can extract Intel, but now this happens at random and the corpsman can heal them)
Radio operator (tries to survive and calls waves of reinforcement)
Designated marksman (kind of the sniper now, but he doesn't just sit around like a sitting duck, he moves to other positions trying to lose you)
Rifleman AT (can use the AT rifle (RAT4) ) but when we are near him he uses the rifle
Autorifleman (uses m249 or any other lmg, goes prone more often and suppress you)
Enemies should go prone and seek cover instead of just mindlessly rushing like they do now, wish they could have changed this.