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  1. #1

    Problem with players making a "Rage quit".

    Since a week I make a couple of games in the game mode "Breach" and 50% of the time 1 player leaves the game by making a "Rage quit", the problem is that you find yourself fighting with one player less so you are outnumbered and the difficulty of the game increases exponentially.
    Many times when a player leaves the game by making the "Rage quit",it happens that he goes wild a general stampede and most of the team makes the "Rage quit" and you find yourself fighting alone with a team composed only by BOT.

    I propose this solution:
    To convince people to stay in the game when a "Rage quit" happens, I would propose that the team left outnumbered at the end of the game even if they lose is given more steel and more loot for weapon and armor pieces, the amount of steel and loot goes up exponentially depending on the amount of BOTs are in your team.
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  2. #2
    Its a complicated situation here... and playing with teamate bots is really bad...
    Rage Quiters are simply cowards, stupids or both... or they have an iminent defeat that they try to avoid turning off the console to not damage their Royal Win Rate... High Win Rates make them tell everyone how good they "are" playing For Honor. And that they play High Level. LoL
    How Hipocrit...

    We just have to deal with it buddy. But you're right.
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  3. #3
    Originally Posted by PicoAncus Go to original post
    Its a complicated situation here... and playing with teamate bots is really bad...
    Rage Quiters are simply cowards, stupids or both... or they have an iminent defeat that they try to avoid turning off the console to not damage their Royal Win Rate... High Win Rates make them tell everyone how good they "are" playing For Honor. And that they play High Level. LoL
    How Hipocrit...

    We just have to deal with it buddy. But you're right.
    Yesterday, I had 2 consecutive games in the game mode "Breach" the first in attack and the second in defense, in both games the opposing team made a mass "Rage quit" and only one opponent was left to play, you can imagine that my team slaughtered him and we also won decisively.

    I also took the screenshot of the 2 consecutive games where you can see that this poor guy from the opposing team is playing alone, but I can't post the 2 screenshots on this forum, .png photos are not accepted.
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  4. #4
    Dont need... i believe you.
    It happen to me too. Rage Quiters on my team, and enemy team in different ocasions.
    But that guy playing alone against your team, gained my respect.
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  5. #5
    Originally Posted by PicoAncus Go to original post
    But that guy playing alone against your team, gained my respect.
    Mine too, that's why I proposed these changes, to help all players who remain in a team of bots get better rewards, with more steel and loot, because in my opinion they deserve a reward, since they were not cowards and did not run away from the battle.
    I think this game should reward honour.
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  6. #6
    Dunmaglass_'s Avatar Member
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    I recently started to play Breach to relax after Dominion against tryhard. A lot of ragequit in the enemy team or they stay in the spawn and do nothing because the RAM have less than half HP. I don't understand why they play Breach or simply For Honor if they always abandon in the middle of the game or ragequit, not good for people who play with them.
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  7. #7
    I have seen this situation happen before and of course it is not fun if it happens to your team but its just a match. It will be over soon enough and you can find a new lobby after. I don't really play breach unless I am doing it for orders, simply because of the absurdly slow matchmaking however I still have played it many many times and I have not found this issue to be so common. It is mainly only an issue for Breach as well because its rare or maybe even impossible for new players to join at a certain point and the matches can be quite long. If any change is made and resources are devoted to it, I think it should be some sort of method to repopulate the match but the problem with that is then it becomes unfair to people just getting dropped into a one sided match.

    The main point of me responding though is to point out that your suggestion not only would never happen but should never happen. If it were implemented it would be exploited all day long, especially if the rewards become exponential and include giving you lots of steel. Ubisoft would be shooting themselves in the foot allowing that. There are seemingly no solutions available that wouldn't require completely new systems that don't carry their own negatives that would be introduced if implemented. That said, it will probably stay as is unfortunately.

    I still think an idea I posted about in the past to address matchmaking and to possibly revive dead game modes or at least decrease the time it takes to populate a lobby is to add a "Wildcard", "Random", "Quick Join" or "Fight Now" button to the mode selection map that would systematically match players into slots across all team based game modes so you don't end up constantly playing Dominion over and over like the overwhelming majority of players currently do. And of course, for choosing this option you would receive a moderate bonus to exp to act as an incentive to get players filling the player pool up.

    Either that or just scrap the other game modes, possibly including event modes, and devote the resources to new dominion maps and mechanics. It really is surprising they haven't done so for the entire game's life except for some map changes here and there.
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  8. #8
    I really like the game mode "Breach", that's why I always play it, to enter a game I don't even have to wait long, minimum 1 minute, maximum 3 minutes, then I'm inside a game.
    Today, for example, I played 7 games in "Breach" of which 4 I had a teammate who made the "Rage Quit" of these 4 games only 1 I managed to win, while all the other 3 made with the full team I managed to win them all.

    The thing that gives me the disgust is the amount of cowardly and hypocritical players who carry out the "Rage quit".

    Some games we could have won if they didn't "Rage Quit".

    Having said that I am still convinced that the team that stays with the Bot should get better rewards because their difficulty in the game increases exponentially.
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  9. #9
    King_of_Xibalba's Avatar Senior Member
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    Agree, in breach this happens a lot.

    I proposed a while ago to the devs the option to the player to join a breach match at any stage of the match, I will do it everytime if the matchmaking is taking too much to find me a fresh match.

    like for example they can include an option or checkbox saying " Join to matches independently of the stage" or anything like that.
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  10. #10
    Today I played 3 games in "Breach", in the first 2 there was someone who "Rage Quit", I was the best of my team both in scoring and in kills, but my team still lost, the opposing team did not deserve the victory, but still won, and the BOT as always did not do a damn thing, every time an opponent made an execution the BOT stood still and watched.
    I don't understand why I have to make so much effort to try to win, if the "Breach" mode continues like this, I might as well go out and look for another game, obviously if we all start doing this I imagine it will end up with a team that has the full team and the other is only composed of BOT because they all ran away.

    While the last game was the icing on the cake, I entered halfway through the game and as soon as I entered I did not even have time to make the first step, that my team has made a mass "Rage quit", I was left only with a team composed of only BOT.

    Developers why did you put the PVP if we have to play with a team composed of BOT????
    Developers you have to give a prize to those who stay in steel + loot, if not there is no point in staying and getting slaughtered, I got this game to have fun, not to be a punching bag.
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