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  1. #11
    Originally Posted by Gr4nt8r0dy Go to original post
    i see in new trailer crosbow sticks enemys to walls but i would like to see sniper blow off head or grenede blow bodys to peaces
    That would be perfect, unfortunately will never happen in Ubi game but fortunately theres other titles out there.

    Originally Posted by HorTyS Go to original post
    I think it'd also be cool if they added physical bullet damage / wounds to enemies with the possibility to fatally wound enemies as you see in Red Dead Redemption 2. You can shoot guys in the neck or gut in that game and they stumble away, bleeding and eventually bleed out.

    And if they're going to make a goofy weapon like the disc launcher, the discs should impale and stick into the enemies, that'd at least make it satisfying to use...
    This is what I found annoying about the sawblade launcher in New Dawn. When I heard about it I was allll riiiiight thinking it would slice & dice bad guys....uhh nope. RDR2 does it awesomely, would be cool to have that mechanic in GR, AC & FC games!

    Originally Posted by olalaquebien Go to original post
    Every shooter would gain so much from dismembering or bodies exploding when hit by rockets or any explosives. Brute hardcore was also one of the visual incentives of Death Space.

    It is life. Sure developers are so intelligent in order to design a piece of working code like a game, but so handicapped too for not adding pure gore, and all just because of fuckign PEGI

    Miss quake3-like deaths so much...
    Exactly, so annoying!


    Originally Posted by igrvks Go to original post
    While I would definitely like to see more realistic dismemberment in games like these the fact remains that some unfortunate individual will have to look at a lot of real dismemberment videos and photos for reference while they model all the different damage variations. No matter how edgy you are, that will take a toll eventually. So I kind of understand why some dev teams don't include that stuff while others do, even within a megacorporation like Ubisoft.
    There is no need for anyone to do such things. Enough game-engine material is out there for reference - including Ubisofts own Far Cry Primal. Remember the bodies you came across in that game? People sliced in half, arms hacked off, impaled through the head, a leg lying over there etc. Also - how did they include it in Valhalla?

    Not asking for medically accurate gore, just wanna see a leg blown off with some blood splatter, and some howls of pain thats all. The original Grand Master at this of course was Soldier of Fortune back in the 90s!
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  2. #12
    Originally Posted by olalaquebien Go to original post
    ..... Brute hardcore was also one of the visual incentives of Death Space.....

    Dead Space was a fantastic game!

    Even today it looks good.


    Sounds....What a sounds!
    Those heavy starship doors, footsteps, sounds of monsters running at you.





    Imagine such an open world game....

    A large starship or station.
    Fighting and surviving among monsters and human enemies.

    Crafting, finding everything at hand.

    Heavy starship doors, lockable from inside.
    You run into the room, close it from inside.....monsters start breaking down the door from outside.
    Slowly....with heartbreaking screams.

    The world is waiting for such a game.

    Open world (starship or station), first person shooter, with good crafting system and story.
    And most important - immersive.
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  3. #13
    Ol Barakus's Avatar Far Cry 3 Elite Member
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    Blood n guts isnt for the target audience, and i dont think ubi want PETA on their backs lol
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  4. #14
    Originally Posted by Ol Barakus Go to original post
    Blood n guts isnt for the target audience, and i dont think ubi want PETA on their backs lol
    Yes this is confusing to me because how/why did they do it with For Honor, Valhalla etc?

    FC games are full of violence also....
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  5. #15
    HorTyS's Avatar Senior Member
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    Originally Posted by Ol Barakus Go to original post
    Blood n guts isnt for the target audience, and i dont think ubi want PETA on their backs lol
    If PETA didn't go after Rockstar for what you can do in RDR2, I don't think they'd go after Ubi about it in FC, a far less popular franchise...
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  6. #16
    KrayZee_'s Avatar Senior Member
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    Originally Posted by HorTyS Go to original post
    If PETA didn't go after Rockstar for what you can do in RDR2, I don't think they'd go after Ubi about it in FC, a far less popular franchise...
    I don't think Far Cry is a far less popular franchise than Red Dead. The thing with Red Dead Redemption 1 & 2 is that they gained their popularity for being similar to Grand Theft Auto. If we're talking about the entire series, more people played Far Cry 1 than Red Dead Revolver in 2004. Red Dead Revolver is not a popular game. When most people think of Red Dead Redemption 1, they think GTA set in the wild west, not a sequel to Red Dead Revolver. I bet a lot of people don't even know that Red Dead Revolver even exists while people who are fans of Far Cry 3 are aware of Far Cry 1 and 2, but it's likely they never played them. PETA did go after these games though... like fishing.
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  7. #17
    HorTyS's Avatar Senior Member
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    Originally Posted by KrayZee_ Go to original post
    I don't think Far Cry is a far less popular franchise than Red Dead. The thing with Red Dead Redemption 1 & 2 is that they gained their popularity for being similar to Grand Theft Auto. If we're talking about the entire series, more people played Far Cry 1 than Red Dead Revolver in 2004. Red Dead Revolver is not a popular game. When most people think of Red Dead Redemption 1, they think GTA set in the wild west, not a sequel to Red Dead Revolver. I bet a lot of people don't even know that Red Dead Revolver even exists while people who are fans of Far Cry 3 are aware of Far Cry 1 and 2, but it's likely they never played them. PETA did go after these games though... like fishing.

    I never mentioned Red Dead Revolver. RDR1 is not a sequel to Revolver, they're essentially unrelated games. Rockstar bought Revolver off of capcom because they saw the potential in it for being, as you say, a wild west GTA. At that point, Revolver was far enough along they just had the studio (which they also bought) finish the game to help recoup some of that initial investment. They basically started over from scratch with Red Dead Redemption though.

    When I say FC is far less popular I'm not necessarily speaking in terms of brand awareness so much as sales numbers. I mean, FC has no less than 9 different entries as a franchise, yet even if you count Revolver, Red Dead only has 3, but not one Far Cry game has sold half of what RDR2 sold, in less time I might add. Thats all I mean by less popular.

    As for PETA, who cares anyway? It's a videogame, not like actual animals are harmed when you hurt or kill them in a game.
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  8. #18
    KrayZee_'s Avatar Senior Member
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    Originally Posted by HorTyS Go to original post
    I never mentioned Red Dead Revolver. RDR1 is not a sequel to Revolver, they're essentially unrelated games. Rockstar bought Revolver off of capcom because they saw the potential in it for being, as you say, a wild west GTA. At that point, Revolver was far enough along they just had the studio (which they also bought) finish the game to help recoup some of that initial investment. They basically started over from scratch with Red Dead Redemption though. When I say FC is far less popular I'm not necessarily speaking in terms of brand awareness so much as sales numbers. Not one Far Cry game has sold half of what RDR2 sold, thats all I mean by less popular.

    As for PETA, who cares anyway? It's a videogame, not like actual animals are harmed when you hurt or kill them in a game.
    You can say the same to Far Cry since the first game is made by Crytek and Ubisoft bought Far Cry off of Crytek because they saw the potential in open world for future games. Every Far Cry game are easily unrelated to each other in terms of plot. I'm speaking of sales because I was definitely referring to Red Dead Revolver's sales compared to Far Cry 1's sales. The obvious differences between the two series is how long the games were in development for, how each company manages their games and how much hype their games get. Each company has their own reputation among gamers and Rockstar Games is more popular based on their decisions and the amount of hype they accumulate throughout the years. Let's be honest, if it weren't for GTA's successes, Red Dead Redemption wouldn't be that successful. Far Cry carries its own weight despite being part of the Ubisoft brand.

    I don't care about PETA but it's somehow a discussion in this thread.
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  9. #19
    HorTyS's Avatar Senior Member
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    Originally Posted by KrayZee_ Go to original post
    You can say the same to Far Cry since the first game is made by Crytek and Ubisoft bought Far Cry off of Crytek because they saw the potential in open world for future games. Every Far Cry game are easily unrelated to each other in terms of plot. I'm speaking of sales because I was definitely referring to Red Dead Revolver's sales compared to Far Cry 1's sales. The obvious differences between the two series is how long the games were in development for, how each company manages their games and how much hype their games get. Each company has their own reputation among gamers and Rockstar Games is more popular based on their decisions and the amount of hype they accumulate throughout the years. Let's be honest, if it weren't for GTA's successes, Red Dead Redemption wouldn't be that successful. Far Cry carries its own weight despite being part of the Ubisoft brand.

    I don't care about PETA but it's somehow a discussion in this thread.
    Right, and I don't really think FC1 is to be considered canon or within the same 'universe' as Ubi's own FC games. Although ubi seems to be moving in a direction where even the successive games are not still within the previously established universe unless we find out something about FC5's ending during the course of 6's story, otherwise it seems to be an alternate timeline / universe, which I'm fine with because the ending of FC5 was lame. At any rate, all I was saying was that RDR2 outsold all the FC games (individually, not combined), but that wasn't really the point of the post and certainly nothing to get all het up about.
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  10. #20
    igrvks's Avatar Senior Member
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    Originally Posted by DV20Katana Go to original post
    There is no need for anyone to do such things. Enough game-engine material is out there for reference - including Ubisofts own Far Cry Primal. Remember the bodies you came across in that game? People sliced in half, arms hacked off, impaled through the head, a leg lying over there etc.
    I doubt they could use the assets used in Primal for much reference. Hacking off limbs, body slicing and impalement results in completely different type of damage compared to small arms fire and explosions so there would have to be very specific scenarios of torture and mutilation where they could even theoretically use those models.

    Originally Posted by DV20Katana Go to original post
    Also - how did they include it in Valhalla?
    Assassins Creed has a completely different team than Far Cry, they have their own management and their own goals. Just because you see something in one Ubisoft game does not mean you will see that same thing on another Ubi title.
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