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View Poll Results: traffic OFF in NY Hyparcar race

Voters
16. You may not vote on this poll
  • YES

    14 87.50%
  • leave it

    2 12.50%
  1. #1

    traffic OFF in NY Hyper race petition

    vote if U want NO traffic in the NY Hypercar race
     8 people found this helpful
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  2. #2
    Choose weather and traffic options in all longer HC races.

    How hard can it be? Easy fix.
     8 people found this helpful
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  3. #3
    (Weather) Why only in those? It should be an option in every race.
     9 people found this helpful
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  4. #4
    It's a yes from me
     8 people found this helpful
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  5. #5
    Yes from me as well.
     7 people found this helpful
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  6. #6
    I won't hold my breath, but that would be lovely.
     2 people found this helpful
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  7. #7
    If you want races with no traffic, you want track racing.
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  8. #8
    ...nope, just no random factors on timeattacks.
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  9. #9
    Originally Posted by kosigan Go to original post
    If you want races with no traffic, you want track racing.
    No, you're missing the point, they like myself want the OPTION to choose weather conditions and light, heavy, or no traffic during races. Those who like it the way it is can simply leave it on, a win win you would think, but nooooooo theese clowns want to dictate how their game can be played, but they seem to have the creativity of a genius and the cognitive function of a 2 year old child.
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  10. #10
    Officer_Johnson's Avatar Senior Member
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    May 2019
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    1,552
    Originally Posted by LadyDormouse Go to original post
    I won't hold my breath, but that would be lovely.
    For non-Summit related races, it should be an option. We're at the point in this game's "life" where race options AND EVEN A F****** RACE EDITOR should be a feature and an option.

    For "modern" games, however, there's a growing trend of forcing gameplay options upon the player, which shows a correlation between players options and freedom in sandboxes games, and the correlation is a DECLINING one.

    Exhibit A: GTA: Online
    Exhibit B: Red Dead Redemption Multiplayer (not #2 or RDO)
    Exhibit C: The Crew
    Exhibit D: Forza Horizon 3
    Exhibit E: all Ghost Games made online NFS titles (2015 a very good example)

    What do all five have in common?

    MMORPG design focused around restrictive game modes without the ability for players to edit individual options. Since when did restricting players become a trend? If you're going to make a "sandbox" MMO then give me the damn option to set up the sandbox how I'd like. Don't give me the sandbox and then tell me what type of San goes in it, the color of the pail and shovel and how big the sandbox is. It's my f****** sandbox so let ME decide what it's made of and what's in it!

    GTA: IV
    Saints Row series
    F****** Minecraft and RoBlox (relax; I don't play it!)

    Perfect examples of giving players more freedom and less restrictions. Either take notes or throw in the wastebasket. You will probably do the latter anyways...
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